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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Introduction
This is by no means suppose to be some amazing build, just my personal preference from experience. The fun thing about Soraka is that when you build her to deliver hurt she can still be passed over for other targets. This leaves you free to Infuse and Starcall enemies before they realize you are steam rolling them in groups.
If you go for the AP or hybrid builds your heals are weak until about mid game. The trade off is that you can plow through minions and feed mana to champs who then turn that into incredible pain for the other team. It takes a very good lane mate to fully utilize this build. I have had my best games with Soraka using this build.
The hybrid build is still very possible though since it helps address the high mana costs of Soraka. The AP build has been completely reworked.
+ So much fun late game it should be illegal
+ Late game Wish turns team fights almost every time with a good team
+ Farm is Epic with Starcall properly built
+ You can push lanes so fast you never need to be in danger
+ Late game Astral Blessing restores so much health it's almost disgusting
+ Mid-Late game Infuse hits like a truck propelled by rockets
+ Smart casting isn't a must for Soraka (though I smart cast everyone anyways)
+ Infuse silences and slows (with Rylai's Crystal Scepter) enemies for easy kills or fantastic teammate saves
- Early game Astral Blessing can feel weak, you won't be saving anyone's bacon without Wish most of the time
- You are pretty squishy start to finish
- If the other team realizes what a game changer you are they are going to hunt you down in team fights
- You have a lot more responsibility as carry and healer (like Kayle)
Rylai's Crystal Scepter is good to try and get early so your silence and star call are even more detrimental to the enemy with its slow. I go with Ionian Boots of Lucidity because you should be standing behind your team pretending like you aren't punching your enemies in the face while they aren't looking.
Lich Bane is a debatable item, there are a lot of choices I just like the idea of all that damage on a ranged attack that no one is expecting to hurt.
Just a note, Deathfire Grasp is another viable option to replace a more expensive item and gain some CDR. You could also consider getting Shurelya's Battlesong it's really all going to depend on what your income is like. I provided a budget build that provides better cool downs at the cost of some AP. You could bring this build cost down some more by replacing Morello's Evil Tome with a Shurelya's Battlesong but it's not going to save you that much, but your team will probably appreciate the active boost from it.
With a quick witted partner and the early Boots you can land a first blood pretty quick using Starcall as a health shredder. The great thing about it is that is gets scary pretty quick and it's amazing for landing that last hit in a lot of tough situations.
The thing to keep in mind is that these builds on Mobafire aren't the bible. If you and or your team mate get low on health right off the bat you can take Astral Blessing sooner. If you want to feed your partner the farm focus on Infuse a little more. What I have listed here is for an ideal scenario but it's not often that you get handed that.
Teleport in and slaughter them in seconds with Starcall
Tower survives and you are now well funded to go buy more hurt.
The same could be said for a close team fight
Wish, Teleport, Starcall and or Infuse for the win.
Flash is a must have for escape and the amazing Flash Starcall and or Infuse to secure a kill that would have otherwise gotten away. Of course you are welcome to try other spells but I feel this is the best combination.
It's also very important to remember that if your whole team could use a heal, cast your Wish if you think you won't need it very soon. A major problem with most global ultimate champs is that most people playing them are much too conservative with their ultimate's. I am not saying to go willy nilly and fire off your ultimate every time the cool down is up or something like that, but how much did you really contribute if you only used your global five or six times in a 60 minute game?
Alistar
Blitzcrank
Cho'Gath
Gangplank
Kayle
Nasus
Nunu & Willump
Sejuani
Soraka
Viktor
Each one of these champs excels at controlling enemies or saving allies in some form or another. My best character is probably Kayle tied closely with Cho'Gath. As Kayle I plan ultimate's to either save team mates or screw enemies trying to secure a kill. I have a very long list of epic saves under my belt because I love the support role more then anything else. Kills are fun but chasing an enemy away from a dying team mate as Cho'Gath with maxed Feast stacks is even better. That's the mind set you need to be in as Soraka.
I am not saying it isn't your job to bring the pain too. I have landed a triple kill or two with Starcall in a team fight but I don't try for it, I focus on protecting team mates first and nuking enemies second. It's not about how your score looks, it's about securing a win through superior tactics. If you are doing your job right you will have a lot more assists then kills. I am not suggesting pulling any Starcall punches or risking loosing a kill to let another champ take it. I am just saying it's important to remember your first job is support even if you are dealing damage like an atom bomb.
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