Volibear Build Guide by Fuu Enju
Volibear Top 11.14| Fuu's Easy Guide to destroy your lane~
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
You will need to bring ignite for the matchup if you want to knockout Aatrox early game. This will help reduce his healing abilities and ensure you to do a finishing combo burst move on him. Make sure to buy Bramble Vest to get constant grievous wounds for him.
This matchup is tricky, you can do massive damage to Ahri, but you will have to dodge her charms. She is also a ranged champion as well so it'll be hard to catch up to her. Best advice Pre-6, make sure to watch her mana. Once she is near out of mana, you should be able to take her out easily. At level 6, Ahri's ultimate gives her an escape. If you can bait that out, you can buy Chemtank to catch back up to her once she runs out of everything. Also buy Mecury's Treads to reduce her charm duration.
Akali can do massive damage. However, she becomes an easy target once her energy is gone and her shroud has been used up. You can try to bait her Q by going forward and back near her Q range. Watch for her energy bar, it'll be very useful to know when to go in.
You can just bait his abilities and combo burst him early game. Alistar is just a support, pretty easy to take out. Your E will do a lot of damage. You might not be able to burst him down too fast late game due to his tank capabilities, especially if he is really fed. I would focus on the other enemy members before Alistar.
Easy to burst Amumu early game. The more you use W on him, the more health you get back and sustain against Amumu late game. Your E will help do damage against him late game because it deals damage based on target's maximum health. Sometimes I let him grab me on purpose and put down E on myself before he uses his ultimate for a shield. Afterwards, Amumu will go bye bye. Volibear is great at sustaining against him. Spirit Visage will also help with the healing from Volibear's W and shield from E.
Anivia can do a lot of damage with her combo against you. You can do the same as well. Must dodge her abilities. You will definitely need to build Mercury's Treads and Spirit Visage. Turbo Chemtank will help you catch up with Anivia as well. Their passive Rebirth will be annoying if it's near their tower. Try to knock Anivia out away from their tower. This will ensure you to finish the job.
Easy matchup. You must watch her stun bar and make sure to go in when she has no stacks. Turbo Chemtank and Spirit Visage is good for this matchup. Mercury's Treads is also good for the Annie's stun.
Aphelios is very easy to take out due to him being squishy. If you can't catch up, bring Turbo Chemtank. You can also use flash or dive under turret with your ultimate Stormbringer.
Ashe is easy to take out. Just make sure she is not too fed. Her slow can be annoying but if you catch up to her, she is easy to knockout due to her being squishy.
Aurelion Sol is squishy early game. You can dive right into Aurelion Sol and combo burst. Try avoiding the orbs from him.
Azir's soldiers can be annoying at times. If you can't farm minions early, wait for level ups and go in when you have the chance. Try not to take damage early game. If he uses his ultimate to put you into his tower range, you can use ultimate to disable it and run out. If Azir is low enough, you can just finish the job under tower too!
Easy to knockout. Can be tricky late game if he is fed.
Blitzcrank will be too tanky late game. I would focus on the other enemy team members before him if he gets to that point.
Brand can do a lot of damage, but you can mow him down easily. Try to bait his stun and go right in with a combo burst. He is squishy early game too. Buy Turbo Chemtank if you have trouble catching up.
Braum is just a tank. Focus other enemy champions first before him.
Caitlyn can be tricky because of her escapes, traps, and huge damage. Try to exhaust her abilities before going in. You can try to exhaust her mana pool too. Turbo Chemtank can help catch up and Dead Man's Plate too.
Camille can do an even amount of damage to you and has escapes. I recommend baiting her escapes before going in.
Her poison will be annoying at times. Try to wait for level ups without taking damage early game before going in with your combo.
Cho'Gath is very easy to burst early game. Try to bait out his abilities before going in. Late game, he will be too tanky. You will need to make sure you have an ADC or someone with a lot of damage and peel for them.
He can be annoying to catch up sometimes. He has escapes as well. Try the best you can and farm minions if you can't catch up. If he is out of mana and goes in, you should be able to take him out.
You can take him on easily. Avoid his Q because bleed damage can be a problem. Your combo will grant you a shield so it will help sustain your lane against him.
Diana is an easy matchup early game. It might be a problem if she is fed due to her attack speed passive and insane damage. Don't go in if you know you will die. Just keep farming and wait for help.
He is easy to pressure early game. However, his Q can be annoying early game so try to dodge those. His ultimate at lv 6 has insane healing capabilities. I recommend a bramble vest to make sure he can't heal a lot when you go in.
