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Spells:
Ghost
Ignite
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Introduction
So basically

The reason he's good in teamfights is his abiltiy to go ahead and deal tons of damage with his




His laning phase is good since he has crazy sustain that doesn't push lanes and can escape ganks better than most of the top laners and is even able to AFK farm in a lane you'll probably lose.
So here are some of
Vladimir's strengths and weaknesses:
Strenghts:
-High sustain
-Ranged advantage against bruiser
-Can dodge dangerous spells with
Sanguine Pool
-No mana costs
-Teamfightmonster/Clean-Up Abilities
-Survivability with without building real defense items
Weaknesses:
-Weak early game/Needs ranks in his
Transfusion
-Low range for an AP-Ranged can get abused by some top laner e.g.
Yorick,
Kennen...
-No real CC
-Relies on his
Sanguine Pool for many of his aggresive plays

Strenghts:
-High sustain
-Ranged advantage against bruiser
-Can dodge dangerous spells with

-No mana costs
-Teamfightmonster/Clean-Up Abilities
-Survivability with without building real defense items
Weaknesses:
-Weak early game/Needs ranks in his

-Low range for an AP-Ranged can get abused by some top laner e.g.


-No real CC
-Relies on his

For summoner spells I use 4 different ones dependant on situation:
Ghost
I love this spell on
Vladimir and think it's a lot better than
Flash because you can chase down enemies easier, go aggresive without getting punished and escape thinks with
Ghost+
Sanguine Pool which is more effective to escape than a singel
Flash.
Since you don't have real burst damage combos there is no need to surprisingly
Flash on an enemy and get your spells down on him.
The only real advantage of
Flash is actually pretty big (what doesn't equal
Ghost's advantages) since you can
Flash over walls and follow up enemies that usually also have it.
Ignite
Is a spell to get get higher kill potential on enemies and take some pressure of dominating bruiser early game.
Provides nice late game and aswell a more scary early game.
Heal
Can replace
Ignite in a hard lane where you think you'll have a hard time surviving.
Is really good early game but falls off late game after all those nerfs and is just to get out of laning phase fine.
Exhaust
Usually not your job to pick this up but if anyone else minds then you should get this and have even more late game power since there is no spell nearly as good as
Exhaust late game.

I love this spell on





Since you don't have real burst damage combos there is no need to surprisingly

The only real advantage of




Is a spell to get get higher kill potential on enemies and take some pressure of dominating bruiser early game.
Provides nice late game and aswell a more scary early game.

Can replace

Is really good early game but falls off late game after all those nerfs and is just to get out of laning phase fine.

Usually not your job to pick this up but if anyone else minds then you should get this and have even more late game power since there is no spell nearly as good as

For Runes I use pretty common ones that can be changed in some match-up's or if u prefer an more defensive/aggresive playstyle:
I try to get a nice mix of early game power to counter my lane opponent and still having some scaling into late game where
Vladimir is most powerful.
Greater Mark of Magic Penetration:
I think this is the best choice for pretty much every match-up since there are no good defensive and even offensice AP choices.
They make your harass a bit more hurting and increases your overall damage against squishies aswell this way.
Greater Seal of Armor:
This is the best choice if u face an offensive and dominating early-game bruiser like
Lee Sin,
Renekton or
Riven to handle with their insane physical damage and prevent them to just zone you out.
If you play against an easy match-up or an AP you should get Greater Seal of Vitality to get some more late game power since there are no better choices besides the armor ones.
Greater Glyph of Scaling Ability Power:
If you play against a bruiser there is no way to get better Glyphs in this slot since there are just no good alternatives AD's. But for losing this early help you get a really nice AP late game going up to 24 at Level 18.
You can get
Greater Glyph of Magic Resist if facing an AP or
Yorick to reduce the damage by a bit and get an easier early game over an better late game.
Greater Quintessence of Ability Power
Honestly you can put here like 4-5 different choices but for me this additional AP is just the best way to help trading in laning-harass and get some more sustain with
Transfusion.
Alterativly you can get:
Greater Quintessence of Movement Speed against Kiter or just for more safety.
Greater Quintessence of Spell Vamp for more sustain late game.
Greater Quintessence of Vigor for more consistant sustain early game.
Greater Quintessence of Health for more survivability/hard lane.
I try to get a nice mix of early game power to counter my lane opponent and still having some scaling into late game where


