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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Herro I am Voosha.
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Hello I am Voosha. I am currently in one of the top 10 3v3 challenger teams (currently ranked 2nd but that can change at any point). I am co-writing this guide with my team leader StevexTony Yaoi who currently owns 3 challenger teams in NA server. We play 3vs3 religiously and are very familiar with every aspect there is to it. |

Lulu is my favorite champion and is my main champion for Twisted Treeline. She was also my main champion in Summoner's Rift until they increased her mana costs. :(

In Twisted Treeline, you would play




You are still peeling somewhat for your team with

You must treat this champion as a carry and play accordingly. Her poke is strong so be very aggressive in lane.
Champions that have good synergy well with
Lulu are champions with gap closers. Additionally, since Lulu provides the team with so much utility, having an ADC (ranged or melee) works surprisingly well, especially in late game.
Jarvan IV and
Renekton are both good fits with
Lulu since they can quickly get into the enemy team and receive lulu's ultimate
Wild Growth for knocking up multiple members of the enemy team.
Some of my favorite team comps revolving around
Lulu are:
Both
Kha'Zix and
Renekton can get in quickly and start a team fight. You can ult
Renekton to maximize the damage on his ult and make him even beefier, or ult
Kha'Zix when he tries to assassinate the enemy carry to knock them up and allow for
Kha'Zix to successfully complete his damage combo.
This is actually my favorite team composition. This is a team comp that my friends run and is basically a "protect the Vayne" comp. Fights are always near walls so
Vayne can almost always successfully land a
Condemn. You have
Jarvan IV to knock up and slow, and
Lulu can slow, shield, polymorph, and increase health to
Vayne. Teams will typically chase and go after a
Vayne since an auto attacking one will surely lead to a lost team fight for them. This allows both
Jarvan IV and
Lulu to do damage while not being focused.
Lee Sin is also a very good substitute for Jarvan IV because he can kick away champions that dive for Vayne. This along with Lulu’s utility, makes late game Vayne virtually unkillable (if she can position properly).
This is a strong poking team composition. The strategy with this team should be for
Lulu and
Jayce to poke them down until they are able to burst one person with with
Lee Sin.
Jayce with a lulu's ult can synchronize very with a hammer form combo.





Some of my favorite team comps revolving around

Both





This is actually my favorite team composition. This is a team comp that my friends run and is basically a "protect the Vayne" comp. Fights are always near walls so









This is a strong poking team composition. The strategy with this team should be for




Summoner Spells
If the opposite team has extremely bursty champions, it is okay to get
Exhaust. However, I find that because Lulu has so much control and kill potential early game,
Ignite just makes the game a lot easier to push your advantage and snowball. Some people decide not to grab
Flash, but I think
Flash is always necessary. It can save your life or secure a kill.
Masteries
There are two types of masteries that I use depending on the team composition.

I take
Spell Weaving
over
Double-Edged Sword
because you should be landing auto attacks within your fights anyways, so it'll provide even more damage that the sword mastery and you won't take the extra damage. It only takes 2 auto attacks for it to be more worth it.
Runes
Precision
Fleet Footwork
Phase Rush
Lulu's base damage is very high. For example, Lulu's
Help, Pix! and
Glitterlance combo does more base damage than an
Annie
Disintegrate and
Incinerate combo at level 5 and is relatively the same give or take a few damage earlier on. Getting magic penetration runes will maximize your damage and get you close to true damage.
You can swap out the 9x
Greater Glyph of Magic Penetration for 9x
Greater Glyph of Magic Resist if the enemy team is heavily AP oriented, but for 99% of the games I would say use the magic penetration.
Abilities
This is my abilities sequence for both Summoners Rift and Twisted Treeline. Practice in bot games or normal games on landing your
Glitterlance. One helpful tip to note is that if the enemy is moving in a linear line away from you, you will need to aim the
Glitterlance a bit higher than you think. The
Glitterlance will release at the position when you cast the spell, however, the enemy champion will not be at that specific position if they are moving. Compensate for this by aiming slightly above them.
It is strongly recommended that you do not level up e before q because
Glitterlance is just a lot more useful in terms of AOE damage. Also remember that if you have trouble aiming your glitterlance, try to use your e first so that your q will be a lot easier to hit.
If the opposite team has extremely bursty champions, it is okay to get




Masteries
There are two types of masteries that I use depending on the team composition.

I take


Runes
Runes




Lulu's base damage is very high. For example, Lulu's





You can swap out the 9x


Abilities
This is my abilities sequence for both Summoners Rift and Twisted Treeline. Practice in bot games or normal games on landing your



It is strongly recommended that you do not level up e before q because

Most AP champions should start off with 2x







You have a few choices beyond this point.
If you are being focused you can pick up a

Usually if people start focusing you (with a lot of burst) you may need some survivability so the health bonus from

Since lulu does auto attack a lot in between cooldowns,

Here are more options to go after one or 2 of the 3 items from above.
Against heavy magic damage where you're still being focused

If they begin to have too much magic resist



If they are a well rounded team, and you are still being focused or CC'd,

If you are running another AP champion on your team and they seem to be carrying most of the weight, pick up a

Rylai's- Even though this item gives both health and ability power, the cost of making one is too high. For 600 gold more, you could build a




Your main combo will be using your







As you get more comfortable with




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Lulu's ult ![]() |
Refer to my Voosha's general 3v3 guide for some strategic suggestions.
Early Game
One of my personal favorite strategies is to do this.
After waiting for an extra pot in base, you will most likely be bottom lane. After grabbing



Be Careful
Since you did leave lane to gank, if the enemy bot laner did not leave to counter gank, they would have a huge experience lead. Play safely and poke him down in order to gain lane control back. After your gank, their enemy jungler should respond, so always be aware of the position of where your champion is relative to the map. Do not be pushed too far out without help being near by. Getting caught alone is one of the main reasons people lose 3v3 matches.
Mid Game
Once you complete the hextech sweeper, it should be safe to say it is midgame. If early game was played correctly, midgame is where you and your team should really shine. You should have enough AP and magic penetration to effectively burst down those who didn't build any magic resist. Use the hextech sweeper to check bushes in order to avoid face checking them. Surprise team fights are always best to avoid unless you are the ones giving the surprise. So group up with your team a lot, catch enemies out of position, deny their jungle, and take altar control and objectives. If you do catch one out, determine whether your team can group for their turret and push 3vs2. If you don’t think you are strong enough, you can just deny their jungle and take their altar.
Always save your

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Another key skill to learn when playing ![]() ![]() ![]() |
Another key skill to learn is when to offensively use your ultimate ![]() |
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Late Game
If it ever gets to late game, you can no longer effectively burst down someone by yourself. There are only team fights during late game. Typically they should be fought under your tower, catching the enemy team at Vilemaw, or catching one person of the enemy team out of position. Stay grouped as often as possible. Knowing when to use




Playing Defensively
You might get outplayed, but don't be discouraged! Stall it out where team fights will be the deciding factors of the game. If one of your teammates gets caught out or is about to get caught,

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