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Introduction

So, without further ado, let's begin!
These are just visual proof that i use my own build posted here and the advice given in the jungling section to control the flow of the game! Yes, it was bronze, but I carried every lane hard in every game until they could take care of themselves and help me run the game. And you can too!

In the several of these game, one of those kills came from
Spirit of the Elder Lizard's passive! and the kill would have been lost without it!


In the several of these game, one of those kills came from

I take Flat AD Reds, Armor Yellows, Flat MR Blues, and Move Speed Quints!
Why? Well, firstly, our
Denting Blows shreds a static 20% of armor on the third hit. This means that Armor pen is sort of wasted when our abilities do less damage because we didn't take AD REDS! This also means that other people you gank for can do more damage the moment you get that third hit, ensuring a quick kill since you do good damage with them! Just Q in, Auto-attack and press E RIGHT after Auto-attack to proc your
Denting Blows. This can be done in 2 seconds tops if timed and aimed correctly. Armor yellows are standard and useful for jungle camps and early ganks.
Why do I take Flat MR?
As a jungler, your main concern are feeding your top lane on your first run through the jungle, and then focusing on taking mid tower and protecting bot lane, feeding your two carries! Mid is always going to be your most accessible lane since no one can keep both river brushes warded at all times. You want to make sure that mid can't absolutely face roll you early! So flat MR is a must! with full scaling MR runes, you will only get 12 more MR at level 18 than you would from going flat MR Blues. And Sacrificing 11 MR from the start of the game along the way. Do you want 12 MR now, or 12 MR when they already have
Sorcerer's Shoes? And probably
Void Staff or
Liandry's Torment?
No brainer.
Move speed Quints help you clear faster and gank more often. No contest.
Why? Well, firstly, our


Why do I take Flat MR?
As a jungler, your main concern are feeding your top lane on your first run through the jungle, and then focusing on taking mid tower and protecting bot lane, feeding your two carries! Mid is always going to be your most accessible lane since no one can keep both river brushes warded at all times. You want to make sure that mid can't absolutely face roll you early! So flat MR is a must! with full scaling MR runes, you will only get 12 more MR at level 18 than you would from going flat MR Blues. And Sacrificing 11 MR from the start of the game along the way. Do you want 12 MR now, or 12 MR when they already have



No brainer.
Move speed Quints help you clear faster and gank more often. No contest.
I go 21-9-0 Masteries, for a few reasons. Vi's abilities were recently changed to make her scale better into late game. So, each little piece of AD helps! Since her passive is staying the same, that means that we can find new ways to make her hit harder, while still retaining her tanky nature.
I don't take
Bladed Armor
from the defense tree, because it does nearly nothing in terms of damage to camps with how fast vi can clear even in the early game. Instead, the flat damage reduction from
Unyielding
for 1 point is just too good to pass up. (Keyori says, "TOO GOOD!" Don't know Keyori? Look up his youtube videos! He isn't the asian girl, but she's just as funny!) We are sacrificing quite a bit of our masteries' tankiness, so this little extra really does help!
We make up for the rest of our missing tankiness through items, so all this AD scaling and the little bits and pieces of AD we get from items really helps our abilities! The object of this whole build is ganking hard and ensuring good team fights through carry assassination in the late game.
Do you want to get the 5% CDR from
Sorcery instead of 4% Attack Speed from
Fury
? Do it! Honestly, the choice between them is generally opinion! Early on though, it will mean being low on mana more often! and thats something to be concerned with! But clear speeds will be basically the same whichever you choose! So **** it!
I don't take


We make up for the rest of our missing tankiness through items, so all this AD scaling and the little bits and pieces of AD we get from items really helps our abilities! The object of this whole build is ganking hard and ensuring good team fights through carry assassination in the late game.
Do you want to get the 5% CDR from