I think this is the best choice for pretty much every match-up since there are no good defensive and even offensice AP choices.
They make your harass a bit more hurting and increases your overall damage against squishies aswell this way.

This is the best choice if u face an offensive and dominating early-game bruiser like



If you play against an easy match-up or an AP you should get Greater Seal of Vitality to get some more late game power since there are no better choices besides the armor ones.

If you play against a bruiser there is no way to get better Glyphs in this slot since there are just no good alternatives AD's. But for losing this early help you get a really nice AP late game going up to 24 at Level 18.
You can get



Honestly you can put here like 4-5 different choices but for me this additional AP is just the best way to help trading in laning-harass and get some more sustain with

Alterativly you can get:


Greater Quintessence of Vigor for more consistant sustain early game.

For masteries I obviously try to get some more AP damage for both early and late game and some additional survivabilty for his weak early game.
Offense:
Summoner's Wrath
improve both your summoner spells so incredibly cost effective for only one point.
Mental Force
is good early game but honestly not worth 3 points though it's needed to step down the tree :(. You can also get Brutal Force if you auto attack a lot since it's more effective for 3 points.
Sorcery is a good choice for every part of the game and helps getting more
Transfusions off for sustain.
Arcane Knowledge
really good for only one mastery one point and doesn't fall off like most of the masteries.
Havoc
meh is okay but not an incredible damage boost more like a filler.
Blast
more late game power and a lot better scaling than
Mental Force
Archmage
since you build really heavy AP with
Rabadon's Deathcap+
Zhonya's Hourglass this mastery is sooo effective and gives you like 20 AP when you completed this items and like 35 with your end item build.
Executioner
is pretty damn good since your
Hemoplague will most likly deal the damage when the enemy is below 40% after you used your skill combo.
Defense:
Hardiness
is a good early game mastery that will help you against bruiser.
Tough Skin
is more a filler than a really effective mastery on a ranged champion but helps if you go agressive on enemies. Get
Summoner's Resolve
instead if you use
Heal.
Durability
again more late game power and additional defense to alle his extra HP he gets from
Crimson Pact.
Veteran's Scars
is really wort it for one point and helps your weak early game but is kinda ****ty later :(
Offense:













Defense:







