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Twisted Fate Build Guide by lightningkillz

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League of Legends Build Guide Author lightningkillz

Twisted Fate, Ranged Jax

lightningkillz Last updated on June 24, 2011
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Middle Lane
Ranked #3 in
Middle Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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TF is one of those champions who can do whatever the heck he wants to do. I like to play TF as a jungler...wait no I'm not Phreak. I play TF as a hybrid because hybrid is so much more fun to play and and your opponents have a harder time building resistance to you. I'll try and cover the best choices with TF and make sure to point out some of the finer points of his game play. So follow me once again into the magical wonderland of one of my builds.

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Greater Mark of Magic Penetration
All of TF's offensive abilities do magic damage, since its the most pronounced form of his damage lets exploit it with magic pen.

Greater Seal of Health
I like health. I'm am also a cheap skate so I haven't bought any other runes other than health. More survivability is good no matter who you're playing.

Greater Glyph of Cooldown Reduction
Cooldown is good for just about anyone and this lets TF use his stun and Q that much more. This one could be easily replaced since by the time you reach the last core item you'll have full cooldown with just items.

Greater Quintessence of Health
Once again, I like health.

Other options

Greater Seal of Scaling Mana Regeneration
Greater Seal of Evasion: Meh
Greater Seal of Attack Speed
Greater Glyph of Magic Resist

I personally haven't seen that many good runes for TF but if you have suggestions I would be glad to enter them into the build.

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Fruity new colors aside, I go to the bottom in the offense tree since it covers both forms of attack pen and gives me more physical damage since this is a hybrid build. I grab the exp mastery in utility and then just grab greed because I am greedy (for like 200g). You probably don't need greed (WoW anyone?) so you could probably take point and put into something else if you prefer.

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Opening purchase

Vampiric Scepter
TF isn't a life stealing troll but depending on what lane you go into this is helpful no matter what. With it you can be ballsy with your harass and then just attack minions to shake off any damage. Also it builds into another item late game.

First time back

Berserker's Greaves
So you've obviously killed everyone on the other team by now....always hate when people say stuff like that. Your first time back should be to return with your boots. I chose attack speed for obvious reasons but you could get easily get tank boots or magic boots.

Every hybrids' next purchase

Sheen -> Trinity Force
Since you're a hybrid Trinity Force is a must have. It gives survivability, more lasting damage output, and some very helpful move speed. Try and get Sheen first when building it, the passive it provides is too good to pass up.

Ganking like a boss

Guinsoo's Rageblade
Exploit TF's ability to gank like a boss and try to get as many kills as possible if the opportunity presents itself. I say this because his items aren't cheap (although this one is comparatively) so you'll need all the cash you can grab. This is another mainstay for hybrids providing both damage sources and a nice stacking buff to last fights with.

Remember that first purchase?

Hextech Gunblade
We can finally use that Vampiric Scepter I forced you to get...with this bad boy hopefully you'll notice a nice damage increase and some lovely life stealing goodness. Make sure you use its active in any situation because its extra damage that can help win you a fight.

Last build item

Nashor's Tooth
Icing on the cake of AP attack speed users. You'll get much needed attack speed with this and its AP bonus is very helpful too. Plus the cooldown it provides makes me feel like I'm actually using that stat.

Your optional

Infinity Edge
If enemy team stacks magic resist, then this will be the bane of their existence (this means you have an easier job). I don't I've ever gotten it on TF but I know it certainly is helpful when you get into auto attack range.
Rabadon's Deathcap
The opposite to our Infinity Edge friend, if the enemy team stacks armor make them pay for their ignorance (always wanted to say that). You'll get nice bonuses from most of your items and your entire damage output will increase.
Sword of the Divine
So...much...attack speed. You'll be proccing this and your E so much that you'll melt through most squishies and even some tanks. This increases your physical damage (attacking more often) and it increase your magical (nice passive and will help proc E easier). Win win.

If you have any other suggestions for items I'd be happy to add them to the build.

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Skill Sequence

Second Sight

Passive: TF and all of his allies receive an extra 2 gold for minion kills. Nothing too special, just means you'll get a little more gold than your enemies so hopefully you'll be able to use it.

Wild Cards

A skill shot that fires three cards out in front of you, one in the direction you choose, and two that go off at about 30 to 45 degree angles on either side of the center one. Its easy to land the middle card, but true pros kill with the other ones. Also these cards travel very far for a skill shot and are a little slow so keep that in mind.

Pick A Card

The second source of TF awesomeness. Pick a card cycles through three different colors of cards that each do something different. Blue will regen mana and does the most damage of the three. Red will damage and slow enemies in an area around where the card hits, deals the second most damage. Yellow will stun the enemy it hits, deals the least amount of damage. The damage is magic damage and scales off both AD and AP so it can get pretty powerful. You probably won't use red card that much unless you mess up on choosing yellow or blue card, but it still provides some benefit to team fights in the way of damage and maybe getting away from a fight.

Stacked Deck

Every fourth attack does additional magic damage, scales off of AP. You also get increased attack speed and cooldown. This ability is just pure awesome. Its like a sword of the divine that gives cool down and does more damage. I max this skill out first just for the awesome benefits it provides.


Mmmmmmmm destiny. Truly one of the more profoundly named ults. This decides your destiny, an easy kill, or you just feed. With this ult you can see everyone on the map and then teleport wherever you want...right on the summoner platform. Nothing more satisfying then teleporting right next to an enemy who barely escaped death and getting a free kill.

Maxing E
This gets maxed first because I'm in love with it. You'll be auto attacking for just about all of your kills and this lets you auto attack more AND do more damage. If you can set up a stacked deck with a your W and your Trinity Force proc that's some pretty good instant damage for just one auto attack.

Like a ladder
After maxing I get the other two next at roughly the same time but I prefer getting W since you'll use it more often then just throwing some cards out there for some quick damage.

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Summoner Spells


Standard amongst slow *** ranged carries like TF. Get this and you'll probably escape just about any gank.


Great for any character and a real life saver if you're going to die or are separated from your team. Flash into a ghost, works every time...almost.

Other options


I only use this on my champs who already have dots. but it can be helpful to kill a low health fleeing champion or counter a champ who heals a lot.


You could do better than cleanse, but if you absolutely hate being CCed (which you will probably be targeted a lot with) then go ahead and take this.


Total map control like a boss. Whats that? An enemy got away? Destiny. Minions are now pushing? Teleport. You'll every where on the freaking map and never out of any fight long. Unless you die...that's like a minute wait there...


I stopped using this but it is very helpful against people who have mastered right clicking and for snagging a fleeing champ.

I will punch you if you use anything else.

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Pros / Cons

Great CC abilities make grabbing kills very easy
Very nice sustained and burst damage
Hybrid is hard to build defense against
Can take any lane

Squishy like a mofo
Often targeted
Destiny is easy to see (oh hey some shiny cards)

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Your Destiny....

TF has some of the best ganking spells in the game, making him kind of a pain in the ***...which we like. The best time to gank is when you know you can proc a stacked deck and you've already locked your yellow card. Also you can try and help team mates too by teleporting in and stunning fleeing champs or any champ they want to have killed. You can also just use destiny if you think you're about to get ganked, are being ganked, and are trying to escape. All in all Destiny is just pure awesome and should be used whenever you get the chance.

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I may have rushed this but I think it best describes the way I like to play TF, a Ranged Jax who doesn't take **** from anyone. If you have any advice please feel free to make a comment and rate so I can feel good about myself.