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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Introduction

Pros
|
+ Huge poke potential + Long ranged abilities + Low mana cost combos + 3 forms of CC: 2 slows and a knock up + Great kiting/ chasing potential + Passive deals massive true damage + Great in team fights due to area of effect spells |
Long ranged abilities combined with low mana costs means it's hard to stay in lane against this champion. You can constantly poke and grind your opponent down and force them to play defensively or base a lot. Either way, that means they lose a ton of gold and experience. His team fight potential is one of the best in the game. Every single one of his abilities has the potential to hit multiple enemies. He has a combination of high damage and good CC which makes him a nightmare come late game. The true damage passive makes it easier to fight off those annoying tanks and bruisers as well. |
Cons
|
- Lack of mobility - Very skill dependent - All skill-shot abilities - Ultimate can be easily interrupted - No built in escapes - ![]() - Timing is everything |
Unlike a champion such as ![]() ![]() ![]() |
Pretty standard rune setup here:
Precision
Fleet Footwork
Phase Rush

If you're laning against aggressive early game champs such as
Ziggs or
Cassiopeia, you may want to consider 9
Greater Glyph of Magic Resist in place of extra ability power.
These champs have very good poke and it may be worth it to have more lane sustain.
Runes





If you're laning against aggressive early game champs such as



These champs have very good poke and it may be worth it to have more lane sustain.
Mastery Explanations
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space |
The first thing to consider here is whether or not you want use





The second thing to consider is if you want to go the 21-9-0 route. If you are predicting that staying in lane will be a problem, start with this master set-up in combination with the flat magic resist glyphs:

When it comes to Vel'Koz, the Eye of the Void, he has plenty of damage and burst. The summoner spells I prefer to run on Vel'Koz are


I prefer barrier mainly because of his ultimate.



Starting items:
Doran's Ring is probably the strongest start at the moment.
Crystalline Flask might be better if you're simply looking to farm, not go for any early kills.
Standard 1st back:
This is the item that will kick off your endless poking. Until you get close to late game, this is all the mana regen you need.
Standard 2nd back:
This is the build you want by 15-20 mins. These items will ensure you can carry yourself through the mid game.
If you find yourself laning against an aggressive AD champ you might want to consider this build path
1st back vs. AD opponent
OR if you're low on gold
Picking up a second
Doran's Ring is not a bad option. Most importantly you get a health/mana boost to help your lane sustain.
By 20 mins, try to finish this
This is the item you want when laning against a champ like
Yasuo,
Kha'Zix, or
Zed
Notes:
Always pick up a couple of potions if you can each time you go back. By 20 mins you want to have your 2nd tier boots to prepare for mid game skirmishes and one of your core items. Your items ALWAYS depend on the other team composition. No build is set in stone.
If the enemy team is building a lot of magic resist, then build a
Void Staff and
Abyssal Mask.
If the enemy team is not stacking MR, then buying straight AP items would be better like
Deathfire Grasp,
Rabadon's Deathcap, or
Morellonomicon.
If you find yourself dominating your lane, you can go straight into damage. Build a
Rabadon's Deathcap 1st by 20 mins, focusing on defenses later. When you have the advantage, you want to press it. Don't give your opponent a chance to recover.






Standard 1st back:


This is the item that will kick off your endless poking. Until you get close to late game, this is all the mana regen you need.
Standard 2nd back:


This is the build you want by 15-20 mins. These items will ensure you can carry yourself through the mid game.
If you find yourself laning against an aggressive AD champ you might want to consider this build path
1st back vs. AD opponent


OR if you're low on gold


Picking up a second

By 20 mins, try to finish this


This is the item you want when laning against a champ like



Notes:
Always pick up a couple of potions if you can each time you go back. By 20 mins you want to have your 2nd tier boots to prepare for mid game skirmishes and one of your core items. Your items ALWAYS depend on the other team composition. No build is set in stone.
If the enemy team is building a lot of magic resist, then build a


If the enemy team is not stacking MR, then buying straight AP items would be better like



If you find yourself dominating your lane, you can go straight into damage. Build a


After 3 stacks of this passive, the next ability triggers a burst of true damage
This is one of the abilities that separate him most from other mid laners. At level 1, this passive can grant you an extra 35 true damage, which is huge. The damage increases as the game goes on, so scaling is never a problem. This is what makes your combos so lethal and gives you an advantage over most of the competition.

Vel'Koz shoots out a skill-shot beam that splits into 2 branches and slows.
To be more specific, it splits into two 90 degree beams upon hitting an enemy or reactivation. This is your main source of poke, chasing, and kiting. You will always max this ability first. With a relatively low mana cost you can use Q to consistently poke your opponent down before the all in.


Deals initial damage in a line, and after a short delay deals another round of damage.
This is your follow up ability. As it provides no form of




Cause an area to explode, knocking enemies up and away from Vel'Koz
This is the most important ability when planning an all in. Immediately after knocking up your opponent, you can land other abilities for a proper combo or start to channel





Roots Vel'Koz in place channeling a beam of energy in the direction of your cursor
This ultimate has great synergy with your passive,

For Vel'Koz it is extremely important that you become efficient with
smart cast. All of his abilities are skill-shots, so it is imperative that you land your spells in quick succession or risk losing a massive amount of damage.

Your most consistent all-in combo is going to be this:





As I stated in the Skill Explanation section,





As for harassing, it can be the all-in combo minus your ultimate:




Depending on the situation, enemy positioning, creep positioning, etc., you may not be able to land your




OR simply


It's important to note that you want to cast these abilities in rapid succession. Since you are beginning the combo with

If your opponent is low and you want to finish them quickly, use this:



Notes:
If you notice your opponent has poor positioning, try to catch them out with











Champions who you should be strong against include champs with low mobility and/or the inability to easily interrupt your ult:







This list is far from complete, and when I have more experience against more champs, I will update this list to include specific match up information.
Farming with Vel'koz is easy. His auto attack animation is sharp and clean.
If you want to push the wave fast:
Void Rift >
Tectonic Disruption >
Void Rift in that order is a great wave clearing combo. Make sure you line up as many creeps as possible with your
Void Rift and you want to hit the melee creeps (the front line) with
Tectonic Disruption. Depending on the position of the creeps, you might be able to hit some of the back line as well.
If you want to push the wave fast:





The most significant trick to mention has to do with his Q,
Plasma Fission.
Depending on the angle that you fire, the branching bolts can gain significant distance, and even hit opponents hiding behind minions or other allies as shown here:

Tectonic Disruption can be used to scout over walls, revealing buffs and possible enemy champions. In the picture below, it was just used on
crest of the ancient golem aka blue buff:

Depending on the angle that you fire, the branching bolts can gain significant distance, and even hit opponents hiding behind minions or other allies as shown here:




If you read all, most, or even some of my guide, thank you! And if you learned something, I'm glad I could help! I am up for any suggestions to improve this guide, just leave them in the comment section! Even though it's in the very early stages of development, the sooner I know what to fix the better. Thanks again!
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