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Spells:
Ghost
Exhaust
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction

So ya, to start off, Urgot is one of my favorite Ranged Anti-Carries in the game. He is a bit skill-intensive, so if you are a newer player it may take you a while to get use to him, but he is defintiely worth learning. I'll never forget when I first started playing him... I couldn't stand him (much less get a kill with him). However, over time I figured him out and it just so happens, he wrecks shop.
Don't be afraid to ask me any questions in a private message or the comments. And of course, feedback is always welcome.
Hope you guys enjoy.
***Just to point this out real quick, this is not a super detailed Guide. It is just my own personal Build that I use in Normal/Ranked play with a little bit of detail behind some of my decisions.
***UPDATE (9/3/2011): Added some more to the Purchase order
***UPDATE (11/22/2011): I know its been a while but I'm in the proccess of updating this build. Due to the large changes to the Mastery system, I am going to be reworking the entire mastery chapter, so give me about a day or two and I'll have everything all new and pretty again ;]!
12/2/2011 archived for revisions
The way that I play Urgot is based on landing a



"Armor Penetration is the statistic of a Champion which allows their physical attacks (autoattacks and physical damage from abilities) to ignore some or all of a target's armor."
To answer a question that might come up before its asked, my build is intentionally built around 30% CDR. The people that noticed are probably asking, "Why 30% if 40% is max?" Well, I do this because


I take



I already talked about it a little bit earlier in this chapter. Just to touch on it again though, I take


This is Urgots Passive ability, pretty self-explanatory. Your attacks make their attacks weaker.
This is Urgots real source of damage. It is a skill shot at first glance but it is a guided missile when you land

This is a great survivability feature and all for Urgot, but the slow that it offers is where the moneys at. Basically, it ensures that you are going to be able to finish up with your


This is a decent damage over time, but its true purpose is to make your

Hyper-Kinetic Position Reverse







I have seen quite a few builds with

To be as specific as possible, I build:




From there I work on my Last Whisper and then finally finish my Frozen Heart. If you do things in this order, by the time your Glacial Shroud is done, you should be seeing some sick damage.
Lastly, I consider the










If the AD Carry got fed early, or the AP is a joke on the other team, you can settle for one of these.
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