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Runes: PTA + Resolve (scaling runes)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Threats & Synergies
Heimerdinger
There is not much you can do against Heimerdinger. Try to avoid poke and stay healthy. When asking for ganks, try to clear his turrets and minions as they will do a lot of damage.
Champion Build Guide
He is a fairly easy to play champion, not microintensive. He can do well in teamfights as well as split pushing. He does really well in tight space skirmishes so he is especially punishing in low elo, when most players get caught out. Urgot also has the most satisfying/coolest ultimate in the game. I cannot express what you feel when you literally eat alive the enemy Yasuo (or just change Yasuo to your most hated champion in league of legends).
I will try to keep this guide as updated as possible, some matchups are still unavailable as I need to play them a few more times and gather information.
- Fairly easy to play
- Ranged champion
- Doesn't require a lot of microplay, allowing you to focus on macro.
- Not a very popular champ, very underestimated.
- Destroys mid game teamfights
- Coolest ultimate in the game
Cons
- Mana hungry early game
- Low mobility / Slow
- Needs to scale.
- Ultimate is a skillshot (I miss a lot of skillshots)
ECHOING FLAMES
![]() | So you basically have a shotgun in each of your six legs, sounds crazy right? |
Tips and tricks
- The reload time is 30/20/10/5/2.5 seconds at levels 1/6/9/11/13
- When you have your shotgun reloaded, try to hit the enemy laner, if you can't, at least hit a minion in front of him as it will do damage in a cone.
- When you activate your W you get an indicator of the shotguns that you have available.
- If you want to farm something quickly (let's say you want to back), try to move in circles around monsters to fire all your shotguns.
CORROSIVE CHARGE
![]() | A small AOE skillshot that does damage and slows enemies |
Tips and tricks
- High mana cost, don't spam this ability during laning phase.
- Slow can be used for chasing targets as well as for escaping from an enemy.
- You can use this ability immediately after you stun an enemy with you E as it is a guaranteed hit.
- I like to put two levels into this ability (or 3 against ranged champions). I wouldn't recommend more than 3 points as we want to have our W at max rank as soon as possible(level 9-10).
PURGE
![]() | RATATATATATATA, you have a machine gun attached to your arm. |
Tips and tricks
- At max rank this ability costs no mana and the duration is inifinite, instead of 4 seconds.(It becomes a toggle ability)
- This ability automatically focuses the nearest enemy (enemy minions too). In order to hit a champion you have to mark them first with your other abilities.
- You can clear wards/Teemo's mushrooms very quickly by using this ability.
- Decrease in Movement speed only ocurrs if you are attacking a target.
- Be carefull if you have this ability on while going through the jungle, as it also targets plants such as the Honeyfruit, Scryer's Bloom and Blast cone.
DISDAIN
![]() | A slow dash that shields you. If you catch an enemy you fling him over and stun him for 0.75 seconds. |
Tips and tricks
- This is your only source of mobility, use it wisely.
- You can use it to push the wave quickly when you want to recall.
- You can E + flash to catch enemies by surprise. This combo is really hard to react to, so it can lead to very easy kills.
- You can use this ability to shield an enemy's damage combo.
- You can't dash through walls.
FEAR BEYOND DEATH
![]() | So this is why I began to play Urgot. You throw a chain to an enemy and if they are low enough you eat them alive. |
Tips and tricks
- Don't be afraid to setup a gank by using your ultimate, as you will slow them(up to 75% based on target's missing health). You will then have 3 seconds to burst the enemy down to 25% HP to secure an execution.
- In a teamfight, if you get an execution, try to get close to as many enemies as possible, as you will apply a 1.5 fear. You can even flash to the backline, making the enemies move toward your allies.
- If you are low on health and want to get a guaranteed execution (remember that it can only be interrupted by Urgot's death), you can ult someone and shortly after use a stopwatch. The execution will automatically cast(after 3 seconds if target is below the threshold) even while being under the effect of stopwatch.
You want to prioritise W

