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Urgot Build Guide by AlanVenator

Top Urgot Detailed Guide + Itemisation

Top Urgot Detailed Guide + Itemisation

Updated on April 7, 2023
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League of Legends Build Guide Author AlanVenator Build Guide By AlanVenator 25 5 70,236 Views 0 Comments
25 5 70,236 Views 0 Comments League of Legends Build Guide Author AlanVenator Urgot Build Guide By AlanVenator Updated on April 7, 2023
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Runes: PTA + Resolve (scaling runes)

1 2 3 4
Precision
Press the Attack
Triumph
Legend: Tenacity
Last Stand

Resolve
Conditioning
Overgrowth
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Urgot Detailed Guide + Itemisation

By AlanVenator
Why Urgot?
Urgot is a decent pick at the moment.
He is a fairly easy to play champion, not microintensive. He can do well in teamfights as well as split pushing. He does really well in tight space skirmishes so he is especially punishing in low elo, when most players get caught out. Urgot also has the most satisfying/coolest ultimate in the game. I cannot express what you feel when you literally eat alive the enemy Yasuo (or just change Yasuo to your most hated champion in league of legends).

I will try to keep this guide as updated as possible, some matchups are still unavailable as I need to play them a few more times and gather information.
Pros/Cons
Pros
  • Fairly easy to play
  • Ranged champion
  • Doesn't require a lot of microplay, allowing you to focus on macro.
  • Not a very popular champ, very underestimated.
  • Destroys mid game teamfights
  • Coolest ultimate in the game

Cons
  • Mana hungry early game
  • Low mobility / Slow
  • Needs to scale.
  • Ultimate is a skillshot (I miss a lot of skillshots)
Urgot's abilities

ECHOING FLAMES


So you basically have a shotgun in each of your six legs, sounds crazy right?

Tips and tricks
  • The reload time is 30/20/10/5/2.5 seconds at levels 1/6/9/11/13
  • When you have your shotgun reloaded, try to hit the enemy laner, if you can't, at least hit a minion in front of him as it will do damage in a cone.
  • When you activate your W you get an indicator of the shotguns that you have available.
  • If you want to farm something quickly (let's say you want to back), try to move in circles around monsters to fire all your shotguns.

CORROSIVE CHARGE


A small AOE skillshot that does damage and slows enemies

Tips and tricks
  • High mana cost, don't spam this ability during laning phase.
  • Slow can be used for chasing targets as well as for escaping from an enemy.
  • You can use this ability immediately after you stun an enemy with you E as it is a guaranteed hit.
  • I like to put two levels into this ability (or 3 against ranged champions). I wouldn't recommend more than 3 points as we want to have our W at max rank as soon as possible(level 9-10).

PURGE


RATATATATATATA, you have a machine gun attached to your arm.

Tips and tricks
  • At max rank this ability costs no mana and the duration is inifinite, instead of 4 seconds.(It becomes a toggle ability)
  • This ability automatically focuses the nearest enemy (enemy minions too). In order to hit a champion you have to mark them first with your other abilities.
  • You can clear wards/Teemo's mushrooms very quickly by using this ability.
  • Decrease in Movement speed only ocurrs if you are attacking a target.
  • Be carefull if you have this ability on while going through the jungle, as it also targets plants such as the Honeyfruit, Scryer's Bloom and Blast cone.


DISDAIN


A slow dash that shields you. If you catch an enemy you fling him over and stun him for 0.75 seconds.

Tips and tricks
  • The most important thing about this ability is that you become inmune to CC while you are during the animation. So you can input buffer it just before a CC is about to hit you.
  • You can E + flash to catch enemies by surprise. This combo is really hard to react to, so it can lead to very easy kills.
  • This is your only source of mobility, use it wisely.
  • You can use it to push the wave quickly when you want to recall.
  • You can use this ability to shield an enemy's damage combo.
  • You can't dash through walls.

FEAR BEYOND DEATH


So this is why I began to play Urgot. You throw a chain to an enemy and if they are low enough you eat them alive.