Why do I build the items I build?
Considering you will not be getting more armor until after boots, you will most likely be around level 6 by the time you start ![]() ![]() ![]() ![]() |
I build ![]() Wanna get some other boots? Go for it. |
After the first two items, you should be looking at Randuin's for armor and health and a kick butt passive. This is your bread and butter for getting your bot lane fed. If they attack you, you mitigate their damage with your armor and health, your passive, your damage, and randuin's active helps you stick to the target so they can't escape. ![]() ![]() ![]() ![]() |
Your mid should be your main priority after you ensure bot can take care of themselves, so ![]() ![]() ![]() |
But, Yoshi! Why don't you have ![]() Well, It all really depends on the enemy's team composition, but the reason it's not a core part of my build is this: Vi's biggest weakness is her ability to stick to a target. Randuin's let's us do that early, as well as SURVIVE long enough to continue ganking. Frozen mallet amplifies your sticking and survivability in the mid game making it as much a part of the core as any other of the situational items. Taking BC, means losing ![]() ![]() ![]() ![]() ![]() However, if you are against 5 ad, or 4 ad and ![]() |
Now, ![]() ![]() ![]() |
The last item is up to you. Are you snowballing hard? get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Is your team dying more than you'd like? Get ![]() |
Are you getting carried? Stop that ****! Get a ![]() |
Situational Items
Many people will tell you that any tank should take ![]() ![]() ![]() Look at her AD scaling on her abilities, it's ridiculously high, while her base values are grossly underwhelming on ![]() ![]() |
Remember not to buy this unless you have no need for ![]() ![]() ![]() ![]() ![]() |
...you get ![]() ![]() ![]() ![]() ![]() |
Do not build this into your core build. It looks pretty, but it's essentially useless until a certain point in the game. If you got ![]() ![]() ![]() ![]() ![]() |
Things You Should Never Buy
If you can tell me why this isn't a complete waste of money, you win a prize! The health and MR are nice, but we have ![]() ![]() ![]() ![]() ![]() |
These items are very similar to eachother and to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |






As Vi, starting with e, you should be able to retain enough mana after your first camp to clear wolves/wraiths and the other large buff. This means you can start red or blue! I usually start at the one farthest from Top Lane!
This means blue on purple side, and red on blue side! That way I can either gank top lane after going from red, to wraiths, to blue. or blue to wolves, to red. Don't think that if your top lane is pushed that you cant gank! If your top lane is pushed, try to go into the lane brush unseen from the tower entrance, and then try to make it to the second if you can do it without being seen. even the third if its pushed all the way to tower. ping careful to your top lane and the tower will finish off the minions and the wave will reset or the enemy top lane will push a little hopefully. If the wave is somewhere the other top can freeze it tell your top to push the wave to tower and back off so the wave will reset. When the enemy Top moves out to farm ping the enemey and initiate the gank. if your top has a stun tell them to use it to initiate and then get ready. gank with good timing and youll most likely get the kill unless the enemy jung has the same idea as you. if the enemy jung shows up MOVE BACK. dont initiate an early 2v2!
This is very risky and your best bet is to scare away their jungler and go back to farming. your top lane will have to hold their own for a while. Go farm a few camps, and watch mid and bot. hopefully bot hasnt already started to fail. if theyre having trouble go try to make a play down bot, farming along the way. and hopefully you can at least defend if not make a kill happen.
If bot is fine, or winning their lane, focus on mid. You want to push their tower down first so you can take control of the map. If no other lane needs you, camp mid like an ******* and farm wraiths and wolves until you see an oppurtunity. then make it happen. get mid fed and push down mid and it will be much harder for the enemy mid to farm if your mid can freeze the lane near the center of the map.
After you have accomplished this, get your top to be self-sufficient at the least, if not snowballing like a **********er. Then, focus on the bottom lane. You need to camp it to make a play happen. AND SOMETIMES river ganks are less favorable than lane ganks. Think about it.
If you're hangin out in river bush, the mid or jung or even the enemy top can corner you in that brush and then you're out of position and most likely waste your flash or q to safety. And that's if you're lucky. They might just lock you down. and kill you. If the other team has it warded, they might pretend not to notice until help arrives. Being sneaky enough to gank from INSIDE the lane brush, means that no one can sneak up behind you. Or at least no SMART person can. And you dont have to leave the brush to start charging you Q!
When you charge Q, you are slower than normal, so walking out of river brush charging it can be enough of a warning for the enemy to GTFO and then you fail the gank. if you can q them without leaving the brush, you get the jump on them, you dont miss your q, and you are more likely to get the kill! LANE GANKS ARE OP! DO THEM ANY TIME YOU CAN! Even if the brush you are in is warded, it doesnt put you in any DANGER. RIVER BRUSH WARDS MEAN DANGER FOR YOU!
After you make a play in the bottom lane, you can take dragon with or without the help of mid! They can't contest with no adc! Not against 3-4 people! MAP CONTROL! GG! And that get's your team fed! GG! CARRY HARD!
By the time dragon is taken once, it's almost mid game. Top lane might transition into split pushing, and if you haven't had a good gank for them yet, you need to NOW! they need to be able to split push SAFELY. and they cant do this when they're behind or even on equal footing with the other top. BECAUSE IF YOU ARE TIED, THEN IF THE ENEMY GANKS HIS SPLIT PUSH HE IS MORE LIKELY TO DIE! but if he's ahead, he can escape or just straight up not care. PLUS. Top being ahead means the enemy top roams in ~50% of games. Or starts jungling. These are both favorable for you! No lane presence in top! Even if they go mid or bot, you can defend against them. They will take risks with their team to catch up, and if you dont push out to hard, you can kill someone or all of them at one of your towers. In some cases, all or most of them will gank top lane to help top catch up!
DONT FOLLOW THEM. Organize with your team to take an objective! Dragon>tower>solo-bot champion
After this first skirmish happens, it's officially mid-game. You want to be in groups of two-three/1 split-pusher and 4 skirmishers, going between the other two lanes creating presence, defending, farming jungle camps and minions, and catching people out of position waiting for the next dragon to come up! If you catch people out of position and kill them with your skirmish team, ward the jungle and push a tower. You will most likely be able to take it unless you see an impending gank! If you do see someone, determine whether you can ambush them if you hide, and then continue focusing on that set of objectives until dragon is up. Around the 2-3 dragon, you should be able to group mid and try to take a clean team fight if that's your team comp and then set up for baron.
I went WAY TOO IN DEPTH WITH THIS!
GG!!!
This means blue on purple side, and red on blue side! That way I can either gank top lane after going from red, to wraiths, to blue. or blue to wolves, to red. Don't think that if your top lane is pushed that you cant gank! If your top lane is pushed, try to go into the lane brush unseen from the tower entrance, and then try to make it to the second if you can do it without being seen. even the third if its pushed all the way to tower. ping careful to your top lane and the tower will finish off the minions and the wave will reset or the enemy top lane will push a little hopefully. If the wave is somewhere the other top can freeze it tell your top to push the wave to tower and back off so the wave will reset. When the enemy Top moves out to farm ping the enemey and initiate the gank. if your top has a stun tell them to use it to initiate and then get ready. gank with good timing and youll most likely get the kill unless the enemy jung has the same idea as you. if the enemy jung shows up MOVE BACK. dont initiate an early 2v2!
This is very risky and your best bet is to scare away their jungler and go back to farming. your top lane will have to hold their own for a while. Go farm a few camps, and watch mid and bot. hopefully bot hasnt already started to fail. if theyre having trouble go try to make a play down bot, farming along the way. and hopefully you can at least defend if not make a kill happen.