You max E

Lastly, you max Q

How about level 1?
- Level up Q first Almost never.
- Level up W first if you want to give a good leash to your jungler.
- Level up E first whenever possible.
- LVL 1: You are very strong at lvl 1 if you started E. Remember that you have all six passive legs up so you have insane dmg. If you manage to land you E you should win every trade. So you can abuse this by zoning the enemy at lvl 1 or cheesing in a bush.
- LVL 3-5 This is when you are weaker, so you should try to just farm.
- LVL 6 When you get your ultimate you can get a false sense of security, but remember that your W still has a big cooldown. Only go for kills if enemy is really low.
- LVL 7-8 Our passive still has a long cooldown, so we really don't have much damage. Stay patient and keep scaling.
- LVL 9 We finally become a champion since our W becomes a toggle ability.
- LVL 10-12 We are definitely strong but we haven't achieves our powerspike yet.
- LVL 13 Strongest point in the game. Your passive cooldown gets reduce a lot, so we finally have the insane damage we wanted. Now is time to play teamfights.
- LVL 14-18 Play with your team, try to end the game soon since ADCs and other hypercarries start to get relevant in the game.
Although knowing your powerspikes is the most important on Urgot, there 2 mechanics that are key to playing this champion at its highest skill level.
- E + FLASH: Use this instead of flash + E. That way it's way more fast, making it very difficult to react to.
- W toggle + autos Your auto attack timer is different from your W timer. So can hit 3 W ticks before your autoattack comes again. This means you should (AA + toggle W + 3 ticks from W + toggle W + AA...) and so on. I hope you get the idea, I will try to upload a video showing this mechanic.
Runes
Urgot is a ranged champion and

For secondary runes, resolve is the best option. I go overgrowth




Another viable option is to go inspiration secondary. Magical footwear


Summoner spells
Teleport



What mythic item should I buy?
From best to worst in my opinion
STRIDEBREAKER
FROSTFIRE GAUNTLET
![]() | Gives good defensive stats and a slow that helps you chase down enemies. Mythic passive gives you HP which synergises with Titanic Hydra. Most people feel like its the most reliable mythic on Urgot. |
TURBO CHEMTANK
DIVINE SUNDERER
![]() | Can be good when enemy is really tanky but I think there are better options for that. Mythic passive gives armor pen which is really good on Urgot. |
GOREDRINKER
ECLIPSE
![]() | I have to try this item more. Mythic passive gives armor pen which is really good on Urgot. |
KRAKEN SLAYER
![]() | On hit builds are almost always bad on Urgot. Don't get baited into buying this item only because you saw someone popping off with it because he was smurfing. |
When and why should I build these other items?
CULL
CONTROL WARD
![]() | Always buy one if you have 75 spare gold, ward bushes/river during laning phase and important objectives during mid/late game. |
THE BLACK CLEAVER
TITANIC HYDRA
![]() | This is becoming a core item on Urgot, sometimes even build as first item. |
RAVENOUS HYDRA
![]() | This other tiamat option goes into a lifesteal build which can be situationally good, but i feel like titanic is better overall. |
DEATH'S DANCE
![]() | Used to be core on Urgot last season. It is now only a viable option against heavy AD team comps. |
STERAK'S GAGE
![]() | This item provides a defensive shield that can help you survive teamfights. It gives HP which synergises with titanic Hydra passive. |
HEXDRINKER
![]() | You should buy this if you are facing enemies with AP damage, especially if they have a burst combo. I would recommend finishing this item once you have your other core items completed. |
EXECUTIONER'S CALLING
BRAMBLE VEST
![]() | The other antihealing option. Works best if enemy team is full of autoattackers. Otherwise, executioners calling is a better option. |
SPIRIT VISAGE
GUARDIAN ANGEL
GARGOYLE STONEPLATE
(Not finished yet)
- If you die before you eat the target, they will survive
CHAMPIONS
Olaf: He is unstoppable during his ult (ignoring 2nd cast).
Tryndamere: He will not die from the execute and you cannot choose when to use your second cast. You will automatically drag him if he is 1hp.
Yasuo: Windwall can block 1st cast.
Zac: Revives if his passive is up.
Zilean: Can revive team mates.
- Battlecast Urgot
- High Noon Urgot
- Pajama Guardian Cosplay
- Giant Enemy Crabgot
- Butcher Urgot (Legacy content)
Records:
- Pentakills: 4
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