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Urgot Build Guide by AlanVenator

Top Urgot Detailed Guide + Itemisation

Top Urgot Detailed Guide + Itemisation

Updated on July 6, 2021
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League of Legends Build Guide Author AlanVenator Build Guide By AlanVenator 25 3 57,431 Views 0 Comments
25 3 57,431 Views 0 Comments League of Legends Build Guide Author AlanVenator Urgot Build Guide By AlanVenator Updated on July 6, 2021
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Runes: PTA + Resolve (scaling runes)

1 2 3 4 5
Press the Attack
Legend: Tenacity
Last Stand


+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Urgot Detailed Guide + Itemisation

By AlanVenator
Why Urgot?
Urgot is a strong pick at the moment. I'm still trying out different runes setup and builds and I will keep the guide updated once I have more experience.
He is a fairly easy to play champion, not microintensive. He can do well in teamfights as well as split pushing. He does really well in tight space skirmishes so he is especially punishing in low elo, when most players get caught out. Urgot also has the most satisfying/coolest ultimate in the game. I cannot express what you feel when you literally eat alive the enemy Yasuo (or just change Yasuo to your most hated champion in league of legends).

I will try to keep this guide as updated as possible, some matchups are still unavailable as I need to play them a few more times and gather information.
  • Fairly easy to play
  • Ranged champion
  • Doesn't require a lot of microplay, allowing you to focus on macro.
  • Not a very popular champ, very underestimated.
  • Destroys mid game teamfights
  • Coolest ultimate in the game

  • Mana hungry early game
  • Low mobility / Slow
  • Needs to scale.
  • Ultimate is a skillshot (I miss a lot of skillshots)
Urgot's abilities


So you basically have a shotgun in each of your six legs, sounds crazy right?

Tips and tricks
  • The reload time is 30/20/10/5/2.5 seconds at levels 1/6/9/11/13
  • When you have your shotgun reloaded, try to hit the enemy laner, if you can't, at least hit a minion in front of him as it will do damage in a cone.
  • When you activate your W you get an indicator of the shotguns that you have available.
  • If you want to farm something quickly (let's say you want to back), try to move in circles around monsters to fire all your shotguns.


A small AOE skillshot that does damage and slows enemies

Tips and tricks
  • High mana cost, don't spam this ability during laning phase.
  • Slow can be used for chasing targets as well as for escaping from an enemy.
  • You can use this ability immediately after you stun an enemy with you E as it is a guaranteed hit.
  • I like to put two levels into this ability (or 3 against ranged champions). I wouldn't recommend more than 3 points as we want to have our W at max rank as soon as possible(level 9-10).


RATATATATATATA, you have a machine gun attached to your arm.

Tips and tricks
  • At max rank this ability costs no mana and the duration is inifinite, instead of 4 seconds.(It becomes a toggle ability)
  • This ability automatically focuses the nearest enemy (enemy minions too). In order to hit a champion you have to mark them first with your other abilities.
  • You can clear wards/Teemo's mushrooms very quickly by using this ability.
  • Decrease in Movement speed only ocurrs if you are attacking a target.
  • Be carefull if you have this ability on while going through the jungle, as it also targets plants such as the Honeyfruit, Scryer's Bloom and Blast cone.


A slow dash that shields you. If you catch an enemy you fling him over and stun him for 0.75 seconds.

Tips and tricks
  • This is your only source of mobility, use it wisely.
  • You can use it to push the wave quickly when you want to recall.
  • You can E + flash to catch enemies by surprise. This combo is really hard to react to, so it can lead to very easy kills.
  • You can use this ability to shield an enemy's damage combo.
  • You can't dash through walls.


So this is why I began to play Urgot. You throw a chain to an enemy and if they are low enough you eat them alive.

Tips and tricks
  • Don't be afraid to setup a gank by using your ultimate, as you will slow them(up to 75% based on target's missing health). You will then have 3 seconds to burst the enemy down to 25% HP to secure an execution.
  • In a teamfight, if you get an execution, try to get close to as many enemies as possible, as you will apply a 1.5 fear. You can even flash to the backline, making the enemies move toward your allies.
  • If you are low on health and want to get a guaranteed execution (remember that it can only be interrupted by Urgot's death), you can ult someone and shortly after use a stopwatch. The execution will automatically cast(after 3 seconds if target is below the threshold) even while being under the effect of stopwatch.
Skill order
So what skill do you level up first as Urgot?
You want to prioritise W , before maxing this ability, you are a weak champion.

You max E second.

Lastly, you max Q , although you can put a few points to it into ranged matchups, even maxing it.

How about level 1?
  • Level up Q first Almost never.
  • Level up W first if you want to give a good leash to your jungler.
  • Level up E first whenever possible.
How to play Urgot
As I said, this champion isn't really that microintensive. In order to be a good Urgot you need to know your limits and especially your powerspikes.
  • LVL 1: You are very strong at lvl 1 if you started E. Remember that you have all six passive legs up so you have insane dmg. If you manage to land you E you should win every trade. So you can abuse this by zoning the enemy at lvl 1 or cheesing in a bush.
  • LVL 3-5 This is when you are weaker, so you should try to just farm.
  • LVL 6 When you get your ultimate you can get a false sense of security, but remember that your W still has a big cooldown. Only go for kills if enemy is really low.
  • LVL 7-8 Our passive still has a long cooldown, so we really don't have much damage. Stay patient and keep scaling.
  • LVL 9 We finally become a champion since our W becomes a toggle ability.
  • LVL 10-12 We are definitely strong but we haven't achieves our powerspike yet.
  • LVL 13 Strongest point in the game. Your passive cooldown gets reduce a lot, so we finally have the insane damage we wanted. Now is time to play teamfights.
  • LVL 14-18 Play with your team, try to end the game soon since ADCs and other hypercarries start to get relevant in the game.