Try to shut him down early and mid game. His critical damage can be annoying so you might need a Randuin's Omen.
Play the best you can since his ultimate can reverse the damage. Try to farm good!
Keep the jungle warded, her ganks are good since she has a stun.
If she is ganking you from the jungle, you can use your E ahead of time while running back to tower if you can't fight. Gives a little extra shield.
His constant Q will be a problem and his E escape as well. He will be squishy enough for you, but you will need to make sure he stays in place with your Q and slow with E.
Bait her parry and go all in. You win this matchup.
He can get away from your crowd control easily. He will be tanky later in the game and is annoying to catch up to. Try to farm the best you can and wait for the jungler if you can't lane against him.
You can outburst him, dodge his Q and make sure his mega gnar bar isn't near full bar. Bait his jump as well.
Bait his abilities. He can be a bit tanky so play safe if needed.
Keep the jungle warded. You can win against him easily but avoid getting caught with no mana and escapes.
Farm safe and wait for help if you can't engage. Turrets can poke you too much.
Avoid getting caught with her tentacles. She does too much damage with her ultimate as well so make sure you have backup.
Avoid engaging when she has full stacks. Engage when she has no stacks. Also buy a Bramble Vest early.
He is easy early game if you bait his auto attack block. Late game, you will need help due to his damage output and his auto attack block.
He can escape easily.
Use your Q to stun her ultimate, you can win against her easily.
Early game is easy to burst, late game isn't.
Try to farm safe and ask for help if you can't lane against him.
She escapes too easily mid to late game but you can burst her down early.
Her polymorph can be annoying.
Dodge her Q and you should be able to burst her down.
His Q and tankiness can be very annoying. His ultimate as well. Try to ask for help from jungle if possible. Keep farming safe.
Easy to take him down early. Late game, you will need help since he shreds tanks easily.
Keep using W to heal off him in his ultimate.
Get a lot of tenacity.
You out damage him early game HARD. Take advantage of that because late game is difficult if they are good at playing Nasus. Try to win game early as possible.
Avoid her abilities. You can burst her easily.
Nunu & Willump
He can do a lot of damage, I recommend keeping jungle warded if he is playing jungle. If you are laning against him, you can win early before level 6.
You will be in lane for awhile.
Bait his block before using W.
Very problematic. Try to bait her blinds and escapes before going in. If you have a hard time, farm safe and wait for jungle help.
You can constantly use your W to heal and E to shield.
Get an early Bramble Vest. Also, avoid engaging when his fury is high.
If you are in lane against him, try to farm safe. He can jump out of the bush in top lane a lot.
You can burst her if she is in your range. Try not to get poked a lot.
Buy an early Bramble Vest.
Clones will be difficult.
Try to bait his auto attack shield.
Don't chase him in his poison. He is easy to burst early game but is annoying late game.
Easy to burst early game, but late game he becomes too tanky. You will need help with damage from the ADC or someone with a lot of power.
Buy a Bramble Vest. His healing is insane. Block his abilities too.
If you can't shut Teemo down early, you will have to wait awhile before you can take him on. You will need Mercury's Treads, Legend Tenacity Rune, and Chemtank. Bait his blind and then go in with Chemtank while your Q is active. This combo will make you go fast enough to stun Teemo and do a burst combo.
A good Thresh top lane is VERY annoying. Try not to give in his taunts.
Buy a early Bramble Vest if you are in lane against him.
He is too fast.
A little easy in the beginning but difficult later on. He will constantly shred you if you are not careful. If you are losing lane, try to farm and wait for jungle in a safe way near tower.
Vayne will poke you too death early game. Turbo Chemtank or Stridebreaker can help catch up to her so you can burst her down.
Avoid his arena.
Better Volibear player wins.
Buy an early Bramble Vest if you are in lane against him.
Difficult matchup due to his clones and constant poke and run damage. If you have a hard time winning, play safe and wait for jungle.
Avoid her feathers that can stun you.
Champion Build Guide
1.) Dead Man's Plate armor increased from 40 to 45. Extra armor is always a plus!
1.) Stridebreaker's health was nerfed from 400 HP to 300 HP.
1.) I haven't been updating lately but I have seen some recent patches. Divine Sunderer has become very very good. I recommend taking this item most of the time now. If you still have trouble with this item, you could always go Frostfire Gauntlet as a safe pick.
Pressure the enemy early with your combo burst!