So now to the part where I explain my item choices in different situations, but first just a short overview of the possible builds:
Start:
Boots + 4x
Health Potion
Core:
Against AD/Bruiser in lane:
Ionian Boots of Lucidity
Hextech Revolver
Doran's Shield
Doran's Shield
Zhonya's Hourglass
Against AP in lane:
Mercury's Treads
Hextech Revolver
Rabadon's Deathcap
Teamfight-Goals:
Against Heavy AD:
Ionian Boots of Lucidity
Doran's Shield
Doran's Shield
Zhonya's Hourglass
Rabadon's Deathcap
Hextech Revolver
Against Heavy AP:
Mercury's Treads
Hextech Revolver
Rabadon's Deathcap
Abyssal Mask
Elixir of Brilliance
Sight Ward
Late-Game/Completed Builds:
Against Heavy AD:
Ionian Boots of Lucidity
Zhonya's Hourglass
Rabadon's Deathcap
Void Staff
Rylai's Crystal Scepter
Will of the Ancients
Against Heavy AP:
Mercury's Treads
Abyssal Mask
Rabadon's Deathcap
Zhonya's Hourglass
Void Staff
Will of the Ancients
Double AP Composition:
Sorcerer's Shoes
Will of the Ancients
Abyssal Mask
Rylai's Crystal Scepter
Zhonya's Hourglass
Quicksilver Sash/
Rabadon's Deathcap
Item explaination:
Boots + 4
Health Potion
This is for obvious reasons pretty standard since you get movement speed what provides offensive AND defensive power and also get some sustain.
Wait until ~ 1:37 for a fourth Potion.
Ionian Boots of Lucidity
The best boots in laning phase you could possibly get since they make your
Transfusion more spammable ---> more sustain and harass
I think these boots at more damage at all because
Vladimir's damage is more sustained and not really bursty.
Mercury's Treads
I think against a heavy AP or CC team this boots are the better choice because you have pretty low range for an AP-Caster and you will stand in between of all the enemies after using
Hemoplague so you are in danger of stuns/silences/slows/taunts.
Sorcerer's Shoes
Only ever get this boots if you play without
Void Staff and try to support your actual AP-Carry with
Abyssal Mask and
Will of the Ancients
For itself this boots are not as good for damage as Ionian Boots of Lucicity since you have susatained damage and not burst damage.
Doran's Shield
Like I mentioned before
Vladimir is kind of weak early game especially against dominating bruiser that want to zone you out.
This item counters a lot of this aggresion and gives you additional more passive sustaion.
Hextech Revolver
You should get this item asap to equal the health cost for
Tides of Blood and get some more lane sustain but don't upgrade it too early since it's not that cost effective
Zhonya's Hourglass
This item is so damn strong on
Vladimir because it adds tons of damage and gives you insane survivability if you combine this item with
Sanguine Pool and
Ghost.
This basically allows you to get 2 more spells off before dying because you can
Transfusion+
Tides of Blood and then use
Zhonya's Hourglass to use this spells right after again.
Rabadon's Deathcap
Actually this item seems kinda bad because you there is only AP on and no kind of utility BUT you got enough survivability to make all this AP work and get tons of HP with
Crimson Pact.
Ultimative damage boost.
You can delay this item if you want more utility/survivability like
Rylai's Crystal Scepter or
Abyssal Mask first but I don't recommend this because you'll lose too much team fight power.
Void Staff
You got tons of damage and want increase it to shred even tanks? Get this item and yeah RIP enemies.
If you need to kill squishies really bad maybe delay this for one item and get something like Rylai's Crytsal Scpeter first to chase and kite them.
Abyssal Mask
This item supports your actual AP-Carry and gives you MR if you play against an enemy AP on top lane.
Provides good stats for its costs but is more to burst down squishies than doing sustained AoE damage so just a situational pick.
Rylai's Crystal Scepter
This item gives you survivability,kite-potetial and uses
Crimson Pact really well so actually a good item but I don't like rushing it because you just get too little damage.
If you got your big damage items you should build this and chase everyone and slow whole teams down to follow up with your insane damage combos.
Sometimes allows you to get 2-3 more spells off before enemies could escape and kill them instead.
Will of the Ancients
Not cost effective anymore but still very good late game with your really high damage and helps you surviving longer and keeps your health up if you poke at an important objective.
Quicksilver Sash
The enemy team wants to kill you really bad? Get this and escape everything and get some more MR to not get bursted down.
ONLY get this for team fights/late game.
Optional:
Guardian Angel
You are fed and you need to survive to carry your team? Then you should get this instead of
Quicksilver Sash or
Will of the Ancients. Also adds some resistances that are powerful with your high HP pool from
Crimson Pact.
Randuin's Omen
If your jungler mind building this against an fed AD you can get this , pool into enemy team and slow him down this way. Not a bad item for
Vladimir but meeh damage is more useful so avoid getting it if possible.
Replace
Rylai's Crystal Scepter if you want to get this item.
Haunting Guise
Is okay early/mid if you want to dominate at this stage in combination with
Sorcerer's Shoes and
Abyssal Mask to cut through enemy resistance.
If you are fed early and need to carry other lanes/roam this is decent but even than I would build more those teamfighting items.
Kage's Lucky Pick/
Heart of Gold
I don't like it but if you get denied in farm get this and build up for late game.
Spirit Visage
Really good item in lane against heavy magic damage harass but falls off late game and delays your real damage items.
Can be built in match-ups like
Swain,
Kennen or
Yorick.
Extra:
The mid game dominating build:
Sorcerer's Shoes
Hextech Revolver
Haunting Guise
Abyssal Mask
Is a decent item build if you are fed and want to dominate your enemies/or go for quick kills on squishy carries but falls off late game and since this is where
Vladimir shines I don't like building it.
Start:


