This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ghost
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

That's right, this Trynd resource is based off of our very own Z3rg3m3n.
Z3rg3m3n has his original posting here. This guide is just so that you can get a clearer idea of what Z3rg is referring to.
Please note, that ALL credit goes to Z3rg3m3n, and that this is ALL him. Please upvote/bump his OP, or any of his other astounding forum posts. Yes 99% of this is copy/pasted from the OP, with little of my editing and image making.
PLEASE READ BEFORE USING IN GAMEPLAY, AND/OR BEFORE VOTING
Now I will leave the rest to Z3rg. Take it away man...
I have been asked many times in the past to make a Tryndamere guide. As a thanks to all of you, for your continued support, I contribute this to the community.
I want to clear up a few things before I start this guide. For the sake of time and length, this guide will not be overly-detailed. I will only cover solo top lane - not jungle, not mid lane, not bot lane. I'll try to give tips and hints to keep in mind, but this guide can by no means be exhaustive.

You already have the gap-closing spin and you have a possible-slow mocking shout. Trust me. Take ghost.
Ignite

1) Ignite: This is the summoner spell I take, most of my games. It really helps me get kills with my play-style. I am very kill-oriented. There are a few advantages Ignite offers that you should keep in mind.
A) Healing debuff. It helps you kill and burn through pesky healing whether in the context of a 1v1 or a teamfight.
B) High Damage & DOT (Escaping targets & Teamfights): Ignite's damage is actually very significant. You can apply it for a killing blow on a target that would otherwise get away, since it is a Damage over Time. Players with a late flash or a built-in flash that's coming off cooldown can be effectively killed with ignite. This is especially true when they reach "safe zones" such as towers or their allies.
You can also use ignite to kill a target that's almost dead but trying to kite you/escape in a teamfight. Tryndamere needs to be constantly attacking. You don't want to spend too much time chasing after one target, even if you kill him, and you don't want him to get away. Ignite solves this dilemma.
Lastly, you can use Ignite to kill a target or help your team in last-ditch situations where you're about to die or you have to escape.
Exhaust

Cleanse

Flash

Teleport

Any other spell = no. Just no.
Runes




I take Armor Pen reds. Movement speed quints. Armor yellows. Magic Resist blues.
I think this is pretty self-explanatory.
I used to take crit chance on yellows


Some other rune types to keep in mind: flat AD, attack speed, crit damage.

If I'm up against a tanky/high harass opponent in lane (






If I'm up against a squishy/low harass opponent in lane (



There are honestly a lot of fringe cases, and a lot of it can be decided by how much jungle support each team will be granted, and whether or not anyone can lane swap. I might take


I've seen many people asking about and advocating two other starting item sets:






B) Midgame Items:
I always buy






Here is, again, where it gets tricky. I change my build immensely at this point based on many factors, such as how much gold I have, the enemy team composition, and what I want to accomplish.
To elaborate and give a couple of examples:
Vs. a



Vs. an


There are many routes to take. My most common ones are:
1)



2)

3)




Another route to think about is rushing Youmumu's. I tend not to do it, but it's certainly not bad. I much prefer

Let's compare.
Youmumu's Ghostblade: 2687 combined cost. 30 attack damage. 20 armor pen. 15% CDR. Activatable.
Pros: 1) You can rush

2) Activatable 20% movespeed / 50% attack speed for 4 seconds / up to 8 seconds if you're attacking.
Cons: 1) Without its active, it is lackluster. Very lackluster.
2) It is not even close to being a best-in-slot item for

3) If you are CC'd / kited during your active, you will only get 4 seconds instead of 8. This is pretty significant.

Pros: 1) Very reliable. Does not depend on a cooldown activatable. Grants extremely good stats to

2) It is a DEBUFF. What does this mean? It is better than just armor penetration. ANY person attacking the target with AD (

Cons: 1) You need to stack the debuff. Yeah, it's only 3 hits, but I should mention it.
2) It does not have a big "payoff" until you have the combined item.
For only an extra 200 gold, I'll gladly take

Either way, these armor pen/attack speed items are actually core for





Let's recap for a second. Our build should now be something like




C) Endgame Items: From here, I tend to buy










NOTE: Many times you will need to buy things in a different order or buy different items altogether. In general, I feel AP items to be a waste on




NOTE 2.0: This is a general build for optimizing at high-end ELO games. Yes, you can build differently and "do well" at different ELO ranges. But the thing is, my build is focused around high ELO. Atmogs(





Sometimes you have to afk farm.
Sometimes you have to be aggressive.
Sometimes you have to teamfight.
Sometimes you have to afk push.
Sometimes you have to tank.
Sometimes you have to play cleanup crew.
Sometimes you have to tower dive.
Sometimes you have to defend.
I'm sorry, but it is impossible for me to tell you everything on such a case-by-case aspect of the game. If you seriously wish to improve and discuss how to do well in a certain situation, I'll be glad to help. Just try to keep the questions short for me. It's a lot of work. :)
It was a pleasure writing this and I truly hope this helps players looking for help on Tryndamere.
Sincerely,
z3rg3m3n.
Note from Blakhart:
Once my man Z3rg3m3n posts any of these, I will be sure to add them to the guide.
Thanks for reading, now go kick some *** Trynd style.
If you have any questions, PLEASE GO TO THE OP AND ASK Z3rg YOURSELF, HE WILL ANSWER, GUARANTEED.
You must be logged in to comment. Please login or register.