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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction


Warwick as a Champion is very good after the last changes of


+ easy to play
+ ~54% global winrate + high sustain - good for jungling + high onhit-damage and good cc with your ulti + good at chasing low hp enemies with ![]() + Team Attackspeed Enhancement with ![]() + low price(450 IP) + strong in teamfights and strong mid- and lategame ganks + good in 1v1-Fights + good at focussing single enemies in teamfights |
- not good against many enemies
- weak in early game, vulnerable for invades and counterjungling - low mana - abilities need much mana - dependent on sated devourer or early Wit's End - ugly ingame model ;) |
Your Runes consist of Attackdamage and Attackspeed for increased Combatstats, more onhit-effect-triggering and better jungle sustain. You take some armor Seals and magic resist Glyphs to give you some resists and to better your jungle sustain.
Precision
Press the Attack
Lethal Tempo
Fleet Footwork
Dark Harvest
Runes






You generally take the AD-Masteries on Warwick that give you Attack SPeed(
Fury
), and Attack Damage(
Brute Force
,
Martial Mastery
and
Warlord
). Additionally take 2 of 4 Points in Cooldown Reduction(
Sorcery) and the Masteries Devastating Strike and
Havoc
for mre damage. To make more damage when Blod Scent activated itself, take
Executioner
.
For Jungle Sustain take
Butcher
,
Tough Skin
and
Bladed Armor
. Don't take
Feast, because you will see that you don't kill many monsters and so it's not worth it.
To get more HP and sustain, get
Recovery
,
Veteran Scars
and
Juggernaut
.







For Jungle Sustain take




To get more HP and sustain, get



In this Chapter i will explain why
Warwick needs these items:

This item is what makes Warwick so strong at the moment, because of its double onhit-effects: It let's you deal more damage from your passive and increases the damage of ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
This item increases your Combat stats extremely, but due to your onhit-build it is weak until its completed, but has a good powerspike then. The active is giving you more Sticking Power, means you stick better at your enemy, because you are stealing him movement speed for a short duration of time. |
This item is useful against heavy AP teams and heavy CC teams. |
![]() ![]() |
![]() |
![]() ![]() You usually don't build it as Core item, because you favor ![]() |
![]() |
![]() |
Warwick's Passive Ability





Warwick's active Abilities
1.


- steals life from an enemy Champion or monster, dealing the higher value of a flat or life percentual value as damage, but is scaling with AP
- usage after ult, for better clear, in fights and to heal yourself
2.


increases your attack speed and the attack speed of your teammates around you for half of that amount. This spell is very effective because you can get more Basic Attacks off and trigger more onhit-effects.
Good at:
Good at:
Towers:
attacking towers (alone and with team members)Jungle:
attacking jungle monsters(because of the low mana price)Baron/Dragon:
attackingBaron Nashor or the
Dragon with your teammates to kill him faster(Hint:
Teamfights:
In a teamfight youre team gets more attack speed which is very usefull for the ADC as well as for other AD Champs(like Assassins and Bruisers)
3.


senses an enemy in a large range with less than 50% hp and makes
Warwick move much faster, but you should mention these point:

- sometimes, if you go to a lane you want to support, it is better if you first activate this spell, when you are really chasing an enemy, doing that before just tells the enemy that you are going to gank and the surprise effect is gone
- when an enemy falls below 50% of Health when they do baron or drake it reveals them so that it is almost impossible for the enemy to do a sneaky Baron
4.


jumps a little distance onto an enemy, surpresses him and deals much damage while your lifesteal is increased, triggering 5 onhit-effets(this amount isn't doubled if you have a sated Devourer. You should keep in mind:
Focus:
focus the carries(mostly the ADC) and not the tanksTeamplay:
more effective when you have teammates that support you in killing the enemy, because as Bruiser Warwick you don't deal that much damage but it is usefull because of the hard CC of [[Infinite Duress]
Firts we need keep our Health constant while jungling by leveling up
Hungering Strike and
Hunters Call(but
Hungering Strike is more important - more about jungling see chapter below). You should level up
Blood Scent at level 3 - you can't chase enemies very good before leveling that. Level up your ulti as soon as possible, that means at the levels 6, 11 and 16. Level up
Blood Scent at the end.





But how do i jungle now?
Yes that's a good Question. When you mention the following points, you will be a great Jungler:
- start doing
Gromp or with the Krugs(
Ancient Krug &
Krug) - continue doing your first Buff and continue either with your next jungle camp or with the
Rift Scuttler in front of dragon or baron pitt
- Use
Hunters Call every time you jungle, because it has low mana costs
- Important:
Warwick Try to make use of your Red Buff for early ganks, otherwise just farm and try to get you sated Devourer
- When being level 6 your ganks get much easier with your ult - the best is if you ping your ally to go in - if you are ulting you can also smite your target to deal even more damage
- When ganking botlane, try to focus the ADC
- If you are stacking your Devourer keep in mind that a dragon gives you +5 stacks and a
Rift Scuttler + 2 - keep that in mind and get as many dragons as possible
- You can buy a
Vision Ward to ward dragon pitt to deny the enemy team vision while you are doing drake
Warwick is a
Jungler who is better at assisting in late game - you should not all in alone!!! wait for a good situation to suppress an enemy with
Infinite Duress when he is on low Health to make it a safe kill or in teamfights supress one of their Carries.
When
Blood Scent makes you move faster you can also use this additional Speed to run away from enemies! Your Ganks are only very useful with level 6 or higher, because of your ulti - so jungle very fast at the beginning.
Only gank when the lane is pushed enough - otherwise it could result in you supressing the enemy in his turretrange, you died and the gank has failed.
Also you could try to supress an enemy when he is being attacked by your turret - he will get damage from you and from the turret resulting in a kill or he being low hp. This is more efficient in early game when the enemy has not that much Health Points.


When

Only gank when the lane is pushed enough - otherwise it could result in you supressing the enemy in his turretrange, you died and the gank has failed.
Also you could try to supress an enemy when he is being attacked by your turret - he will get damage from you and from the turret resulting in a kill or he being low hp. This is more efficient in early game when the enemy has not that much Health Points.
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