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Choose Champion Build:
Spells:
Flash
Exhaust
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
This guide includes two item builds. The first is more Tanky while the other goes just pure HP.
(I use to play the pure HP one)If you like (or hate) this build, please leave a comment :) Please also give constructive comments and suggestions. Would also appreciate a vote ;)


This is an off-tank build for those who are still wondering.
(still being updated)
Just to make sure you get the right feeling while playing Volibear:
Title: Taking more of an AD approach.
Date: 2011-12-1
Huge remake of item build and changed masteries.
--Removed Spirit Visage & Guinsoo's rageblade completely as well as Frozen heart.
---->Went completely away from any AP and went more balanced with Magic Resist vs. Armor while getting more Health for fenzy.
--Changed Health build to include
instead of Guinsoo's rageblade.
--Changes masteries from 3 points in lifesteal to 3 points in
.
--Changed from focusing Magic Resist to focus Armor in Defense tree (due to items).
>Considering to change to 15/15/0 for the CDR in Defense tree.
What will this changes mean in practice? You will get more overall HP, a bit lower total magic resist & armor but instead some more AD.
Consequences: Lower Cooldown reduction! :/ Put points in
if you would like to improve CDR.
Date: 2011-12-1
Huge remake of item build and changed masteries.
--Removed Spirit Visage & Guinsoo's rageblade completely as well as Frozen heart.
---->Went completely away from any AP and went more balanced with Magic Resist vs. Armor while getting more Health for fenzy.
--Changed Health build to include

--Changes masteries from 3 points in lifesteal to 3 points in

--Changed from focusing Magic Resist to focus Armor in Defense tree (due to items).
>Considering to change to 15/15/0 for the CDR in Defense tree.
What will this changes mean in practice? You will get more overall HP, a bit lower total magic resist & armor but instead some more AD.
Consequences: Lower Cooldown reduction! :/ Put points in

TANKY BUILD:
Pros:
Provides armor and magic resist.
Provides Tenacity!! CC's can be a pain in the ***.
Relativly cheap items
Cons:
A little lower damage output I suppose
HEALTH BUILD:
Pros:
Early cooldown reduction + movement speed (due to Ionian boots of lucidity)
Higher end-game damage output with
(due to TWO Warmog's armor)
Your passive will regenerate a LOT of health
Cons:
Might not be able to take as much damage due to low armor and magic resist.
No tenacity! :S This could be your achilless heel!
All items are expensive ones...
So what can you expect from these build? Health Build is not an DPS build, but an burst build using
a lot.
Tanky build is a more stable build and more of an DPS build using all of Volibear's skills.
Pros:
Provides armor and magic resist.
Provides Tenacity!! CC's can be a pain in the ***.
Relativly cheap items
Cons:
A little lower damage output I suppose
HEALTH BUILD:
Pros:
Early cooldown reduction + movement speed (due to Ionian boots of lucidity)
Higher end-game damage output with

Your passive will regenerate a LOT of health
Cons:
Might not be able to take as much damage due to low armor and magic resist.
No tenacity! :S This could be your achilless heel!
All items are expensive ones...
So what can you expect from these build? Health Build is not an DPS build, but an burst build using

Tanky build is a more stable build and more of an DPS build using all of Volibear's skills.
Usefull notation:
:

OVERALL:
Engage at enemies that get slightly out of position with

I recommend to play quite defensive in early game until you get some health, I reconned that he easily takes quite some damage.
Around mid game you can start playing aggressive, your passive will save you from getting killed :P
If everything went according to plan in the end you can start playing HEAVILY aggressive, lol.
LANING:
Use your passive

HARASS:
Fling enemies and use

ATTACKING:
Keep in mind when you're attacking someone in lane to use

GOOD PARTNERS:
Any good damage dealer will work as a lane partner, really. You fling the enemies, slow them then you and your partner should be able to take them down easily. If your partner has a CC, even better!
Regarding range AD carries: watch out so you don't throw an melee AD carry at them... (range ADs like


GENERAL:










CORE ITEMS:


AGAINST AP HEAVY TEAM:

and mana points aswell. You might skip

AGAINST AD HEAVY TEAM:


ALTERNATIVE (untested) ITEMS (use at own risk):






DOUBTFUL ITEMS (use at own risk):










Sequence:






You might think I stole this rune setup from phreak, but honestly, I always use attack speed runes (mixed up with some armor pen). Considering that
gives SOOOOO much attack speed it would be a shame not to increase it some more ;)
I choose mana regeneration runes for glyphs since I often run out of mana... And if you want to play aggressive you certainly will. BUT if you do not see any mana problem use Cooldown reduction glyphs since the cooldown on all skills are CRAZY high early game.
Note: Added philosopher's stone to the build, there should be no mana problems now.

I choose mana regeneration runes for glyphs since I often run out of mana... And if you want to play aggressive you certainly will. BUT if you do not see any mana problem use Cooldown reduction glyphs since the cooldown on all skills are CRAZY high early game.
Note: Added philosopher's stone to the build, there should be no mana problems now.
Since I see Volibear mainly as a DPS I recommend
as a summoner spell.
I choose
as second spell since it's good for initiating fights and provides an escape capability.
Alternative summoner spells:
- This will do nicely with
, but honestly, rolling thunder is fast as it is. Don't think you should bother with it.
- Early game kills? Sure. But
+
+
is better in my opinion for locking enemies.
- Phreak uses this summoner spell to improve the use of Volibear's passive. (Used directly after going below 30% of HP and you will heal to almost full HP). But I just don't see the use of it in end-game, sorry.
Note: If you like to **** around anyhow, buy
and put mastery in
and you will heal like crazy.

I choose

Alternative summoner spells:







Note: If you like to **** around anyhow, buy


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