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Choose Champion Build:
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Viable Items on Vayne
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Bloodthirter Vayne
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Infinity Edge Vayne
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Wombo Vayne
Introduction
Let´s get started.
*This guide is still in progress. You found a spelling mistake ? Keep it :D*

Vayne ruthlessly hunts evil-doers. She gains 30 Movement Speed when moving towards an enemy champion.
Enemies, who get dangerously low on health will have no chance to escape you. In combination with boots, those extra 30 Movement Speed could give you the advantage you will need. On your lane or in Teamfights nobody could escape you.


Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals 30/35/40/45/50% bonus damage.




The most important use of



Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target will deal 20/30/40/50/60 additional damage plus 4/5/6/7/8% of the target's maximum health as bonus true damage. (Max damage vs. monsters is capped at 200)



Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) physical damage and knocking them back. If they collide with terrain, they are impaled, dealing 45/80/115/150/185 (+0.5 per bonus attack damage) bonus damage and stunning them for 1.5 seconds.





Readying herself for an epic confrontation, Vayne gains 25/40/55 increased attack damage, 1 second stealth during Tumble, and triple the bonus movement speed from Night Hunter lasting 8/10/12 seconds.



There are a lot of different Summoner Spells, which you could use as an Ad Carry but with Vayne I would go for something safe.
I definitely would go with
Flash because you do not want to feed an easy kill, failing to escape. Especially vs.
Blitzcrank or
Lee Sin it could be very helpful.
Especially in your early laning phase
Barrier could decide if you die or don´t. You can use it defensive, to save your live or offensive to surprise your enemy and get a kill. Barrier definitely isn´t the best spell on
Vayne but in busy situations very simple to use. As an beginner of I would go for it !
Very helpful against junglers like
Amumu,
Sion or other champions with a lot of Crowd Control. Against an enemy
Taric it is an must have !
Ignite is a possibility, but not my first choice. You are more vulnerable,if you have no defensive Spell. Take it if you feel very safe or if you have a support who could save your life like
Janna or
Kayle.
















Those boots are key on an AD Carry ! Upgrade them with Furor or in special cases with Homeguards

It gives you Damage and Health, helping you to do more Damage on your Lane and giving you extra Health to do not die from Ganks or the enemy AD. You defenitely should get it very early and sell it late. Keep it as long as possible.

Life Steal and Damage, and incredible strong combination, giving you steroids ! Rush it early and stack it full.

I love this item in combination with



When you realize that a




Gives you more Crit. for your Infinty Edge and more Attack Speed for your

Tip: I go for






I prefer



















1.
Your enemies have a lot of range/burst and you got the feeling, that you are not able to win 2 vs. 2 fights. Just lasthit and DO NOT PUSH. Tell your support to



2.
You totally stomp your lane, because you do much more Damage than your lane oponents. Go for the kills,



Items make
Vayne strong and
Minions drop gold. What are you waiting for ? Farm as much as you can and as long you have more Gold than the enemy AD Carry everything is ok. If 2
Minions are low
Tumble and autoattack to get both. Avoid getting zoned. If your enemies port back to base push the minions to their tower. The tower will farm the creeps and will "steal" the your lane opponents gold and ep.




As
Vayne, overextending could get really dangerous because you do not have an escape like
90 Caliber Net. ! Your support should ward
Dragon, the tribush and the lane bushes for a lot of vision. You also could buy a
ward if you have 100 gold left when teleporting back. If you have enough vision you could push and go agressive. Don´t get cought and back up early if you see enemy jungler or mid laner.
Punish tower dives with
Condemn. You should get a kill if you play smart !




Punish tower dives with

Supports you want to have on your side :





As well as






Nunu slows with his






There is no need to explain that matchup :)

Another strong matchup.

Lanes you do not want to play against:

Very long range. Could zone you hard !

A lot of burst damage when you tumble in.





And again, nothing more to say :)
A lot of people say, that in Teamfights your goal is to hunt the enemy AD Carry down. But what ,if he´s miles away from you and you would die by trying? Try to get a comfortable position, where you can´t be focussed and killed. From there shot the nearest, most important target.
That means, if enemy
Alistar is in range, but nobody else, you want to attack him. If enemy
Alistar and enemy fed
Brand are in range, focus
Brand. You should survive the longest because as vayne you could aloso 2vs1 Bruisers after Teamfight. Hunt them down, use your abilities and do not die. That´s the way you want to do it.
DO NOT SUICIDE FOR AN EASY KILL !
That means, if enemy




DO NOT SUICIDE FOR AN EASY KILL !
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