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Recommended Items
Runes:
Resolve
Precision
+10% Attack Speed
+6 Armor
+65 Base Health
Spells:
Spells
Chilling Smite
Flash
Items
Ability Order Ability Order
Fury of the North (PASSIVE)
Sejuani Passive Ability

Hello Apprentice
Welcome to the MetaSolaray in depth Jungle Sejuani guide.
Welcome to the MetaSolaray in depth Jungle Sejuani guide.
⋆ Hey there Apprentices MetaSolaray here with another guide focusing on another member of the jungle family, Sejuani the Fury of the North. Sejuani has been one of the most consistent threats in pro league that even when she’s weaker in solo que is a formidable champion in competitive play. Even during her weakest times she has been a constant source of relatablility that I can depend on during times when my main is banned out. For me the depth of options and team syngery makes Sejuani a consistent pick for anyone to put as their back up option. Let’s get started!
Sejuani? Why even pick her?
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ARCTIC ASSAULT (Q): ![]() ![]() |

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WINTER'S WRATH (W): Sejuani swings her mace twice, dealing damage and applying Frost stacks.Sejuani swings her flail, dealing 20/25/30/35/40 (+0) (+0) physical damage and applying Frost to enemies hit and knocking minions and monsters back.She then lashes out with her flail, dealing 30/70/110/150/190 (+0) (+0) physical damage, applying Frost and slowing enemies hit briefly. |


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PERMAFROST (E): Sejuani freezes and stuns an enemy champion that has maximum Frost stacks. Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions. Active: Target enemy with 4 stacks of Frost takes 40/90/140/190/240 (+60% Ability Power) magic damage, is stunned for 1 second(s), and is briefly displaced. Enemy champions stunned by Sejuani cannot gain Frost for 0 seconds. |


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GLACIAL PRISON (R): Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies. Sejuani throws her True Ice bola that deals 100/125/150 (+40% Ability Power) magic damage to the first enemy champion hit and stuns them for 1 second.The bola becomes more powerful as it travels, dealing 150/250/350 (+80% Ability Power) magic damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+80% Ability Power) magic damage and slows by 80% for 1 second. |
Every true tank needs a form of engage and this is
Sejuani, this ability provides you quick access to you passive on the target you’ve hit and an AoE slow field that can prevent slower front line champions from accessing into your back line. Often this ability is used first to open up a fight but thanks to it’s override of your permafrost passive this ability has some potential 1v1 combo potential for you.


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★![]() ![]() ![]() |
★ ![]() ![]() |
★If your team is filled with champions who AA, then consider running this rune instead. This rune allows your team to sustain more in teamfights and in ganks, and while the health ganks may seems small ten hp can be all the difference you need to prevent an enemy from getting a vital ![]() |
★As a scaling champion this rune is the best choice compared to the others in this option. This provides you more resistances in the early mid game to enhance ![]() ![]() ![]() |
★ As you stack HP in the early game, this rune provides much in the way of getting ![]() ![]() |
★This rune helps give you even more sustain in teamfights allowing you to scale off of teamfights and can prevent a death, especially if you’re given a strong lead in the early game to prevent you losing out on your bounty. |
★Since your passive in the early game relies on AA’s especially in jungle clears this rune provides much in the way of value for your dueling potential. If there is enough CC on the enemy team and you really need ninja tabi’s you can exchange this for![]() |