Core:
Against AD/Bruiser in lane:





Against AP in lane:



Teamfight-Goals:
Against Heavy AD:






Against Heavy AP:





Sight Ward
Late-Game/Completed Builds:
Against Heavy AD:






Against Heavy AP:






Double AP Composition:







Item explaination:


This is for obvious reasons pretty standard since you get movement speed what provides offensive AND defensive power and also get some sustain.
Wait until ~ 1:37 for a fourth Potion.

The best boots in laning phase you could possibly get since they make your

I think these boots at more damage at all because


I think against a heavy AP or CC team this boots are the better choice because you have pretty low range for an AP-Caster and you will stand in between of all the enemies after using


Only ever get this boots if you play without



For itself this boots are not as good for damage as Ionian Boots of Lucicity since you have susatained damage and not burst damage.

Like I mentioned before

This item counters a lot of this aggresion and gives you additional more passive sustaion.

You should get this item asap to equal the health cost for


This item is so damn strong on



This basically allows you to get 2 more spells off before dying because you can




Actually this item seems kinda bad because you there is only AP on and no kind of utility BUT you got enough survivability to make all this AP work and get tons of HP with

Ultimative damage boost.
You can delay this item if you want more utility/survivability like



You got tons of damage and want increase it to shred even tanks? Get this item and yeah RIP enemies.
If you need to kill squishies really bad maybe delay this for one item and get something like Rylai's Crytsal Scpeter first to chase and kite them.

This item supports your actual AP-Carry and gives you MR if you play against an enemy AP on top lane.
Provides good stats for its costs but is more to burst down squishies than doing sustained AoE damage so just a situational pick.

This item gives you survivability,kite-potetial and uses

If you got your big damage items you should build this and chase everyone and slow whole teams down to follow up with your insane damage combos.
Sometimes allows you to get 2-3 more spells off before enemies could escape and kill them instead.

Not cost effective anymore but still very good late game with your really high damage and helps you surviving longer and keeps your health up if you poke at an important objective.

The enemy team wants to kill you really bad? Get this and escape everything and get some more MR to not get bursted down.
ONLY get this for team fights/late game.
Optional:

You are fed and you need to survive to carry your team? Then you should get this instead of




If your jungler mind building this against an fed AD you can get this , pool into enemy team and slow him down this way. Not a bad item for

Replace


Is okay early/mid if you want to dominate at this stage in combination with


If you are fed early and need to carry other lanes/roam this is decent but even than I would build more those teamfighting items.
Kage's Lucky Pick/

I don't like it but if you get denied in farm get this and build up for late game.

Really good item in lane against heavy magic damage harass but falls off late game and delays your real damage items.
Can be built in match-ups like



Extra:
The mid game dominating build:




Is a decent item build if you are fed and want to dominate your enemies/or go for quick kills on squishy carries but falls off late game and since this is where


A nice passive that helps you to scale better into lategame and builds up a lot of your survivability later.
With a full build you can get like 1000 extra HP.

