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Vayne General Guide by Manian

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League of Legends Build Guide Author Manian

Vayne: Hitting Me, Is Like Boxing With Shadows (reMAKE)

Manian Last updated on July 24, 2012
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ADC Role
Ranked #2 in
ADC Role
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Hello Summoners!,

My name is Man1an, and this is my first guide I made.
It's a little guide on how to play Vayne and carry the game.
I will give you some tips & tricks further in the guide.

I've played Vayne alot since she was out, it has always been one of my most favourite AD Carry's because of her High Damage. She can deal alot of damage in early game without that much items. I'd like to explain how I play her, and maybe it can be useful!

a friend trying out my build, first time vayne:

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For my build as Vayne I chose:

(9) Greater Seal of Armor
(9) Greater Glyph of Scaling Magic Resist
(9) Greater Mark of Magic Penetration
(3) Greater Quintessence of Attack Damage

Greater Seal of Armor
Why? Well, as a botlaner you are definately facing an AD Carry, that has Attack Damage.
With your Greater Seal of Armor you will take less damage from the AD Carry if he tries to harass you.

Tip: You can have supporting champions increase your armor even more, Taric as an example.

Greater Glyph of Scaling Magic Resist
Why? As an AD Carry you focus on early game to farm, you get armor to get reduced damaged from the enemy Carry, but late game you have NO magic resist against the enemy MidLaner (AP Carry)
That's why you buy Greater Glyph of Scaling Magic Resist, and you should have little enough to get less damage from the enemy AP Carry.

Greater Mark of Magic Penetration
Why? Alot of players are getting Greater Mark of Desolation because they think it is better, well in my opinion it's not. You can deal more damage to players but you still deal the same damage to minions pretty much. So, getting Greater Mark of Magic Penetration is smart to get early game Attack Damage to make you farm minions alot easier. And you can still harras the enemy AD Carry when you want.

Greater Quintessence of Attack Damage
Why? Basicly the same like the Greater Mark of Magic Penetration, it gives you early game Attack Damage advantage to get last-hits on minions much easier

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I don't really have to explain alot about the masteries.
But I still do have something.

I take 1 point in Summoner's Resolve for my Heal to heal 10% more damage

I take 2 Points in Butcher to deal 4 increased damage to minions (excelent for last-hitting)

I also take 3 points in Hardiness to increase my armor as protection against the enemy AD Carry ;)

I take 4 points in Durability and 1 point in Veteran's Scars just to increase my health, it can safe your life

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I always start with boots and 3 Health Potion
Now why? Well, boots give you the movement speed to move to minions and get a lasthit, to escape, or to harras the enemy player

Tip: Vayne her Night Hunter makes her move faster when she moves towards an enemy, with boots you walk even faster, make sure to harras the enemy player when there are no last-hits

The 3 Health Potion basicly give you some health-sustain to stay in the lane a bit longer, or to save your life

When you have around 2k gold or more, you should make sure your lane is pushed and return to base and buy your Berserker's Greaves, B.F. Sword and maybe a Doran's Blade if you have enough.

WHEN YOU CAN: buy atleast 1 Sight Ward to help your support and some health potions if needed.
Everyone is suposed to ward, not only the support ;)

Next you should get a Zeal for some attacks speed and crit chance, and then buy an Infinity Edge.

Why get 1 Phantom Dancer instead of 2 Phantom Dancerand not get The Bloodthirstertwice but just get 1?

Well, The Bloodthirster are nice to get alot of lifesteal , but it's a waste if you die, because you will lose the stacks. Also Phantom Dancer is better to deal more damage and hit more often. This will also make you get enough HP back to stay alive

Last Whisper: Is a VERY useful MUST HAVE item to reduce enemy tank's Armor in lategame by 40%!, but can also be replaced by a The Black Cleaver, The Black Cleaver is a MUCH better item against Off-Tanks, because off-tanks do not have ALOT armor, it still reduces theirs by enough. Last Whisper does not work against low-armor champions. 40% armor penetration works better against 200 armor, instead of 100 armor.. for example: 100 armor with Last Whisper is penetrated with 40. The Black Cleaver penetrates 50 armor.. last, but not least: Guardian Angel, this item is BOSS, if you're getting focused, you will die. BUT you will be revived by your Guardian Angel at the place where you died! the enemy won't get a kill. While being revived, you become untargetable. the enemy can't focus you in that time, and you will be alive soon and the enemy wasted all their cooldowns on you.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
(passive) grants Vayne 30 movement speed when walking towards an enemy. Vayne her Night Hunter is tripled (90 movement speed) when using her Final Hour. The range of her Night Hunter is not very big.

: Max this skill first because it is your main damaging skill do harass the enemy champion with.(when you activate Tumble, your next auto attack will deal bonus damage)

: Max it last, because it is more effective late-game because of the HP%-Damage, which has better efficiency late-game

: Max this first together with tumble, this skill can deal some nice damage if used succesfully(stun)

(ultimate) : Just get this each time you can, you need this skill to be more succesful in team-fights( Night Hunter is tripled when you activate Final Hour)

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Summoner Spells

: Why? AD Carry's are they main focus for the enemy team, so it can be used to save your life in team-fights, but also when you nearly get slain in the lane.
: Very useful escape skill to jump over a wall or flashing towards someone to get a kill.