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Stalker's Blade - Cinderhulk > STARTING/TANK For your base start you’re going to want to go the tank route for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Warmog's Armor > HEALTH/SUSTIAN/CDR Health, CDR, and a strong sustain tool that allows you to engage, disengage, and reengage across the map. Once you have gained access to the 3k threshold the rapid healing offered by ![]() |
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Gargoyle Stoneplate > SURVIVABILITY/RAW HEALTH Raw HP is easily countered by certain champion kits and items such as the BOTRK, once you’ve reached your threshold you need to start looking into items that extend your passive and aftershock tank stats effectively. This is when you’re going to want to begin investment into items such as ![]() ![]() |
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Dead Man's Plate > UTILITY/HEALTH If looking for selfish engage power then this item is for you. This provides you a huge burst of MS to move around the map without any item active unlike ![]() ![]() ![]() ![]() |
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Randuin's Omen > CRIT REDUCTION/ARMOR![]() ![]() ![]() |
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Thornmail > ANTI-HEALING/ARMOR Healing champions giving you a hard time? ![]() ![]() |
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Righteous Glory > ENGAGE/PEEL Ever wanted the engage power of Dead Man’s Plate, with the peel power of Randuin’s Omen? Then here is their third child twice removed. While not providing the same amount of bulk as either of it’s parent items it gives you a large burst of MS towards the enemy team then a wide AoE slow field to slow off the front line. |
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Adaptive Helm > SURVIVABILITY/MAGIC RESIST![]() ![]() ![]() ![]() |
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Spirit Visage > SURVIVABILITY/MAGIC RESIST/HEAL ENHANCEMENT![]() |
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Locket Of The Iron Solari > SURVIVABILITY/MAGIC RESIST/SHIELD This item provides a large MR boost to your stats and a helping of armor to aid in your base stats. With the large amount of HP you stack in your first two items your active shield is simply going to provide large survivability of the squishiest champions on your team. This item is best against assassins such as ![]() ![]() ![]() |
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Knight's Vow > ADC PROTECTION/HEALING Need healing and protecting that fed ![]() ![]() |
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Zeke's Convergence > ADC PROTECTION 2nd support item and best used for AD’s who have plenty of AA damage. If the support is a champion like ![]() ![]() ![]() ![]() |

This combo is a basic form of engage and the most consistent form of getting
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This combo is focused on middle of the teamfight dueling or whenever your target is a champion like
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Adding in your
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If out of range, you’ll want to gap close with your
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Maxing Order -->




Item Priority -->



For your first clear you’re going to want to plan around the best route to use your skillset. Red > Krugs > Raptors gives you the quickest lvl 3 clear. The most optimal is to AA >



As a mid game jungler your at your weakest in this stage where you lack the items and rune power to truly begin your carrying, however your





Your focus is to try to find a lane that you can punish with a snowball potential, champions like






Ensure to only use



Dragons are similar and should be prioritized especially after a successful double kill bot lane. Securing dragons prevents your allies from losing the same objective moments later should the situation arise for the enemy jungler. The best way to prevent throws is to reduce your foes chances to come back in the game. To aid in securing objectives make sure to swap to a sweeper sometime during your third or fourth back. Even if the dragon is not vital on your team the threat of dragon soul in the mid to late game cannot be underestimated.



At this point of the game you should aim to have at least secure one dragon, if running



At this point you need to ensure you’re picked up your sweeper so you can begin denying enemy vision as much as possible. Try to remain on the same side of the map as your carry, and directing your allies into the direction you need THEM to be. One of the biggest mistakes a lot of lower elo junglers make at this point is as follows:
★Auto Pilot
★Blaming
★Surrendering control to ‘random chance’.
In your average league of legends game you will have five players with seven different ideas of how to win at any given point. You can only control yourself, so your first duty is to try to carol your allies around your ideas. You want to contest dragon? Ping it and tell them. Want to give it up? Call a secondary plan in the mean time. Don’t allow yourself to idle around waiting for things to happen, make decisions and calls and know it’s OKAY to be wrong sometimes. You can’t learn if you don’t make some mistakes so be decisive and learn and improve.
Once you’ve picked up

If your allies will not listen to your strategies then start looking to follow their plans. Sometimes the right plan is not always the best plan. Your best option in this case is to try to make the best of their own situation and if possible try to push allies towards objectives if possible. Pings and





If you’re unable to force your way into a decisive play then consider the success of your team comp against the enemies. With




