Twitch Build Guide by TheWizardM
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Ashe's slow allows her to draw out early fights, which is really bad for us since we can't do much damage beyond our initial burst.
His long range jump and cc allows Zac to catch us regardless of our glorious slow.
While you might think her long range allows her to circumvent our excellent kiting this is not really the case. She is also fairly weak to our early burst, and has no real way of escaping from our w, making it easy to get a full 6-stack e off on her.
Yi's ult is... not fun for us to deal with to say the least.
She may have a million dashes, but they are simply too short distance to escape from our cask. She is a massive threat to us earlier in the game though, but we won't have to face her then as she is on the other side of the map.
Shaco boxes can really screw you when you try to roam with q. He can also burst you down quite easily and his q is more than long distance enough to escape our own cc.
Maokai support is just about the easiest support to face with this build. He doesn't have to tools to prevent us from getting too close to his adc with his q, and his seeds don't even go off if we walk past while stealthed. Do make sure no ally is walking next to you though as they can cause them to go off.
Alistar is just amazing for this. He can set up early fights with his cc, keeping enemies in your cask. His cc also helps keep the fights short, making them even more favourable. He's also great for tower diving if you are ahead, and can keep nasty enemies like Yi away from you with headbutt in the lategame.
Her early burst stacks nicely with our own, and her ult is a great setup for your own ulti. That last part also applies to pretty much any champion with an aoe cc ult.
Champion Build Guide
At level 3 you can do some small trades by going around their bot laner a little bit with Ambush (though not too far mind you, engaging from roughly the side should be fine), throwing Venom Cask and attacking up to three times with Hail of Blades. Then activate Contaminate while you disengage. Do not under any circumstance chase a kill with this build, as you are nearly incapable of finishing people off while Contaminate is on cool down. If the enemy tries to disengage do not go in further, instead just cast Contaminate and return to farming your lane. You base movespeed is not that high so it's unlikely you can even get in another basic attack when the enemy walks back, and you risk dying to a cc combo from their support.
use Ambush to walk into a good position, then use Venom Cask and Everfrost at the same time to root them in the poison circle. Get them to six stacks using Hail of Blades and finish them off with Contaminate. Do not chase them if they survive the combo. They can still die to Deadly Venom and you are really not capable of doing more damage beyond this. The combo for team fights is the same, except you activate Spray and Pray before Venom Cask.
Again make sure not to get too close to enemies. This includes positioning is a safe way to avoid getting flanked. It's still not necessary to chase kills as they are likely to die to Deadly Venom. If necessary you can walk forward a little bit to kill them with Contaminate, but basic attacks should not be needed - Venom Cask has a short enough cooldown to stack up Deadly Venom.