: Very useful skill, however Quicksilver Sash is better, because, lower cooldown, but can be still viable if you dont want to buy Quicksilver Sash

: Get this skill if you have a support that can heal you, so you wont need summoner spell; Heal. Use Ignite on the enemy AD Carry when you know you're going to kill him, their support, for example Taric, Nidalee, Soraka or Sona will heal him, and will heal 50% LESS damage! also if the enemy ad carry uses summoner spell; Heal, he will be 50% less healed.


: This summoner ability has NO use on an AD Carry, because, your Phantom Dancer 's will give you enough movement speed to escape at late game. And your Flash will make you escape at early game. Also the support can use Exhaust in a critical situation.

: should be used for Tanks to rush into a teamfight, or for Junglers for a more succesful gank.

: This ability is already in use by the support (if he/she is smart) , and the jungler will be able to slow the enemy enough with his Elder Lizard Red Buff . Exhaust is not useful to chase enemies, because you have your Night Hunter which is good enough.

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Pros / Cons

* can dodge skillshots with her Tumble
* can become stealthed for 1 second after using her Tumble when Final Hour is active
* can stun the enemy with her Condemn
* can knockback enemy champions with her Condemn when trying to escape.
* can interupt enemy champions with her Condemn (for example Warwick his Infinite Duress is being cast on an ally, you can just shoot Warwick away with your Condemn
* deals true damage with her Silver Bolts
* Can get easy last-hits on minions with her Tumble and Silver Bolts
* can chase enemy champions very good with her Night Hunter ( Night Hunter tripled if ultimate is activated)

* Low attack speed early game
* Low movementspeed early game
* Can be hard to master
* If you're focused, you're screwd
* Shorter range than other champions

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Team Work

Always keep your eyes open for enemy champions like Nunu for example.
If Nunu casts his Absolute Zero (ultimate) to shred your allies, make sure you use your Condemn on him to stop him from channeling

Or when Warwick jumps on an allied champion with Infinite Duress (ultimate) just use Condemn on him.
Vayne her Condemn works on Karthus his Requiem

Try to sight ward the river sometimes to help your allied support.

Always stay behind your team so you wont get zoned.

IT DOES NOT MATTER IF YOU KILLSTEAL, because your the AD Carry! you have to deal the most damage in your team. you have to "Carry" your team basicly.

When a team-fight breaks out, make sure the enemy uses all their ability's on your allies, and then go in, so they can't use their abilities on you anymore. Because when vayne gets a knockup from for example Alistar his pulverise or Malphite his Unstoppable Force or Nautilus his Depth Charge or any other Crowd Control effects, Vayne wont be able to do anything and will be killed instantly if the enemy team can focus nicely

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When farming with vayne you might have to last-hit with your Tumble alot, it's a very good last-hitting skill, so make use of it. When for example 2 minions are at the same health, you Tumble the first and (AA) auto attack the second. When having Silver Bolts, and you're pushing, make sure you will get a killingblow on the 3rd basic attack on the same target (which deals true damage)

You can deny your enemy AD Carry by using your Condemn to shoot him away whenever he tries to get a minion that is close to you. Punish the AD carry for every last-hit he takes

Another way to deny your enemy AD Carry alot of farm is by pushing the lane really hard when the enemy AD carry recalled, so their turret will eat your friendly minions and the enemy AD Carry won't be able to kill them.

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Tips & Tricks

ofcourse every champion has his tips and tricks, and so does Vayne too!

Vayne her Condemn gives 1 stack of Silver Bolts to the target, so you can use your Condemn to do a 3rd hit on your enemy which will trigger true damage and HP%damage or use it to get your 3rd stacks even faster

Use Vayne her Tumble to dodge spells

When you're hiding in a brush , and an enemy arives, use your Final Hour and then use your Tumble as soon as he enters the brush. You will get stealthed and he wont see you, you have a huge advantage on killing him

When you're in a teamfight and you got a focus, just keep auto attacking and your Silver Bolts will keep on damaging the enemy

When the enemy AD Carry is hugging their tower and standing right in front of it, you can stun them with your Condemn against their turret

3 Very Good Team Compositions.
1# Taric works great together with Vayne because of Taric his Dazzle which will stun the enemy, if the enemy gets stunned by Dazzle, you can get a good position to stun the enemy with your Condemn

Also Taric his Radiance will give vayne even MORE attack damage and together with her Final Hour ALOT of attack damage

2# Nunu also works great with Vayne, because Nunu his Blood Boil will increase Vayne her Attack Speed. Which makes her early game attack speed weakness buffed.

Nunu his snow blast will slow the enemy, and you will be able to get alot of hits on them and trigger true damage on your third Silver Bolts hit

3# Janna. Janna is a VERY good champion together with Vayne. Janna does Howling Gale, adn you will be able to Condemn the enemy into a wall.

Janna her Zephyr will slow the enemy insanely, useful for you to get alot of damage output.

Janna her Eye Of The Storm will give you a shield, and.. attack damage !

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Weak against / Strong against (working on it)

Vayne is weak against:

ashe size 40: Ashe can use her Frost Shot to slow Vayne very much. since Vayne has very low base movement speed you will be able to outplay her

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Last words

If you see anything that needs to be adjusted, please PM me. I hope this build will help out alot!


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