If the enemy has very weak early game, make sure to take advantage of it!
Take advantage of people's greed.
Bring Ignite to reduce healing on champions to ensure they perish...
Sometimes, you have to predict your Sky Splitter...
Always find tower diving opportunities! Only go in when you know there's enough damage output.
I am a Twitch VStreamer that plays league of legends often. Volibear is one of my favorite champions. I mained him back in season 8 and 9 before the rework. I used to do the cheese strat and flipped everyone under my tower and knocking them back again while they were being attacked by the tower. I did this by staying under my tower looking helpless and trying to CS close to my tower. This made them impatient. Once they got close enough to my tower, I would flip them and knock them back again while they were getting autoed by tower. My ultimate gave me extra auto attack damage which helped me finish them off. After the rework, I've been relearning Volibear. Here I am making a guide that I hope people would look over because it'll help them climb faster in the ranks. I hope it gives people an opportunity to play top lane with Volibear since some people are not comfortable playing in the jungle. Some people think it's just a jungle champion. You can play Volibear in different roles. I will update the guide as the year goes on! Thank you for reading this, I appreciate you all!
Why play Volibear?
1.) He's a tank
2.) Doesn't really die
3.) Does damage while being a tank
4.) Can dive under towers
5.) Climb ranks really well
6.) Has shields, heals, crowd control, and damage
7.) Good in multiple roles
8.) Great at ganks
9.) His Stormbringer allows for solo/team tower dive fights
10.) Volibear can go BRRRRRRRRRRRRRRRR!!!
|Since you'll be building a lot of health, this rune will be useful because every 4 seconds, your basic attack will deal 4% of your max health and heal 2% from it. This will help sustain your health in lane and do extra damage to the enemy champion.|
|This rune will be useful when your Sky Splitter grants you a shield. This will give you temporary extra armor, magic resist, and bonus damage on the next auto attack within 2 seconds. This is great for sustaining in lane and making your combo do more damage.|
|This is useful for lane bullying early game. You will be able to execute your combo without taking too much damage while the enemy champion takes a lot of damage.|
|Good to have this rune because it'll make your Frenzied Maul heal 5% more and your Sky Splitter shield 5% more. Both increase to 10% when below 40% health.|
|If the enemy team comp has way too much long Crowd Control abilities, you can take this to add more Tenacity . It is very useful, especially against Nasus.|
|This is good if you like to do more early lane damage from your combo. I usually recommend taking Resolve route.|
|This is a good rune if you like attacking with your bare paws a lot. Grants bonus attack damage and heals 9% of the post-mitigation damage to enemy champions with attacks or abilities.|
|This will help you get your attack speed up and stack your passive The Relentless Storm faster.|
|Take this rune if you are against an enemy team with a lot of Crowd Control . Combine it with the item Mercury's Treads, you'll be able to get out of Crowd Control faster and pull off the combo burst.|
|If you know you win the matchup, you can grab this rune to finish the job faster. If the enemy is below 40% health, they will take 8% more damage.|
|Doing bonus true damage is always a plus. Add this to your combo burst because Thundering Smash, Sky Splitter, and Stormbringer will make this rune work early game.|
|Great for sustaining in lane from the heals of Omnivamp.|
Choose Your Runes During Lobby
Take the few seconds you have left in the lobby to change your runes based on the enemy team. This will help you for counter play.
