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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

Hey its Gunstriker31 on Mobafire and its my first build. I want to show you guys how I play


10/16/2011= Started Build, Added Tryndamere, Introduction, Pros/ Cons, Farming, Ability Usage and Runes.
10/17/2011= Added Masteries, Summoner Spells, and Items.
10/18/2011= Added Team Fights and Summary. Finished Build.
10/19/2011= Fixed Masteries.
10-23-2011= Added Jungling(Coming Soon) and Fixed Items, Team 1= Summoner's Rift/ Twisted, Team 2= Dominion.
10/24/2011= Finished Jungling.
10/25/2011= Added a Jungling Video.
11/06/2011= Added a tip for Jungling, fixed some the text.
11/16/2001= Masteries in LoL have changed. I changed mine too.
11/30/2011= JUNGlE CHANGED FOREVER....... I DON'T RECOMMEND JUNGLE ANYMORE (you can though) READ JUNGLE SECTION WHY
12/04/2011= I redid my masteries to 21-9-0 now for lane because I need that armor, magic resist, and hp for
Tryndamere.
12/07/2011= Found all my mistakes in my build and fixed them all. Also made it look better.
10/17/2011= Added Masteries, Summoner Spells, and Items.
10/18/2011= Added Team Fights and Summary. Finished Build.
10/19/2011= Fixed Masteries.
10-23-2011= Added Jungling(Coming Soon) and Fixed Items, Team 1= Summoner's Rift/ Twisted, Team 2= Dominion.
10/24/2011= Finished Jungling.
10/25/2011= Added a Jungling Video.
11/06/2011= Added a tip for Jungling, fixed some the text.
11/16/2001= Masteries in LoL have changed. I changed mine too.
11/30/2011= JUNGlE CHANGED FOREVER....... I DON'T RECOMMEND JUNGLE ANYMORE (you can though) READ JUNGLE SECTION WHY
12/04/2011= I redid my masteries to 21-9-0 now for lane because I need that armor, magic resist, and hp for

12/07/2011= Found all my mistakes in my build and fixed them all. Also made it look better.


Pros:
Great Carry
Incredible Ultimate
Huge Amount of Damage Mid through Late Game
Can Escape and Chase very well
Extremely Fun
Cons:
Kind of Squishy Early Game
Unable to Help or Carry under a Lot of CC
Thornmail Hurts
A Good
Rammus can stop you
One CC = Slow
Mocking Shout
Very Item Dependent
People yell "
Tryndamere IS OP" when your fed
Great Carry
Incredible Ultimate
Huge Amount of Damage Mid through Late Game
Can Escape and Chase very well
Extremely Fun
Cons:
Kind of Squishy Early Game
Unable to Help or Carry under a Lot of CC

A Good

One CC = Slow

Very Item Dependent
People yell "


Tryndamere Jungling

Less exp now due to new update for the new jungle.

My jungling is different from the other jungles. This how I jungle. If you don't like it I don't recommend you to use it so click the jungling builds on the right of the list of Tryn Builds.
I start at wolves. I get people to leash it for me because I don't have armor runes and I like the less damage for more health while jungling.
Don't eat your


Then I go to the wraiths. I smite the Blue Wraith Leader and kill the rest.

Next I go to the golems. I spin through the wall for little damage to the golems.

Last I go to Red Buff. I ONLY KILL THE YOUNG LIZARDS BESIDE HIM. You can't kill red buff with your hp now.

I respawn back to base to get


If you continue jungling head over to Blue Buff.


After blue buff go through jungle and kill the...
Wolves, Wraiths, and Golems
again for my


Finally go back to the Red Buff and kill him. It should be easy because his minions aren't with him but remember to


After you're done going through the jungle, you respawn around lvl 5-6 and get your items for more jungling and ganking.




Tip: When a teammate is needed help for a gank or need you to protect a tower until they get back. It's best to go help them because your jungle will still be there and towers don't stay forever.
Tip: The other guides go like 27-3-0 masteries for the extra 10 gold on


Here is a video of the Jungling Route I follow. CREDIT TO SLYDUNAN

Its best to last hit with


This part of the game when you should have at least
Berserker's Greaves,
Zeal, Emblem of Valour and
Infinity Edge or parts of the
Infinity Edge. This when you should be getting more and more fed. Might even be......

But it's how smart YOU play
Tryndamere. Keep carrying the game and getting more items until you win the game.
Tip: When you are fed, you're not invincible. You might not die for 5 sec when you use your ultimate but as the ultimate is worn off. Your just one those squishies in the teamfight. Play smart and use your
Undying Rage at right times.