Your bread and butter in your laning phase. Use it to harass enemies, sustain yourself or get last hitts under tower.
The range on this spell is not that high but against bruiser that doesn't matter that much when you know how to position behind your creeps.
You have to spam it in lane since you it doesn't cost anything :)

Is a one point wonder that gives you so much safty and allows you to escape pretty much every gank and dodge spells.
The correct use has to be practiced since you should be able deny auto attacks with it and also stuns etc.
If you overextended and get ganked combine it with

While being in pool DoT's like



Is a really hard late game AoE damage skill that does incredible damage if you keep it full stacked (4) and pushes lanes really quick.
If you can get this on 2-3 enemies with


I think in lane you shouldn't use this skill too much since you will just push the lane and waste some unneeded HP cause the damage with no stacks is not woth that much.

This ult is amazingly strong late game since you get 12% more damage on all your skills and

Always use it at a start of a fight and not as a finishing skill because you really want the bonus % damage.
If an enemy is going for a tower dive you can use this and take a lot of his aggresion but watch out it doesn't deal as much damage as a ususal ultimate at level 6 but it scales pretty well into late game.
I think this is pretty obvious but okay here we go :
1.
Hemoplague more damage less CD on an ultimate is always fine.
2.
Transfusion is important for lane sustain and harass.
3.
Tides of Blood gets really good mid/late game so no need to max before Level 13.
4.
Sanguine Pool is a one point wonder and more for utility than for damage so max just fpr less CD.
At the first few levls I try to get
Transfusion to keep my sustain up because in this stage you are kinda weak.
I grab
Tides of Blood not before Level 4 since I don't think it's useful in early game/lane phase and is just for some extra damage for incoming ganks.
1.

2.

3.

4.

At the first few levls I try to get

I grab

So now let's take a look against who
Vladimir does well and who/what counter him:
Winning:
So basically match-ups that
Vladimir wins are match-ups against low sustain-meele champions like
Singed,
Malphite,
Cho'Gath and
Shen.
I think he also does well against
Fiora since he most likly cancel her Blade Walze with
Sanguine Pool but I didn't play this match-up yet so I can't tell you:(.
Losing:
Champions
Vladimir is losing to champions that can kite and gap close champions like
Renekton,
Riven and
Irelia but has also problems against
Yorick that has just too much early game damage for you too handle with and can even zone you out completly.
In General you also have trouble against heavy CC and healing reduciton like
Ignite but this is not that significant with all your survivability skills/items and extra HP.
Renekton you should take a look at his fury and watch out to stay out of range of
Slice and Dice to survive early game.
You outscale him late game really hard but it's not that easy to get there succesfully.
Maybe even get
Ninja Tabi for the first few levels.
Riven this match-up is pretty hard just get some additonal armor and sustain items and avoid any fight with her early game.
Just sit at tower and last hit and try to get to mid-game without dying.
You also outscale her lategame.
Irelia ehm I don't think you have a chacne here besides AFK push at tower and maybe a fast
Rylai's Crystal Scepter to kite her after her
Bladesurge.
Yorick just get some sustain and build
Mercury's Treads and farm at your tower because you'll destroy him later.
He has just a pretty damn good laning phase and can deny your farm.
Swain is hard because he will sustain even more than you and comes ahead pretty much every trade and also has 2 skills that go through your
Sanguine Pool.
Your only advantage is that he uses a lot of mana and is slightly weaker late game.
Working well with:
So since
Vladimir has no real CC and your team usually lacks a tank when you are top jungler like
Amumu,
Nautilus and
Warwick that can get some kind of stun's on the targets you need to focus down.
Your favourite mid-lane team mates are
Morgana and
Kennen because they both have a strong kind of AoE CC for you to pull out your combo.

Winning:
So basically match-ups that





I think he also does well against


Losing:
Champions





In General you also have trouble against heavy CC and healing reduciton like



You outscale him late game really hard but it's not that easy to get there succesfully.
Maybe even get


Just sit at tower and last hit and try to get to mid-game without dying.
You also outscale her lategame.





He has just a pretty damn good laning phase and can deny your farm.