|Very useful boots if you are looking to use Frenzied Maul more frequently. It will help you heal faster on marked champions and deal damage faster in fights, especially in 1v1.|
|Very useful in auto attack based comps because of reduction in damage from auto attacks by 12%.|
|These boots are great if you want to get more auto damage in and proc Press the Attack faster. This also helps bring up your passive The Relentless Storm faster.|
|MUST HAVE if there is just too much Crowd Control in the enemy comp.|
|Very useful against melees! This will help you keep enemies close enough so you can use Frenzied Maul more frequently.|
|If you are against a ranged champion in lane, it is HIGHLY recommended to take this item. It'll help you catch up to them so you can fully execute your combo and also take out the opponent as well. Volibear will go BRRRRRRRR!!!|
|If almost the whole enemy team has LONG Crowd Control , buying this would be useful because of the tenacity it gives per legendary item. Stack this with Unflinching and Mercury's Treads, you'll be able to roam free most of the time!|
|Very useful to chunk super tanks because it contains spellblade passive that deals 10% of target's maximum health as bonus physical damage on-hit. Very useful for Cho'Gath.|
|Very useful in being a gap closer. This will allow you to go in more often to land a full combo and possibly knocking out the champion more efficiently.|
|Take this if anyone has abilities that gives them speed boost.|
|Good against anyone with healing capabilities. Very useful anti-healing item.|
|Very useful against champions with speed boost abilities such as Gangplank. Combine this with Stridebreaker and it'll make chasing a lot easier.|
|This item will help you heal more from Frenzied Maul and shield more from Sky Splitter by 25%.|
|This item will grant you physical damage on top of extra health that will increase your Frenzied Maul. It will also give you a massive shield that can save you in a solo or team fight. (More damage and you can tank!)|
|Recommended if you are against a melee comp with a ton of damage that also has a lot of crit.|
|Helps catch up to ranged champions later in the game. Especially against a physical ranged comp.|
|Grants more damage and health that increases your Frenzied Maul damage. Good for wave clear and Frenzied Maul can also proc it as well.|
|If you are against a balanced comp, take this item. It will grant you magic resist, armor, and a big shield for team fights. The more enemies, the extra bonus % resistance you get. (You are the tank after all~)|
|This item is good against mage comps. Since you immobilize champions with Thundering Smash, your combo will do more damage on your target. It also comes with increase in health and magic resist to make you more of a tank and deal extra damage.|
|If you are against a mage comp, you can grab this item if you want to maul them to death faster.|
|Great for mage comps. It'll grant you bonus movement speed to catch up to the mages and grant magic resistance and health. Volibear go BRRRRRRRR!!!|
|If you are against super tanks, combine this with Divine Sunderer.|
Buy Items Based on the Comp
Pay attention to what the other team is building after you have taken care of your lane, this will help you survive certain solo/team fights.
+ Can be very tanky and do lots of damage
+ Great in lane bullying due to massive damage from quick and short combos
+ You can win most 1v1 fights when building items correctly
+ Can be played in multiple different roles
+ Has multiple Crowd Control abilities
+ Has a passive that gives attack speed and bonus magic damage The Relentless Storm
+ Has an ability with movement speed towards enemies and a stun as well Thundering Smash
+ Has an ability that can heal of a target Frenzied Maul
+ Has an ability that can shield himself and also does damage to multiple enemies along with a slow Sky Splitter
+ Has an ultimate ability that disables towers, allowing solo/team tower dive fights Stormbringer
Volibear is an excellent choice in top lane when played correctly. If you play champions that are too squishy and you end up dying too often, I recommend trying Volibear out. He has an ability that damages and mark enemies to heal off of while another can grant a shield for himself that also does damage to multiple enemies. This helps make him sustainable in fights. He is very good at 1v1 bullying which can help win lane faster.
- Has trouble against certain ranged champions early game (This can be fixed with Turbo Chemtank.)
- Champions with long Crowd Control abilities can make it difficult to execute his combos (This can be fixed with Legend: Tenacity Rune and Mercury's Treads Boots.)
- Sometimes it is hard to land Sky Splitter (You will have to try and predict the enemy's movement.)
- Mana can be a problem if you are trying to bully too much and failing to land your Sky Splitter (This will cause the enemy champion to have an advantage when you have no mana . Especially if they are ranged.)
- Auto attack blockers make it difficult to do Volibear's combo
- Difficult to 1v5 unless you are fed
Volibear can 1v1 most people if you know how to play him correctly. However, he does have issues with certain champions early game like Teemo. It all depends on how well the other player knows their champion and Volibear weaknesses. Still, I recommend trying him out. If top lane isn't your favorite, you can also try him in jungle .
You will level up your Thundering Smash and Sky Splitter.
Try to get your passive The Relentless Storm at max stacks and than place your Sky Splitter near the back end of the target but still have the target within the circle a little bit. This will confuse the target for a split second making them figure out where to go. You will use Thundering Smash to stun them in the AOE and auto attack the target 3 times and leave. This will hurt your target a lot early game. If you know you can continue attacking and finish them off, feel free too!
Level 3 Combo Trade
You are going to do the same thing, but add Frenzied Maul at the end. If possible, try to use Frenzied Maul first and mark the target. Wait for them to get close again while they are marked, then execute the full combo. This will deal extra damage to the target and burst their health down. Runes and everything will contribute to your combo burst. This is lane bullying.
Volibear is tanky, does the big damage, climb ranks, and also goes BRRRRRRRRRRRRR!!!
(P.S. Mentality is key to winning your games and climbing those ranks :P)