This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Udyr My way Season 4
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Marks: Attack damage marks
Armor pen marks
Hybrid pen marks
Atk spd marks
Seals: Attack damage scaling seals
Scaling health seals
Mana regen (solo top)
Glyphs: mr glyphs
mr scaling glyphs
cd scaling glyphs
Quintessence: Lifesteal Quints
Movement Speed Quints
Armor pen Quints
Attack speed quints
Offense: Tier 1: double edged sword op for all melee champs, atk spd is a must have
on udyr, cdr will go well with my runes and items(exactly 40%)
Tier 2: Bonus ad always is good, the others are all useless except maybe
that ap, sustain isn't thta great coz of ur w
Tier 3: 5 ad for free? take it, executioner is the old thing and is always
useful for tower dives. The spell waving also works like magic on
udyr because he spams abilities
Tier 4: We go for blade waving because of udyr, but we skip warlord because
we won't really be building a lot of ad on udyr
Tier 5: If you go for frenzy I won't blame you because it is alright, but
I do not actually get a lot of crit so it is your choice. The armor
and magic pen is a must have tho
Tier 6: You put over 20 points in offense to get this, take it xD
Def Tier 1: 5% armor and mr bonus isn't really good but its the best of tier 1,
we also take the -2 dmg from auto attacks because it is the 2nd best
Tier 2: We will only be putting 1 point so we put it into the 2 reduced dmg
Utility Tier 1: Movement speed is probably THE MOST important thing for udyr, it
helps with ganks, dancing at enemy turrets and getting away.
Top: Depending on how the lane is going you may want to max W or R 1st
W if you are trading a lot and R if its someone like nasus who you
can't allow to farm (Stayed in lane for 30+ min with nasus, Nasus had
54 stacks) You will only lv q if you have pushed to the tower and are
Jungle: Get q at lv 1 because it goes well with hunters machette.
I max R for faster camp clearing. W next for sustain.
Ghost: A must have
Ignite: I prefer to let the laners get it.
Exhaust: The best spell in the whole game, take this instead of flash/ghost
Barrier/Clarity: Ok..... (>_<)?
Clairvoyance:A good spell for chasing people down and counter jungling.
Smite: People tell me to take it or I'll lose buffs, when someone counter jungles
I kinda go my buff or your life, they wont get away because you have flash
Heal Now one of my fav coz it heals and ms boost