Tips and tricks
  • Don't be afraid to setup a gank by using your ultimate, as you will slow them(up to 75% based on target's missing health). You will then have 3 seconds to burst the enemy down to 25% HP to secure an execution.
  • In a teamfight, if you get an execution, try to get close to as many enemies as possible, as you will apply a 1.5 fear. You can even flash to the backline, making the enemies move toward your allies.
  • If you are low on health and want to get a guaranteed execution (remember that it can only be interrupted by Urgot's death), you can ult someone and shortly after use a stopwatch. The execution will automatically cast(after 3 seconds if target is below the threshold) even while being under the effect of stopwatch.
Skill order
So what skill do you level up first as Urgot?
You want to prioritise W , before maxing this ability, you are a weak champion.

You max E second.

Lastly, you max Q , although you can put a few points to it into ranged matchups, even maxing it.


How about level 1?
  • Level up Q first Almost never.
  • Level up W first if you want to give a good leash to your jungler.
  • Level up E first whenever possible.
How to play Urgot
As I said, this champion isn't really that microintensive. In order to be a good Urgot you need to know your limits and especially your powerspikes.
  • LVL 1: You are very strong at lvl 1 if you started E. Remember that you have all six passive legs up so you have insane dmg. If you manage to land you E you should win every trade. So you can abuse this by zoning the enemy at lvl 1 or cheesing in a bush.
    • LVL 1-3: If you get the push (which you should) you can go for a cheater recall. It consists of farming the first three waves and crashing them under enemy turret. After that you should have 450+ gold so you can instantly back and buy a cull for better scaling and better laning phase. When you come back, depending on the matchup you can just freeze or let the wave crash and keep farming.
    • LVL 3-5 This is when you are weaker, so you should try to just farm.
    • LVL 6 When you get your ultimate you can get a false sense of security, but remember that your W still has a big cooldown. Only go for kills if enemy is really low.
    • LVL 7-8 Our passive still has a long cooldown, so we really don't have much damage. Stay patient and keep scaling.
    • LVL 9 We finally become a champion since our W becomes a toggle ability.
    • LVL 10-12 We are definitely strong but we haven't achieves our powerspike yet.
    • LVL 13 Strongest point in the game. Your passive cooldown gets reduce a lot, so we finally have the insane damage we wanted. Now is time to play teamfights.
    • LVL 14-18 Play with your team, try to end the game soon since ADCs and other hypercarries start to get relevant in the game.

    Although knowing your powerspikes is the most important on Urgot, there 2 mechanics that are key to playing this champion at its highest skill level.
    • E + FLASH: Use this instead of flash + E. That way it's way faster, making it very difficult to react to.
    • W toggle + autos Your auto attack timer is different from your W timer. So can hit 3 W ticks before your autoattack comes again. This means you should (AA + toggle W + 3 ticks from W + toggle W + AA...) and so on. I hope you get the idea, I will try to upload a video showing this mechanic.
Runes/Summoner's spells

Runes


Urgot is a ranged champion and Conqueror nerfs hit him pretty hard. So PTA is the best option most of the time. I recommend going Conqueror if the enemy team has more than 3 melee champions.

For secondary runes, resolve is the best option. I go overgrowth most of the time as I will just try to scale and normally can't threaten turret plates. Furthemore, I think this rune is really OP as it helps you scale much better. Take second wind or bone plating ,as it helps you survive laning phase. I rarely go demolish , but its viable into winning matchups

Another viable option is to go inspiration secondary. Magical footwear helps you scale easier and provides you with a much needed extra movement speed. Approach velocity can be good too. It can be activated with your Q or R to chase down enemies.

Summoner spells


Teleport and flash is the way to go. I rarely consider going ignite , only vs Darius and Aatrox. Ghost is another summoner spell you can opt into for better teamfights and some matchups where you need to ghost to escape the enemy or chase them down.
What Mythic to buy?

What mythic item should I buy?


From best to worst in my opinion

PROWLER'S CLAW

This item is so good vs high mobility and squishy champs. If you manage to use this item on someone you will instantly delete them. The active really helps with our low mobility and the repositioning can be great to activate all of our passive legs. Furthermore, the lethality that this item gives is great overall.

JAK'SHO

This item is so good in long teamfights. Nothing else to say, its base stats and passive are just OP.

RADIANT VIRTUE

To be honest this item should be top 1 on the list. But since it doesn't fit my carry playstyle I put it 3rd on the list. The active is way to overpowered in teamfights, the base stats are ok but not great for urgot. But since normally we build mythic as 3rd item we don't loose that much early power.

FROSTFIRE GAUNTLET

Used to be better last season. Gives good defensive stats and a slow that helps you chase down enemies. Mythic passive gives you HP which synergises with Titanic Hydra.