Your only advantage is that he uses a lot of mana and is slightly weaker late game.
Working well with:
So since




Your favourite mid-lane team mates are


So at the start of the game you decide if you want to invade or just go for your own buffs.
If you want to go for your own buffs just go ahead and cover red or blue and backport at 1:25 to get a 4th
Health Potion.
If you invade you can get
Transfusion for damage if you already have good CC or get
Sanguine Pool for the slow but usually you can't do much at Level 1 anyway.
Right after you go in lane and try to get some last-hits and levels without showing much aggresion beside your
Transfusion harass. Don't overextend in this phase because you are a lot weaker than most of the bruisers.
Try to get out od this phase asap and take as much farm as you can and help yourself with some sustain items and defense and delay your damage to mid game.
If you want to go for your own buffs just go ahead and cover red or blue and backport at 1:25 to get a 4th

If you invade you can get


Right after you go in lane and try to get some last-hits and levels without showing much aggresion beside your

Try to get out od this phase asap and take as much farm as you can and help yourself with some sustain items and defense and delay your damage to mid game.
By now you should have some kind of AP like
Rabadon's Deathcap or
Zhonya's Hourglass and just AFK push lane your lane until you see a chance to force a team fight or little squishies.
At this point you can really domiante your lane opponet and be confident at killing things.
If you expect a teamfight soon get 4 stacks of
Tides of Blood and keep it this way to get maximized damage.
I don't think you are that much of a help if you roam but you are incredibly powerful in teamfights so tell your team to force this and try to make your lane opponent losing things if you go for it (push creeps to his tower and so he has to decide to help team or lose tower/xp , in solo q they often go for the xp :D).


At this point you can really domiante your lane opponet and be confident at killing things.
If you expect a teamfight soon get 4 stacks of

I don't think you are that much of a help if you roam but you are incredibly powerful in teamfights so tell your team to force this and try to make your lane opponent losing things if you go for it (push creeps to his tower and so he has to decide to help team or lose tower/xp , in solo q they often go for the xp :D).
So at this point you are soo powerful that you should be able to win every teamfight if you already got to this point.
You still have hard times focusing down one target but the ability to deal high and sutained AoE damage on 3-4 targets at the same time is just insane.
At this stage it's really important to have vison like Sight Ward's and
Oracle's Elixir to not get picked out and get better positions.
You can push lanes really fast but don't go to deep into enemy base and don't leave your team before an obvious objetive fight.
Keep
Elixir of Brilliance up since it is really cost effective and gives you more needed CDR.
You still have hard times focusing down one target but the ability to deal high and sutained AoE damage on 3-4 targets at the same time is just insane.
At this stage it's really important to have vison like Sight Ward's and

You can push lanes really fast but don't go to deep into enemy base and don't leave your team before an obvious objetive fight.
Keep

So this is where you feel being home and I show you how to get the most out of your skill kit in one fight.
So basically after your tank or the enemies initiated you try to get ahead ASAP to get your
Hemoplague down on as many enemies as possible and follow up with a
Tides of Blood+
Transfusion and
Ignite to use the 12% damage buff correctly.
Right after you try to zone out their important targets with a
Ghost and consistent
Tides of Blood spam.
At the point you went to deep into enemies use
Sanguine Pool and
Zhonya's Hourglass until your team follows up.
This 2 seconds of safety allow you to pretty much refresh your CD on
Transfusion and
Tides of Blood so you can use it before and right after you use your defense options.
If there is one really fed enemy that has to be killed use
Sanguine Pool offensive to get the hard slow off and your team can follow up on him.
Note: Like I mentioned before keep 4 stack of
Tides of Blood up sustain yourself with minions/jungle-creeps.
So basically after your tank or the enemies initiated you try to get ahead ASAP to get your




Right after you try to zone out their important targets with a


At the point you went to deep into enemies use


This 2 seconds of safety allow you to pretty much refresh your CD on


If there is one really fed enemy that has to be killed use

Note: Like I mentioned before keep 4 stack of

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