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Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Introduction

Hopefully you're reading this even after seeing a Vayne build that has 3k+ hp and less than 200 AD. If you are, congratulations, welcome to my Vayne build =D. I've played Vayne quite a bit recently and have come to like her quite a bit. She's a heavy damage dealer, destroys tanks and squishies alike with this build, has a stealth that's saved my butt numerous occasions, etc. Just an all around great champ to play, for beginners and pros alike.
To start off, I want to point out this is an Attack Speed / On Hit type build, kind of what you see on some

Great damage vs tank / off-tank / squishy alike
End-game survivability, rare for most carries.
Good neutral monster farmer (after obtaining

Easy to learn
Low CD ultimate
Great at chasing
Cons
Squishy early-mid game.
Very prone to be ganked in mid.
Expensive build, must farm well.
Stun requires terrain
Prone to focus.
Needs constant map awareness (but who doesn't =D)
Greater Mark of Desolation - Self-explanatory. Some people may argue attack speed marks, but I prefer the flat Armor Pen for early game damage. Seems like 9 out of 10 people have the flat armor Yellows (like I do =D) so the Armor Pen ignores all of that.
Greater Quintessence of Desolation - ^^ Nuff said.


These are what I use remember, experiment however you see fit :).
Well Mr. Trollsonmobafire, I play Vayne as a carry, but not an AD carry. Her damage mid-late game comes from on hits and her W skill,


That being said, Vayne lacks an escape mechanism, so any reduced cooldowns on summoner spells and moves alike is helpful. Grab bonus attack speed in the Offense mastery tree instead of cooldowns, I feel it's more beneficial all game.


Viable Picks





Big No-Nos






Her Q skill

What makes Vayne so damn good, her W skill,


Her E skill,


Finally, that lovely ultimate,





You'll want to start off maxing your W, then Q, then E, and of course the ultimate whenever possible.




First time back, get your level one boots and hopefully finish

Start building that Madred's BloodRazor. Get the attack speed component before the attack damage, unless you can only afford the

Second item should vary depending on the enemy team. If there are AP nukes,

After you have the three main attack speed items you're looking for;



If the game lasts this long, I build

Magic resist -

Armor -

Not the main focus of enemy team (for whatever reason) -

Note:
That 3rd option hasn't really happened to me yet, but more damage and stronger life steal seems like an obvious choice.
Vayne starts out with, if I remember, <450hp at level 1. This makes the person in mid drool a little bit usually, but don't panic, you're not harassing at level 1. Personally, I start at 3-4 because its safest, but if the opportunity presents itself at level 2, do so SAFELY. That being said, here are some of the combos I use to do decent damage and back out safely:
Basics
Two Auto Attacks ->

One Auto Attack ->




Going for a kill 1v1
This little sequence is for when you want to 1v1 a champ you feel you can kill provided he or she has full health and fairly close to you. It doesn't guarantee a kill by any means, but the damage will be big and they'll be in a poor position (if done correctly).
Start off using your ultimate,


Run behind the enemy. Generally they'll run towards their turret. If you can line it up so

Right click FTW =). Watch as that W procs at least twice. Throw in your Q whenever it's up for a slight bonus damage and a reset on your auto attack timer.
But now, I'm.. less of a noob.
Early Game
Early game you want to farm. Farm, farm, farm, go on Facebook and play FARMville, then farm some more. It's very simple.

A basic plan for pushing a lane is focusing on the caster minions in the back row first, since they are the easiest to kill. Your

Side-note: - If you're level 6 and are trying to gank a side lane, pop your ultimate in the river bush.


Mid-game
Mid-game for me is when a teamfight breaks out and you are sitting in mid with 2-4 of your teammates pushing. You should have your upgraded boots, obviously, Madred's Bloodrazor finished and working on a second item (depending on when mid-game starts of course). If this isn't the case, tell your team you should farm alone for a while. Chances are you'd be an easy kill for the other team anyway.
If you are doing respectable damage, stay with your team. You're just like most AD carries with slightly less range. You stay behind your team, poking who you can, focusing down the most dangerous enemy first. If their AD carry is too far away to get safely, poke someone closer. The benefit of being Vayne is you will deal big damage even to a tank.
Pop-Quiz
-
You're behind your team,

Ashe has


You have


Which

Yep, you tear apart tanks as Vayne, which allows your team to push through the tank to the carries. Ideally of course, there are always variables. Just hope your team is competent enough to peel of that

Bottom Line; stay back, poke who you can, stay alive. /win
Late Game
I'll define late game as when you've been level 18 for a good amount of time, Baron has been taken at least once, and farming has become irrelevant. At this point, you should have 5/6 items with that last one near completion. As the guide states, with a Banshee's Veil, Frozen Mallet, and elixirs, Vayne hits about 3.5k hp and her attack speed is near cap. Without Banshee's its still above 3k.
So you are dealing very nice damage to everyone, and difficult to kill. Late game is just like every team fight you've had. Stay behind your team, pick apart who you can, stay alive. Also, because you have so much attack speed with


Not really. Vayne, I feel, lacks the range, escape abilities, or CC needed to build squishy AD.







Anyway, have fun, enjoy the potential face rolling, and I'll see you around =).
Hoping to have a Nidalee and Pantheon build up... eventually.
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