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Urgot Build Guide by AlanVenator

Urgot Detailed Guide + Itemisation

By AlanVenator | Updated on September 1, 2019
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Runes: Conqueror + Resolve

1 2 3
Legend: Tenacity
Coup de Grace

Bone Plating

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


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Top Lane
Ranked #8 in
Top Lane
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

Urgot Detailed Guide + Itemisation

By AlanVenator
Why Urgot?
Urgot is a very strong pick at the moment. I would dare to say he sits at the A+/S tier for toplane. He is a fairly easy to play champion, not microintensive. He can do well in teamfights as well as split pushing. He does really well in tight space skirmishes so he is especially punishing in low elo, when most players get caught out. Urgot also has the most satisfying/coolest ultimate in the game. I cannot express what you feel when you literally obliterate the enemy Yasuo (or just change Yasuo to your most hated champion in league of legends)
Pros/Cons Back to Top
  • Fairly easy to play
  • Ranged champion
  • Doesn't require a lot of microplay, allowing you to focus on macro.
  • Not a very popular champ, very underestimated.
  • Destroys mid game teamfights
  • Coolest ultimate in the game

  • Mana hungry early game
  • Low mobility / Slow
  • Ultimate is a skillshot (I miss a lot of skillshots)
Urgot's abilities Back to Top


So you basically have a shotgun in each of your six legs, sounds crazy right?

Tips and tricks
  • The reload time is 30/20/10/5/2.5 seconds at levels 1/6/9/11/13
  • When you have your shotgun reloaded, try to hit the enemy laner, if you can't, at least hit a minion in front of him as it will do damage in a cone.
  • When you activate your W you get an indicator of the shotguns that you have available.
  • If you want to farm something quickly (let's say you want to back), try to move in circles around monsters to fire all your shotguns.


A small AOE skillshot that does damage and slows enemies

Tips and tricks
  • High mana cost, don't spam this ability during laning phase.
  • Slow can be used for chasing targets as well as for escaping from an enemy.
  • You can use this ability immediately after you stun an enemy with you E as it is a guaranteed hit.
  • I like to put two levels into this ability (or 3 against ranged champions). I wouldn't recommend more than 3 points as we want to have our W at max rank as soon as possible(level 9-10).


RATATATATATATA, you have a machine gun attached to your arm.

Tips and tricks
  • At max rank this ability costs no mana and the duration is inifinite, instead of 4 seconds.(It becomes a toggle ability)
  • This ability automatically focuses the nearest enemy (enemy minions too). In order to hit a champion you have to mark them first with your other abilities.
  • You can clear wards/Teemo's mushrooms very quickly by using this ability.
  • Decrease in Movement speed only ocurrs if you are attacking a target.
  • Be carefull if you have this ability on while going through the jungle, as it also targets plants such as the Honeyfruit, Scryer's Bloom and Blast cone.


A slow dash that shields you. If you catch an enemy you fling him over and stun him for 0.75 seconds.

Tips and tricks
  • This is your only source of mobility, use it wisely.
  • You can flash + E to catch enemies by surprise. Only do this if you are sure the enemy can't escape as this is combo is dodgeable.
  • You can use this ability to shield an enemy's damage combo.
  • You can't dash through walls.


So this is why I began to play Urgot. You throw a chain to an enemy and if they are low enough you eat them alive.

Tips and tricks
  • Don't be afraid to setup a gank by using your ultimate, as you will slow them(up to 75% based on target's missing health). You will then have 3 seconds to burst the enemy down to 25% HP to secure an execution.
  • In a teamfight, if you get an execution, try to get close to as many enemies as possible, as you will apply a 1.5 fear. You can even flash to the backline, making the enemies move toward your allies.
  • If you are low on health and want to get a guaranteed execution (remember that it can only be interrupted by Urgot's death), you can ult someone and shortly after use a stopwatch. The execution will automatically cast(after 3 seconds if target is below the threshold) even while being under the effect of stopwatch.
Itemisation Back to Top

When and why should I build these items?


I buy this as starting item as it helps with mana regen. When taking an extended trade drink a potion as you are under Touch of corruption(your spells and attacks burn champions over 3 seconds)


Great item if you get a kill and you think you can snowball your lead. It can also be a good item to abuse certain winning matchups.


Provides sustain in lane, after completing the quest you come out with a 180 gold profit. You can buy this if you died early and/or you want to play a passive lane. This item's passive synergises well with Urgot's W.


Always buy one if you have 75 spare gold, ward bushes/river during laning phase and important objectives during mid/late game.


I buy this as first item 99% of the time, as it provides Urgot with almost every stat he needs.


Great item for Urgot, gives a lot of AD and 10% CDR, the lifesteal + the item's passive make urgot a little bit more tanky.


I would buy this item if my team lacks initiation.


You should buy this if you are facing enemies with AP damage, especially if they have a burst combo. I would recommend finishing this item once you have your other core items completed.


Great item against enemies with low mobility/no escape, as once you apply the slow they either flash or they are dead.


This item's passive reduces incoming magic damage from the same ability overtime, so it is especially good against teemo's and Cassiopeia's venom.


For only 800 gold you can reduce by a fair amount enemy healing. You should only complete this item in late game.


Buy this item against a heavy AD Team, especially if they can heal, as this item's passive applies grievous wounds if they auto attack you.


This item provides some attack damage and armour. I would recommend buying this item if you are far ahead as you can go all in without the risk of dying and giving away a big shutdown. Since you are fed, you will hopefully have done a lot of damage and your team will be able to finish the enemies. It is also a really good item in late game.


This item is highly recommended if you don't have a main frontline in your team. In this case, you should go for a more utility/tanky build and tank for your team. You can use this item's active to survive for longer in the fight. During that time your damage will be decreased but you can still provide utility for your team by using your E on someone or using your ultimate.


Buy this item if the enemy team has a lot of tanks and you feel like you are not doing any damage to them.
League of Legends Build Guide Author AlanVenator
AlanVenator Urgot Guide
Urgot Detailed Guide + Itemisation