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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Intro

I am TheTittyToucher, I have played well over 1500 games and countless games with






Get 5 ferocity, Press Q, Ult, wait for 5 ferocity, your initial hit will be an empowered Q, followed by an empowered Q followed by unempowered Q. This burst is enough to instakill most champions assuming you have at least half decent AD also assuming you put a few points in your "Q". In order to get first blood as

Step 1: Get 5 ferocity from using Rengar's abilities.
Step 2: Activate

Step 3: As you enter stealth from

Step 4: Chase your target but wait until you have gained 4 more ferocity.
Step 5: Jump on your target, and activate "Q" twice which in a short period of time equals 3 "Q"s.
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Pros:


+ Incredibly high burst damage.
+ Best tower crusher due to his double "Q" with ferocity.
+ Capable from leaping from bushes making it easy to juke.
+ Bonetooth Necklace exclusive to

+ High sustain due to his "W" Battle Roar.
+ Capable of ones-shotting until late game.
+ Can get a snazzy head of Kha'Zix.
Cons:


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- CD isn't a priority in this build.
- Easily killed by ranged tops.
- Hard to carry if ult CD is too long and if you get focused.
- Bonetooth necklace is a real b*** to stack if behind.
- No huge CC, only a single target with max ferocity.
Runes









This guide will be telling you to primarily max your "Q" in this build as well as other possibilities in laning phase.
Maxing "Q": In a snowballing lane where you are dominating and are clearly ahead or you wish to be dealing large quantities of damage "Q" is your go to ability.
Maxing "W": In an even lane maxing "W" is a wise choice due to the temporary tankyness it grants you as well as when all five stacks of ferocity are gained it will heal once consumed.
Maxing "E": In a lane in which you are facing one of your counters max "E" first so that you are capable of harassing and capable of getting creeps but not being completely zoned out of your lane.


RANGE: 600 (750 with 9 stacks on Bonetooth Necklace)
While in brush or in stealth,



COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6
ACTIVE: Rengar's next basic attack deals bonus physical damage and grants him increased attack speed for 4 seconds.
TOTAL PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 100% AD)
ATTACK SPEED: 30 / 35 / 40 / 45 / 50%


COST: 5 FEROCITY
ACTIVE: Savagery deals additional damage equal to 100% of Rengar's attack damage, and he gains increased attack speed equal to double the normal bonus. Basic and Empowered Savagery's attack speed bonuses can overlap and stack with each other.
TOTAL PHYSICAL DAMAGE: 30 / 60 / 90 / 120 / 150 (+ 200% AD)
ATTACK SPEED: 60 / 70 / 80 / 90 / 100%
STACKED ATTACK SPEED BONUS: 90 / 105 / 120 / 135 / 150%


RANGE: 500
COOLDOWN: 15 / 14 / 13 / 12 / 11
ACTIVE:


MAGIC DAMAGE: 50 / 80 / 110 / 140 / 170 (+ 80% AP)
ARMOR & MAGIC RESISTANCE: 15 / 22 / 29 / 36 / 43


COST: 5 FEROCITY
ACTIVE: Battle Roar also heals



RANGE: 575
COOLDOWN: 12 / 11 / 10 / 9 / 8
ACTIVE:

PHYSICAL DAMAGE: 60 / 105 / 150 / 195 / 240 (+ 70% bonus AD)
SLOW: 50 / 55 / 60 / 65 / 70%


COST: 5 FEROCITY
ACTIVE: Bola Strike initially roots his target for 1 second. The slow is then applied in full after the 1 second, and decays over the remaining 1.5 seconds.


COOLDOWN: 140 / 105 / 70
ACTIVE:


If

MOVEMENT SPEED: 20 / 25 / 30%
VISION RADIUS: 2000 / 3000 / 4000
Early Game: Try and get as many ferocity stacks with
Bola Strike before hitting level 2 and push the lane to try and get the level 2 before your lane opponent. If you are leashing a buff just toss your
Bola Strike at it and you are one fifth on your way to first blood. Once you crack level 2-3 make sure you have 4 ferocity stacks and be ready to activate your elixir. Use your passive to jump on your opponent using
Battle Roar mid-air into
Savagery into an Empowered Savagery followed by as much double "A"s as you can. **Beware do not push lane too far, you rely on your bushes!**.
Level Six: Once you have reached this point in lane the Cat Gods have summon you onto their playing grounds! You will want to repeat the steps from early game where you make sure you have 4 ferocity stacks and by using your passive to jump on your opponent using
Battle Roar mid-air into
Savagery into an Empowered Savagery then double "Q" your opponent. By this point they should be near half health, after your sneaky bush attack you will wanna play like you are returning to your bush but as you touch your bush you immediately activate
Thrill of the Hunt, and at this point you wait for five ferocity and immediately double "Q" making for the easiest lane. ** Watch out for this because your ult is on a long cooldown and you will want to wait for this to usually kill your opponent!**
Team Fights: Once you sniff a team fight about to occur you will activate
Thrill of the Hunt and if you read earlier in this build if you are ready to triple "Q" this is the time for you are going in straight for the carry. Once targeted and deleted you will immediately focus next priority if you are too low you should
Flash out or die using
Guardian Angel and continue fighting like the man you are!




Level Six: Once you have reached this point in lane the Cat Gods have summon you onto their playing grounds! You will want to repeat the steps from early game where you make sure you have 4 ferocity stacks and by using your passive to jump on your opponent using



Team Fights: Once you sniff a team fight about to occur you will activate




Who counters you!
Bad Against: Against these matchups you'll want to max "E" first as well as start doran's shield, cloth armor and pots or boots and pots to be able to sustain through the lane. If you are confident enough in your playstyle as

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Who you counter!
Good Against: In this matchup you will be dominating most of the game so you'll want to consider maxing "Q" or "W" as well as starting red elixir, doran's blade or longsword and pots. In these matchups you will more than likely be able to get a first blood if you use the elixir method through levels 1-3.
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I do not recommend any other summoner spells other than the following due to trial and error and the major inconstancy with each of the others.
:Pretty much the best spell in the game and gives
Rengar a quick mobility option when you aren't near a bush and don't want to/can't ult. This spell is good on every champion and should be taken every game on
Rengar.
: I do not personally take this in most matchups unless there is major cc that stops Rengar's ult, it is also a fairly viable choice due to the fact that with a combination of
Mobility Boots you turn into an F1 racer while your ult is activated.
: In solo top you'll usually have a very hard time securing any early kills without ignite. this is just a solid safe summoner spell pick that's also generally a must in top lane as most of your lane opponents will also have great in fight sustain.
: This spell has loads of potential on
Rengar but it's hard to incorporate because it requires wards and good coordination. Due to the fact that
Rengar is probably one of the best split-pushers this game has seen using teleport can benefit the team if he is to ult near an open turret or inhibitor and single carry his whole team.









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