Vital areas of success are near

The addition of elemental rifts, side lanes, and more make some key things YOU can abuse to get a powerful headstart for your team. I’ve separated them out of the primary guide for your ease.
Map differences
Early game - Use the new side additions to each lane to force sudden surprise on enemy laners. While a laner is resetting the wave you can slip into the fog of war, waiting behind the opening for a chance to force a suddenly Q from the fog of war. This reduces the amount of room foes have to see you coming and you can avoid a lot of commonly placed tri-bush & river wards that would have spotted you if you come through lane.
Mid Game & Late Game - Inferno map means less room for you to abuse your AoE, focus your fights in the key areas in river to avoid to much mobility from your combo. Mountain map gives you new angles to surprise foes with a Fog of war ult, use the new terrtain to avoid foes and lock them down with CC. Ocean dragon adds additional bushes so make sure any dragon control wards are set in the new dragon bush, avoid control wards in new enhanced locations but instead have support place stealth wards if possible Cloud dragon look for more flanks.
Camp Respawns & Scuttles
Early Game - Focus on effective clearing due to Sejuani’s lackluster early game, unlike last season you don’t need to int for scuttle if the enemy jungler has lane priority and will kill you. Reset and head back to Krugs as the 20 second faster respawn means you can clear more efficiently than ever before. If the enemy jungler is an invader make sure to set up defensive control wards to avoid being cleaned out the entire game.
Mid Game & Late Game - Ensure dragon is never not warded, this is to avoid the enemy stacking two dragons and force your team into dangerous situations. Leaving camps uncleaned for extended time will cause you to fall behind in base stats which will make reaching your 3k gold health zone harder and more difficult for you to tank in teamfights.
Preseason Meta
The game is currently favoring junglers with strong ganks and effective clear such as Olaf, Elise and Lee Sin. If you are looking for a ban focus olaf if he appears frequently in your server & elo. Unlike the later two you have zero ways to deal with olaf come mid game should he gain a lead. From here set up vision around their red side and track their movements while alerting your teammates. Your ganks while having potential at level 3 will lose in a direct 2v2 so avoid trying to pick those with these strong champion picks. Your teamfighting deals with them in spades if you can set up your team with well aimed ults.
Map differences
Early game - Use the new side additions to each lane to force sudden surprise on enemy laners. While a laner is resetting the wave you can slip into the fog of war, waiting behind the opening for a chance to force a suddenly Q from the fog of war. This reduces the amount of room foes have to see you coming and you can avoid a lot of commonly placed tri-bush & river wards that would have spotted you if you come through lane.
Mid Game & Late Game - Inferno map means less room for you to abuse your AoE, focus your fights in the key areas in river to avoid to much mobility from your combo. Mountain map gives you new angles to surprise foes with a Fog of war ult, use the new terrtain to avoid foes and lock them down with CC. Ocean dragon adds additional bushes so make sure any dragon control wards are set in the new dragon bush, avoid control wards in new enhanced locations but instead have support place stealth wards if possible Cloud dragon look for more flanks.
Camp Respawns & Scuttles
Early Game - Focus on effective clearing due to Sejuani’s lackluster early game, unlike last season you don’t need to int for scuttle if the enemy jungler has lane priority and will kill you. Reset and head back to Krugs as the 20 second faster respawn means you can clear more efficiently than ever before. If the enemy jungler is an invader make sure to set up defensive control wards to avoid being cleaned out the entire game.
Mid Game & Late Game - Ensure dragon is never not warded, this is to avoid the enemy stacking two dragons and force your team into dangerous situations. Leaving camps uncleaned for extended time will cause you to fall behind in base stats which will make reaching your 3k gold health zone harder and more difficult for you to tank in teamfights.
Preseason Meta
The game is currently favoring junglers with strong ganks and effective clear such as Olaf, Elise and Lee Sin. If you are looking for a ban focus olaf if he appears frequently in your server & elo. Unlike the later two you have zero ways to deal with olaf come mid game should he gain a lead. From here set up vision around their red side and track their movements while alerting your teammates. Your ganks while having potential at level 3 will lose in a direct 2v2 so avoid trying to pick those with these strong champion picks. Your teamfighting deals with them in spades if you can set up your team with well aimed ults.

While the enemy may be frozen solid I hope the light has shine through enough to give you the information you need to excell with sejuani. If there is something that you’d like more information feel free to leave a comment in the guide and I’ll be glad to work on it during my next update!
Make sure to follow me on twitch at https://www.twitch.tv/metasolaray and my youtube at https://www.youtube.com/c/metasolaray.
May the sun be with you!~
MetaSolaray
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