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Pantheon Build Guide by 0O0OO0O0

ADC Why play an adc when you can play the all mighty Pantheon?

ADC Why play an adc when you can play the all mighty Pantheon?

Updated on December 9, 2022
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League of Legends Build Guide Author 0O0OO0O0 Build Guide By 0O0OO0O0 11 0 8,452 Views 1 Comments
11 0 8,452 Views 1 Comments League of Legends Build Guide Author 0O0OO0O0 Pantheon Build Guide By 0O0OO0O0 Updated on December 9, 2022
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Runes: Normal

1 2
Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace

Domination
Sudden Impact
Ultimate Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Why play an adc when you can play the all mighty Pantheon?

By 0O0OO0O0
Why pantheon adc?
Are you not tired of playing jinx, kai'sa or other adc's which get oneshot or can't deliver damage during the earlier stages of the game? Then pantheon is the right champion for you.

While his kit might look simple you actually have some of the best all-round kits for the botlane. You have a short cooldown wave-clearing Q which also works as a poke tool with slightly larger cooldown. You have a gap closing W, which while empowered also works as a burst tool.
To add on, pantheon has the best deffensive ability in the game in his E, since he can block all damage as long as he's facing the source. Finally, an ultimate which allows him to roam early, tower dive half to low hp ennemies and in later stages dive the unaccesible backline for a quick oneshot.

As a sidenote I believe this build should work with a good support up to diamond.
Why do I think Pantheon works as an Adc
To put it simply pantheon is not an adc, he is a mid/top/support/jungler, that's why it works, adcs are bad this season, that's why you are playing this in the botlane, however as you see the build is a bit unconventional, he is building items an adc builds while not getting the attack speed to deliver the damage to tanks or bruisers. The thing is that when you play him you will understand that you can burst anything in the game as long as you have empowered W. Which is basically 3 empowered very fast autos and a stun. This makes it specially deadly if you build on hit items like Bork and kraken's.
About item choices and when to buy
Blade of the ruined king: This is the core of the build, you should always buy this first.

Manamune/Essence reaver: If you are having trouble in lane or you can't keep up with the mana consumption you go for manamune. Essence reaver should also do the job since it helps with mana and allows for bigger burst since you can proc it twice in your combo.

Infinity edge/Navori: You buy IE for more damage against squishy targets and only after you bought collector or essence reaver. With navori buff tjey are now an even more viable than IE but there is still some testing to be done.

The Collector/Lord dominick's regards: You buy this depending on the general comp of the enemy, If there are no tanks buy collector. if there are two or three tanks/bruisers consider buying dominic's. That being said I usually buy both.

Boots: Never buy lucidity, since they won't be of any help in the earlier stages of the game given the already short enough cooldown of Q and the fact that anything you jump on will already be dead so no need for cd. You should always go for mercs or tabis.

Finally we have the flexible slot. The last item you get is for adaptability to the enemy comp. If you are stomping buy more damage or a GA. If you need better target accesibility a Yomuu's. Against 4/5 Ad? buy Death's dance. 4/5 ap? buy wit's end or malmortius. You can also buy collector + lord dom's.
Can you go mythicless?
Yes! Apparently I haven't been missing much building a mythic item, that's why my main build features only 5 items, since the 6th slot is pretty much for anything.
Why is this build lacking defense?
This build lacks defensive items because, if played well, this build allows for high damage (almost one combos), and fleeing with your E which cancels all incoming damage.
How to lane as adc panth
The fist rule is to not overextend and use tap Q to farm since the cooldown early is about 5 seconds. If enemies dare to zone you early on just kill them, they are not able to outdamage you since you have one of the best lvl 1-3 possible.

If you don't get kill before lvl 6 it will be harder but you honestly kind of deserve it since you should have abused more.

Before min 14 you should be aiming to take as much platings as you can without destroying turret. If you destroy turret you are giving enemies a chance to farm from a safer spot and you can overextend and get caught. If you get caught, enemies have no stuns and you have ult up use it to escape.
What should you buy after the first back
It will honestly depend on what you have achieved so far in lane.

-If you managed to get almost all cs and 2 kills you should be able to buy pickaxe and tier 1 boots.
-If you don't have enough gold for the former get boots + vamp sceepter or just a pickaxe.
-If no kills and you were pushed out of lane just try to salvage anything.
How to approach a fight
Generally I like starting any fight with at least 3 charges of passive, If you are below 3 you can either auto anything (this goes from wards to jungle plants and minions) or start taping Q onto the air (try not doing this in early game too much since you will lose a lot of mana). Then at 4 charges you can start the combo with Q empowered W auto auto empowered E. Or if at 5 charges you can either do empowered W auto auto empowered Q (if you think you can kill the target with that combo) or empowered W Q auto empowered E.

Empowered E is a great gap closer since you will move faster towards the objective at the end of it's duration. Therefore, you can also Start with Empowered E for a quick catchup then W Q and finish off the target.

A small tip would also be that if you want to take advantage of your Q's execute propertie below 20% hp don't hesitate into throwing in one more auto instead of using Q right away.

Another fight starter can be done while having 4 charges of passive and walking up with E if you think the enemies are going to waste important cooldowns on you, then W onto someone, auto him 3 times and you will have empowered Q to finish off a taget if he is not dead yet, then get peeled and leave, use E or try to jump onto someone else.

Another way to fight is to flash/galeforce, w (empowered) onto someone, which should be unreactable, and 3 autos + Q. Then leave with E.

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