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Wukong Build Guide by MickeyOneal

Wuju Favors Patience

Wuju Favors Patience

Updated on September 17, 2011
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League of Legends Build Guide Author MickeyOneal Build Guide By MickeyOneal 4,797 Views 3 Comments
4,797 Views 3 Comments League of Legends Build Guide Author MickeyOneal Wukong Build Guide By MickeyOneal Updated on September 17, 2011
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Introduction

Introduction



Hey this is Mickey O'Neil and this is my build guide. I hope it's helpful to you and that you demolish multiple games with it. A warning though, this guide is for a wukong with decent survivability but not a ton so care on ganks. I wrote this guide because I noticed everyone building wukong as Tanky/DPS and personally I find his very useful as gank and initiate DPS as well and have done well with him, I'd love feedback if anyone wants to give it in a constructive way.



is a great champion between his E and his W he can jump in and dodge out on pokes, kills, and ganks.

I would like to thank Jostron and About 20 Bears for having to deal with me building this wukong.
Also as stated below, I'd like to thank JhoiJhoi for the awesome build guide.


Credits to jhoijhoi for the template, which you can find here.
Updates
  • 09/12 - Made guide
  • 09/15 - Updated Item Info And Fixed Small Grammar Errors
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Pros / Cons

Pros / Cons

Pros

+ Strong DPS
+ Good Escapability
+ Knocks Opponents Up
+ Gets More Useful For Every Champion
+ Is Useful For Catching Fleeing Opponents
+ Son-Goku Is The Japanese Translation For "The Monkey King"

s
Cons

- Easily Killed When Stunned
- Gold Hungry Early Game
- Lots of Passive Farm
- Slow Movement Early Game
- Poor Escape Chance Against Ranged
- Low Armor and Low Health
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Masteries

Masteries



21/0/9 is the choice for this build because you want to play as much offense as possible and disappear when things get hairy. You shouldn't need defensive masteries since you wont be sticking around long enough to get below half health usually so they'd be unused and the utility masteries help out a lot with leveling, better teleporting and holding on to red buff longer.
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Runes

Runes


Runes

Precision
Fleet Footwork
Phase Rush

  • : Flat Attack Speed boost to help with early game DPS.
  • : You pick this for the obvious flat attack speed increase. This build is all about DPS and any addition especially early game is massively useful.
  • : For early game magic resist, keeping that AP carry from destroying you when you [decoy] out of an initiated fight
  • : This is chosen to stop their AD carry and any AD pokes from doing anything super useful against you early game.
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Summoner Spells

Summoner Spells


: Teleport is important to cover lanes and jump in to help friendly champs.

: Ghost you use for escaping and chasing just like on any other champion.
.....
: Flash can be switched for teleport if you're confident in your farm and you plan on being more aggressive.
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Ability Explanation

Ability Explanation


  • Stone Skin: Stone Skin is a great passive for team fights because for every champion around him he gains 4/6/8 magic resist and armor which can be the difference between death and escape.
  • Crushing Blow (Q): Crushing Blow is a useful attack to pop after you initiate a fight. Because it deals 30/60/90/120/150 physical damage on contact and then reduces armor by 30%, helps to shred enemies with physical damage.
  • Decoy (W): Decoy is a beautiful skill to have. Wukong stealths for 1.5 seconds and leaves behind an uncontrollable clone. After 1.5 seconds it will deal 70/115/160/205/250(+60% of ability power) which is useful when you're escaping and can change the tides of a gangk but you should be doing the gangking more often and shouldn't need the damage output till late game.
  • Nimbus Strike (E): My personal favorite and the bread and butter of this guide is Nimbus Strike, this skill will easily close the distance between you and a champion to wreak havoc on them and if you combo it with Crushing blow after you land you can deal out some quick damage and then Decoy out of it to avoid the retaliation from being too bad.
  • Cyclone (R): // Wukong's ultimate is a terrifically useful skill because it lasts up to 4 seconds and deals out 20/110/200 damage plus 1.0 per attack damage and it knocks up opponents once per cast which can easy end a killing spree on a poorly placed champion. The other part is the 5% movement speed buff per every half second of the duration which can help you escape in a clutch situation or continue destroying a running champion.
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Abilities

Ability Sequence Order


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

The ability sequence I use for this guide is meant to max out your closing power and quick damage dealing capabilities. You want nimbus strike to do as much as possible early so that it can add to your damage output. The basic idea is this:
  • