Ultimate Rell Support Guide (Update Patch 25.23) (from a Gold OTP lol) (Ongoing)
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Recommended Items
Runes: Runes I take

+10% Attack Speed
+2.5% Movement Speed
+15% Tenacity/Slow Resist
Spells:

Flash
Ignite
Items
Ability Order Abilities (Read the note)

Break the Mold (PASSIVE)
Rell Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Poppy
My perma ban.
She can stop dashes, and she is absolutely goated in supp cause too much damage in early too much tanky and useful in late game.

Samira
She can get her stacks very fast thanks to your CC and she love to go in just like you.
You just need to wait for lvl 6 and ALL IN !
Synergies

Samira
She can get her stacks very fast thanks to your CC and she love to go in just like you. You just need to wait for lvl 6 and ALL IN !
Champion Build Guide
Hello everyone !
I am Thefrenchkefta, I am french (sorry if there are some mistakes) and I am 22 years old. Here's my DPM
I am an OTP Rell, I played her before her rework and already found her very interessting with her unique playstyle but I think she is better now with the stun on her
Q even though I loved the idea of the link on E that gave armor to the linked ally and could stun by breaking the link.I am currently Gold IV, I reachd Gold 1 93 lp at my max but went down on Gold 3 and lost faith to get to Plat (that was the second time that I went from top gold to bottom). I think I can reach Plat (and even Emerald) this season. I know I have the skill and knowledge and my MMR is quite good but I need time and I don't have a lot unfortunately (On second thought, maybe emerald is going to be tricky if I have some lag but I will do everything)(Update ! I finished my placement, I am not so bad Gold IV is ok, I finished Gold II so pretty nice, but I have a very bad winrate, don't know why riot doesn't want me to climb :/ I'll give you some more news).
Don't forget to vote up for my guide if it was helpful ! And if you have a question, comments are here for that !
Difficult champion
You have to know that she is difficult to play despite her easy abilities to understand. She is hard to play because she is slow and has a very short range of engage. It means that in most situation she either needs to be hand-to-hand to engage or she needs to flash in. Moreover, her engage is as fast as the champion you target or less, which means you need to be very close to make sure you hit them because if you are a little too far, they will jsut walk out of your stun.
Why play Rell ?
Despite her shortcomings, she is really fun to play with. At first sight, you could think that she is weak and has nothing, but she is in fact broken if you play her properly and you can then fully enjoy playing her (yeah it was sometimes very painful to play her in the beginning). I play rell because in late game, when you engage in the entire enemy team, you are the carry. You can flip the game with one good engage even when you and/or your team are behind (you still won't get the honors because you are a supports...).
First combo :
The most important combo on rell, it will guarantee you a very good engage to start a teamfight and whipe the ennemy team.
To do this combo, you need to do 3 actions really fast. First, you
W and at the same time you press
R you can then
Q on the whole enemy team to take out shields or wait.It is important that you press at the same time or slightely after like 0.01 sec after your
Second combo :
This combo is made to surprise your enemies in lane and either kill the ADC or get his flash.
I have named... the Q-FLASH !
First you
Q then you It is very important that you
Q first because it has a channeling time which means you have 0.75 seconds where the animation takes place and in which you can There is of course the variant with
Q.This combos allows you to surpirse your enemies by instantly
stun the champion you want to focus. In lane, for example, it is very useful when you want to focus ADC. Becareful though because your
Q far away, they will know you want to
Q without using Third combo :
This combo is the same as the first one but before lvl 6 or without
First
Even if it seems like the same, it is in fact much harder without your ultimate. When you
W... well you just lose your flash. To avoid that well there is no magical solution, you need to place your
W perfectly or follow a stun. This combo is used to either folow a flash if they flashed your
Q for example and that they are running away. In this situation you either will bump ADC or he will side-step and your allies will be able to kill him anyway. If not then just keep your flash, it is better. This combo can be really good in early game because you have a lot of cooldowns and you are very slow.Fourth combo :
This combo is very good in lane and can be good to catch someone but is mainly for lane. To do it you need to :
W Mount Up then instantly This combo is super easy to do since
W Mount Up and then you
Q him or wait and see if he flashes. This combo is very fast and easy to execute and you can pressure with this while you have your shield. It works greately with After playing so much games with Rell as support, I thought that I had not much of impact and that I was very weak with normal build. Moreover, the peeling offered by Locket of Iron Solary, Redemption or Knight Vow felt very useless too.
So I thought that, back when I played her at the beginning of the year, fimbulwinter was a very good item that gives a lot of hp and especially shield to tank burst and give time to my team to make damage.
And I asked myself, How can I impact the game a lot as support ? Whith roaming.
And luckily for me, I play Rell ! She has an ability that scales on mouvement speed so great !
But compared to Pyke or Bard, I felt kinda slow. So to empower my ability to roam I choose Symbiotic soles. It gives you empowered recall, passive movement speed, and with the minor rune of movement speed, well you become a ferrarri.
So if I take boots for movement speed, how do I compensate for the potential armor or magic resist that I don't get from boots ?
It mostly comes from runes with aftershock, then with conditioning and unflinching that gives you, all combianted, a lot of armor and magic resist.

















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