Although knowing your powerspikes is the most important on Urgot, there 2 mechanics that are key to playing this champion at its highest skill level.
  • E + FLASH: Use this instead of flash + E. That way it's way more fast, making it very difficult to react to.
  • W toggle + autos Your auto attack timer is different from your W timer. So can hit 3 W ticks before your autoattack comes again. This means you should (AA + toggle W + 3 ticks from W + toggle W + AA...) and so on. I hope you get the idea, I will try to upload a video showing this mechanic.
Runes/Summoner's spells


Urgot is a ranged champion and nerfs hit him pretty hard. So PTA is the best option most of the time. I recommend going Conqueror if the enemy team has more than 3 melee champions.

For secondary runes, resolve is the best option. I go overgrowth most of the time as I will just try to scale and normally can't threaten turret plates. Furthemore, I think this rune is really OP as it helps you scale much better. Take second wind or bone plating ,as it helps you survive laning phase. I rarely go demolish , but its viable into winning matchups

Another viable option is to go inspiration secondary. Magical footwear helps you scale easier and provides you with a much needed extra movement speed. Approach velocity can be good too. It can be activated with your Q or R to chase down enemies.

Summoner spells

Teleport and flash is the way to go. I will never consider going ignite since Urgot's early game is kind of weak and you don't have enough kill pressure.
What Mythic to buy?

What mythic item should I buy?

From best to worst in my opinion


This item gives extra movility that Urgot much needs. Once you hit the slow on someone it's basically a kill. The only downside is that it doesn't provide defensive stats as the other items. Mythic passive gives movement speed which is good, but not great...


Gives good defensive stats and a slow that helps you chase down enemies. Mythic passive gives you HP which synergises with Titanic Hydra. Most people feel like its the most reliable mythic on Urgot.


AKA RIGHTEOUS GLORY from last season. I used to buy this item a lot on Urgot since it gives you the ability to engage from a long distance. Having this item allows you to chase down squishy targets, securing an easy kill. Mythic passive gives ability haste which is not really that important on Urgot


Can be good when enemy is really tanky but I think there are better options for that. Mythic passive gives armor pen which is really good on Urgot.


This item has been nerfed to the ground so I think it's only very situational now. It's good when a lot of people will go on top of you since the item's active can turn around the fight. Mythic passive gives ability haste which is not really that important on Urgot


I have to try this item more. Mythic passive gives armor pen which is really good on Urgot.


On hit builds are almost always bad on Urgot. Don't get baited into buying this item only because you saw someone popping off with it because he was smurfing.

When and why should I build these other items?


Provides sustain in lane, after completing the quest you come out with a 180 gold profit. You can buy this if you died early and/or you want to play a passive lane. This item's passive synergises well with Urgot's W.


Always buy one if you have 75 spare gold, ward bushes/river during laning phase and important objectives during mid/late game.


This item used to be core on Urgot last season. With the new item diversity people are not building it that much anymore. Nevertheless, I think this item synergises even more with Urgot now. So I would recommend this item but keep in mind it's doesn't provide defensive stats which is what you might need after completing your mythic.


This is becoming a core item on Urgot, sometimes even build as first item.


This other tiamat option goes into a lifesteal build which can be situationally good, but i feel like titanic is better overall.


Used to be core on Urgot last season. It is now only a viable option against heavy AD team comps.


This item provides a defensive shield that can help you survive teamfights. It gives HP which synergises with titanic Hydra passive.


You should buy this if you are facing enemies with AP damage, especially if they have a burst combo. I would recommend finishing this item once you have your other core items completed.


For only 800 gold you can reduce by a fair amount enemy healing. You should only complete this item in late game. Can be great in certain matchups and/or team compositions: Vladimir, Nasus, Sylas, Aatrox, Dr.Mundo, Maokai, the list goes on...


The other antihealing option. Works best if enemy team is full of autoattackers. Otherwise, executioners calling is a better option.


I used to think it was a bad item on Urgot but it can be situationally good if you opt for a lifesteal build as this item increases your healing. Furthermore, it now amplifies the power of your E shield.


This item provides some attack damage and armour. I would recommend buying this item if you are far ahead as you can go all in without the risk of dying and giving away a big shutdown. Since you are fed, you will hopefully have done a lot of damage and your team will be able to finish the enemies. It is also a really good item in late game.


This item is highly recommended if you don't have a main frontline in your team. In this case, you should go for a more utility/tanky build and be the guy in front for your team. You can use this item's active to survive for longer in the fight.
Urgot's R Interactions
This is a list of all things and champions that counter Urgot's ultimate:
(Not finished yet)
  • If you die before you eat the target, they will survive
  • Olaf: He is unstoppable during his ult (ignoring 2nd cast).
  • Tryndamere: He will not die from the execute and you cannot choose when to use your second cast. You will automatically drag him if he is 1hp.
  • Yasuo: Windwall can block 1st cast.
  • Zac: Revives if his passive is up.
  • Zilean: Can revive team mates.
Skin Tier List
I always play without skin, but in my opinion the Skins tier list goes as follow:
  1. Battlecast Urgot
  2. High Noon Urgot
  3. Pajama Guardian Cosplay
  4. Giant Enemy Crabgot
  5. Butcher Urgot (Legacy content)
The end
Thanks for reading this guide, if you liked and/or found it useful please consider giving a thumbs up so more people can see. Have fun playing Urgot on Summoner's Rift.

  • Pentakills: 4

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