But it's how smart YOU play

Tip: When you are fed, you're not invincible. You might not die for 5 sec when you use your ultimate but as the ultimate is worn off. Your just one those squishies in the teamfight. Play smart and use your

I max out
Undying Rage when its every ready to lvl, then
Bloodlust, next
Mocking Shout, and last
Spinning Slash.
Battle Fury
Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his critical strike chance and can be consumed with his
Bloodlust spell.
Tryndamere just has to hit, kill, or critical strike any minion or champ to gain Fury to increase his critical strike chance or to use his
Bloodlust spell to heal himself.
Bloodlust
Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast
Bloodlust to consume his Fury and heal himself.
Tryndamere gains more AD the more he loses his hp. He can use the spell
Bloodlust to heal himself using Fury he already has.
Mocking Shout
Tryndamere lets out an insulting cry, decreasing surrounded champions' Attack Damage. Enemies with their backs turned to
Tryndamere also have their Movement Speed reduced.
Tryndamere yells at enemy champs around him (Chicken Noice lol) and cause their AD to decrease. Enemy champions with their back turned to him are slowed.
Spinning Slash
Tryndamere slices toward a target unit, dealing damage to enemies in his path.
Tryndamere spins toward a target unit, hurting enemies in his way. He can spin through walls.
Undying Rage
Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere can't die no matter how low in hp he gets.
























My items are listed above at my item sequence.
When I ever wanted to go safe because of high AD team or high AP team. I go Guardian Angel late game.

It has a great passive, gives armor and magic resist.

I don't go Mercury's Tread a lot because I don't die often while fed. It gives great tenacity and magic resist though.

I get this when I ever am not fed, not getting enough or any kills, or feeding.
I love this pot. 250 gold only and when I get it I crit and attack faster. Like I had 3-5 during mid game. End the game carrying with 20-6. <3 this pot.
If there is a
Jax I go
Sword of the Divine to replace
Zeke's Harbinger.
I go
Madred's Bloodrazor when I want to rip through hp.
I go
Last Whisper when I want more Armor Penetration.
Situational Items
When I ever wanted to go safe because of high AD team or high AP team. I go Guardian Angel late game.

It has a great passive, gives armor and magic resist.

I don't go Mercury's Tread a lot because I don't die often while fed. It gives great tenacity and magic resist though.

I get this when I ever am not fed, not getting enough or any kills, or feeding.
I love this pot. 250 gold only and when I get it I crit and attack faster. Like I had 3-5 during mid game. End the game carrying with 20-6. <3 this pot.
If there is a



I go

I go

My runes are mostly Armor Penetration and Attack Speed.

Greater Marks of Desolation

Greater Seals of Alacrity

Greater Glyphs of Alacrity

Greater Quintessences of Desolation
I prefer these runes for
Tryndamere because you won't need so many crit runes because he goes off fury now. 40% crit chance with only
Brawler's Gloves at full fury is great for farming and lucky enough to crit enemy champs. I often get first blood too because people doubt
Tryndamere damage early game. I get attack speed runes for getting fury faster to heal myself or farm faster in lane. You can also can go....

Greater Glyphs of Furor

Greater Seal of Furor
for extra critical strike.

Greater Marks of Desolation

Greater Seals of Alacrity

Greater Glyphs of Alacrity

Greater Quintessences of Desolation
I prefer these runes for




Greater Glyphs of Furor

Greater Seal of Furor
for extra critical strike.
I go 21-9-0 listed above.
Taking a point in
Summoner's Wrath
for the Exhaust for the 10 less magic resist and armor.
I also take a point in
Veteran's Scars
for extra hp for early game lane.
Taking a point in

I also take a point in

Exhaust

Flash

Best spells for me. Spin helps me escape most times too but flash does better.
Ghost

This is good spell too but I use it mostly for only Dominion.
Ignite

This is nice, but I need the exhaust for slow, less magic resist, and armor against an enemy for damage.
The other spells are all not recommended for
Tryndamere.

Flash

Best spells for me. Spin helps me escape most times too but flash does better.
Ghost

This is good spell too but I use it mostly for only Dominion.
Ignite

This is nice, but I need the exhaust for slow, less magic resist, and armor against an enemy for damage.
The other spells are all not recommended for

In team fights you want your team to initiate first. They will start fighting. Your part is to kill their fed champ or go for their squishes. If few people with barely any CC try to stop you then continue on and kill some people,
Undying Ragethen run. It their whole team goes for you then your part is to try to
Undying Rage at the right time for your team to crush the other team while your running.


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