GOREDRINKER

This item has been nerfed to the ground so I think it's only very situational now. It's good when a lot of people will go on top of you since the item's active can turn around the fight. Now that it gives omnivamps I value this items more but I steel feel it doesn't synergize that well with Urgot. Mythic passive gives ability haste which is not really that important on Urgot and some HP.

ECLIPSE

Mythic passive gives armor pen and movements speed which is really good on Urgot. Now that it gives ability haste and no longer gives omnivamps it has gone down in my priority list.

DIVINE SUNDERER

Can be good when enemy is really tanky but I think there are better options for that. Mythic passive gives armor pen which is good on Urgot.

STRIDEBREAKER

This item used to give extra movility that Urgot much needs. There are much better options right now.

KRAKEN SLAYER

On hit builds are almost always bad on Urgot. Don't get baited into buying this item only because you saw someone popping off with it because he was smurfing.
Itemisation

When and why should I build these other items?


CULL

Provides sustain in lane, after completing the quest you come out with a 180 gold profit. You can buy this if you died early and/or you want to play a passive lane. This item's passive synergises well with Urgot's W.

CONTROL WARD

Always buy one if you have 75 spare gold, ward bushes/river during laning phase and important objectives during mid/late game.

THE BLACK CLEAVER

Core item on Urgot last season. I think this item synergises even more with Urgot now. We can proc the armor reduction almost instantly.

TITANIC HYDRA

This used to be a core item on Urgot, building it even as first item. After nerfs I don't think its that great as first item but its still ok. Normally I go tiamat -> Black Cleaver and then finish one of the Hydras.

RAVENOUS HYDRA

This other tiamat option goes into a lifesteal build which can be situationally good, but i feel like titanic is better overall.

STERAK'S GAGE

This item provides a defensive shield that can help you survive teamfights. It gives HP which synergises with titanic Hydra passive.

HEXDRINKER

You should buy this if you are facing enemies with AP damage, especially if they have a burst combo. I would recommend finishing this item once you have your other core items completed.

EXECUTIONER'S CALLING

For only 800 gold you can reduce by a fair amount enemy healing. You should only complete this item in late game. Can be great in certain matchups and/or team compositions: Vladimir, Nasus, Sylas, Aatrox, Dr.Mundo, Maokai, the list goes on...

SERYLDA'S GRUDGE

This item is so underrated. The percentage armor penetration and the utility of the slow is so great on Urgot.

BRAMBLE VEST

The other antihealing option. Works best if enemy team is full of autoattackers. Otherwise, executioners calling is a better option.

SPIRIT VISAGE

I used to think it was a bad item on Urgot but it can be situationally good if you opt for a lifesteal build as this item increases your healing. Furthermore, it now amplifies the power of your E shield.

GUARDIAN ANGEL

This item provides some attack damage and armour. I would recommend buying this item if you are far ahead as you can go all in without the risk of dying and giving away a big shutdown. Since you are fed, you will hopefully have done a lot of damage and your team will be able to finish the enemies. It is also a really good item in late game.

GARGOYLE STONEPLATE

This item is highly recommended if you don't have a main frontline in your team. In this case, you should go for a more utility/tanky build and be the guy in front for your team. You can use this item's active to survive for longer in the fight.

DEATH'S DANCE

Used to be core on Urgot last season. But after many nerfs I think it is a bait item
Urgot's R Interactions
This is a list of all things and champions that counter Urgot's ultimate:
(Not finished yet)
  • If you die before you eat the target, they will survive
    CHAMPIONS
  • Olaf: He is unstoppable during his ult (ignoring 2nd cast).
  • Tryndamere: He will not die from the execute and you cannot choose when to use your second cast. You will automatically drag him if he is 1hp.
  • Yasuo: Windwall can block 1st cast.
  • Zac: Revives if his passive is up.
  • Zilean: Can revive team mates.
Skin Tier List
I always play without skin, but in my opinion the Skins tier list goes as follow:
  1. Battlecast Urgot
  2. High Noon Urgot
  3. Pajama Guardian Cosplay
  4. Giant Enemy Crabgot
  5. Butcher Urgot (Legacy content)
The end
Thanks for reading this guide, if you liked and/or found it useful please consider giving a thumbs up so more people can see. Have fun playing Urgot on Summoner's Rift.

Records:
  • Pentakills: 4
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