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Miss Fortune Build Guide by Moderne

Support [WIP Preseason] Make it Rain! - AP Miss Fortune Support

By Moderne | Updated on November 25, 2020
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Runes: Arcane Comet (Recommended)

Arcane Comet
Manaflow Band

Cheap Shot
Ultimate Hunter

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


LeagueSpy Logo
ADC Role
Ranked #8 in
ADC Role
Win 53%
Get More Stats

Ability Order E>W>Q (Recommended)

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Miss Fortune Support? Why does this work? For the following:

| Cooldown: 7 / 6 / 5 / 4 / 3 | Cost: 43 / 46 / 49 / 52 / 55 | Range: 650 | Area of Effect: 500 |
Active: Miss Fortune fires a bouncing shot through an enemy, dealing physical damage to each. Both apply on-hit effects.
Physical Damage: 20 / 40 / 60 / 80 / 100 (+100% total) (+35%)

| Cooldown: 18 / 16 / 14 / 12 / 10 | Cost: 80 | Range: 1000 | Area of Effect: 200 |
Active: Miss Fortune rains down bullets at a location, dealing magic damage over 2 seconds and slowing enemies hit.
Total Magic Damage: 80 / 115 / 150 / 185 / 220 (+80%)
Slow: 40 / 45 / 50 / 55 / 60%

| Cooldown: 120 / 110 / 100 | Cost: 100 | Range: 1400 |
Active: Miss Fortune channels a barrage of bullets for 3 seconds, dealing (+75% total) (+20%) physical damage per wave.
Number of Waves: 12 / 14 / 16

Basically, Miss Fortune has AP scalings on all of her offensive abilities, including her very powerful ultimate.
Her Make it Rain on the other hand has a very impressive scaling alongside applying a slow for every tick of damage, perfect for Liandry's Anguish. Its damage and area of effect is comparable to Lux's Lucent Singularity, except with an even higher scaling.
Overview: Pros/Cons Back to Top
+ Spammable AOE DOT ability in Make it Rain
+ Strong Synergy with Liandry's Anguish
+ Powerful Ult in the form of Bullet Time
+ Strut provides massive additional mobility as it does not deactivate when you damage your enemy

The major advantage to MF Support is her safety. She's able to dish out consistent and large amounts of damage safely from a distance which is hard to dodge and can chunk teams prior to teamfights. Thanks to Make it Rain's range and Strut, enemies can usually never reach MF to kill her.
- Squishy
- No dashes
- No Hard CC
- Mana Hungry early
- Mostly irrelevant passive and Q

Support MF really only takes advantage of half of her kit making the rest of it not as useful. She also has no hard CC, meaning, in lane, she can do lots of damage, but is unlikely to kill the enemy before they recall. She also doesn't really bring any uniquely "support" skills to the table, being an otherwise straightforward character.
Overview: Summoners Back to Top
Flash: Nearly all champions need Flash as it is the most flexible summoner spell in the game. Miss Fortune especially needs this since she has no dashes of any sort, making it very important.
Exhaust: A safer pick that scales well into the game. Ideal against burst or a particularly fed opponent, alongside having a slow to help setup kills.
Ignite: A summoner spell best used for lanes you believe you are going to win as it allows you to finish off opponents after an all-in.
Barrier: The Greedy pick; usually worse than Exhaust in most situations but can be helpful if you need to live. In general, however, you don't want to be in situations where you need to use Barrier regardless.
RUNES Back to Top


We take the Sorcery tree because it gives the best options for MF to poke the enemy as much as possible during the laning phase.
Arcane Comet is a great rune for additional damage as hitting the enemy with Make it Rain will usually guarantee comet to hit (thanks to the slow), and decrease Arcane Comet's cooldown due to how its CD is refunded. Usually this means that whenver Make it Rain comes off of cooldown, Comet will be ready and is simply extra consistent damage. Overall, a good rune that compounds MF's potent poking capabilities and long range. The other options, such as Summon Aery, do substantially less damage in comparison.
Make it Rain costs a lot of mana, especially early, meaning you will oftentimes run out of mana in lane. Thanks to Manaflow Band, you will gain permanent mana alongside mana regen, greatly helping your mana problems. Considering the fact you are trying to poke the enemy almost constantly, Manaflow Band is pretty much necessary to prevent you from running oom.
Absolute Focus is the best choice simply because you should pretty much never be below 70% health. It is basically free AP for your Make it Rain and Bullet Time. Transcendence isn't a bad choice in order to reach 40% CDR and Celerity is ok considering your already high additional MS.
Usually I take Gathering Storm over Scorch anyday since, in almost every game, the amount of damage Gathering Storm will be providing is vastly superior. That being said, Scorch is much better early during the laning phase as we attempt to make the enemy laners' lives as difficult as possible so, for a poke-focused Miss Fortune build, Scorch is superior.
Cheap Shot is, in general, the best choice for most situations since it gives extra true damage each time you cast Make it Rain. Combined with Arcane Comet and Scorch, the amount of extra damage you do your targets is quite tilting.
The final choice is somewhat up in the air but Ultimate Hunter is usually the best choice due to how amazing Bullet Time is. Ultimate Hunter allows you to spam it like crazy later on.
Because we don't hit 40% CDR, more CDR is usually a lot better than 9 AP even if it needs to scale. Because we essentially have 2 abilities to spam, it is important they come off of cooldown earlier.
CORE ITEMS Back to Top

Luden's Echo



Void Staff
  • Luden's Tempest is usually a core item on most mages due to the additional damage the passive provides, while also giving 20% CDR, a lot of AP, and a lot of mana. When combined with Scorch, Arcane Comet, and Cheap Shot, the amount of additional damage you will do from each cast of Make it Rain is actually insane.
  • Liandry's Anguish makes your spells burn the enemy for additional magic damage based off their max health, with an increase if they are impaired in some way, like by a slow. Because Make it Rain is an AOE DOT that slows the enemy, Liandrys will always be doing additional damage for an extended amount of time.
  • The choice between Void Staff and Morellonomicon depends on the situation. It is important to remember that it only affects your magic damage, and only Make it Rain does magic damage so it is the only ability that would benefit from additional penetration. Once the enemy reaches 37.5 magic resist, Void Staff becomes superior to Morello. Sadly, 99% of the champs reach this amount of magic resist through growths alone AND Void Staff is much cheaper, so unless you need the grievous wounds for a team with healing, Void Staff is a better buy.
AP MF is fun, though not the most effective. It's difficult to argue bringing her over Lux but you certainly could if you wanted to.

tl;dr: don't die

Thanks to This Guide by jhoijhoi for some code. Otherwise this guide would look ugly as hell.
League of Legends Build Guide Author Moderne
Moderne Miss Fortune Guide
[WIP Preseason] Make it Rain! - AP Miss Fortune Support
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