If bot is fine, or winning their lane, focus on mid. You want to push their tower down first so you can take control of the map. If no other lane needs you, camp mid like an ******* and farm wraiths and wolves until you see an oppurtunity. then make it happen. get mid fed and push down mid and it will be much harder for the enemy mid to farm if your mid can freeze the lane near the center of the map.
After you have accomplished this, get your top to be self-sufficient at the least, if not snowballing like a **********er. Then, focus on the bottom lane. You need to camp it to make a play happen. AND SOMETIMES river ganks are less favorable than lane ganks. Think about it.
If you're hangin out in river bush, the mid or jung or even the enemy top can corner you in that brush and then you're out of position and most likely waste your flash or q to safety. And that's if you're lucky. They might just lock you down. and kill you. If the other team has it warded, they might pretend not to notice until help arrives. Being sneaky enough to gank from INSIDE the lane brush, means that no one can sneak up behind you. Or at least no SMART person can. And you dont have to leave the brush to start charging you Q!
When you charge Q, you are slower than normal, so walking out of river brush charging it can be enough of a warning for the enemy to GTFO and then you fail the gank. if you can q them without leaving the brush, you get the jump on them, you dont miss your q, and you are more likely to get the kill! LANE GANKS ARE OP! DO THEM ANY TIME YOU CAN! Even if the brush you are in is warded, it doesnt put you in any DANGER. RIVER BRUSH WARDS MEAN DANGER FOR YOU!
After you make a play in the bottom lane, you can take dragon with or without the help of mid! They can't contest with no adc! Not against 3-4 people! MAP CONTROL! GG! And that get's your team fed! GG! CARRY HARD!
By the time dragon is taken once, it's almost mid game. Top lane might transition into split pushing, and if you haven't had a good gank for them yet, you need to NOW! they need to be able to split push SAFELY. and they cant do this when they're behind or even on equal footing with the other top. BECAUSE IF YOU ARE TIED, THEN IF THE ENEMY GANKS HIS SPLIT PUSH HE IS MORE LIKELY TO DIE! but if he's ahead, he can escape or just straight up not care. PLUS. Top being ahead means the enemy top roams in ~50% of games. Or starts jungling. These are both favorable for you! No lane presence in top! Even if they go mid or bot, you can defend against them. They will take risks with their team to catch up, and if you dont push out to hard, you can kill someone or all of them at one of your towers. In some cases, all or most of them will gank top lane to help top catch up!
DONT FOLLOW THEM. Organize with your team to take an objective! Dragon>tower>solo-bot champion
After this first skirmish happens, it's officially mid-game. You want to be in groups of two-three/1 split-pusher and 4 skirmishers, going between the other two lanes creating presence, defending, farming jungle camps and minions, and catching people out of position waiting for the next dragon to come up! If you catch people out of position and kill them with your skirmish team, ward the jungle and push a tower. You will most likely be able to take it unless you see an impending gank! If you do see someone, determine whether you can ambush them if you hide, and then continue focusing on that set of objectives until dragon is up. Around the 2-3 dragon, you should be able to group mid and try to take a clean team fight if that's your team comp and then set up for baron.
I went WAY TOO IN DEPTH WITH THIS!
GG!!!
Vi has a few mechanical nuances that separate a good Vi from a Piltover Enforcer.
Vi's E, Esxcessive Force, is an Auto-Attack Reset. This means that pressing E the moment after you hit with your auto-attack let's you hit twice in quick succession! Using this to your advantage is a great way to clinch kills fast. |
Vi's Q, ![]() If you hold down Q and begin moving, you are still capable of using flash while you charge Q, to get into a more favorable position before releasing the Q button. This makes hitting your Q much easier because it allows you to surprise your opponent from out of sight very quickly. It essentially boosts the range of your Q by double. You can flash after releasing the Q button, but this can be VERY tricky to pull off. I usually hold down Q, start walking towards out of the brush, flash to get in range, and release to hit the target. After which, Vi will Auto-Attack the opponent, and if you press E, you can get a total of three good hits on the opponent to proc ![]() |
Vault breaker can be used to move through walls, making moving through the jungle very simple. Just begin charging the Q, click the area on the your side of the wall you need to be standing in to get to the other side, aim the q through the wall, and release Q. You can use this to quickly get some damage on jungle camps, or to escape would-be assassins without using ![]() |
Similar to ![]() ![]() |
In conclusion!
Vi's strength comes from her natural ability to tank damage while still doing chunks of damage! But be warned! You are not a tank! You are a bruiser and a priority target! Use your chunks of damage and mobility to your advantage by surprising your opponent and assisting your team in getting fed!
Surprise attack Carries in team fights and you should take clean teamfight wins, even if everyone is low health. E let's you siege towers quickly, especially with friends! Use this to push objectives in a hurry after you ace the other team.
I still have lots of work to do on this build before it can be comprehensive. Please leave comments and e-mail me at undeadyoshi@live.com if you'd like to help me make this build super duper great with graphics and junk! Any suggestions to expand the Guide can be posted in the comments!
Vi's strength comes from her natural ability to tank damage while still doing chunks of damage! But be warned! You are not a tank! You are a bruiser and a priority target! Use your chunks of damage and mobility to your advantage by surprising your opponent and assisting your team in getting fed!
Surprise attack Carries in team fights and you should take clean teamfight wins, even if everyone is low health. E let's you siege towers quickly, especially with friends! Use this to push objectives in a hurry after you ace the other team.
I still have lots of work to do on this build before it can be comprehensive. Please leave comments and e-mail me at undeadyoshi@live.com if you'd like to help me make this build super duper great with graphics and junk! Any suggestions to expand the Guide can be posted in the comments!
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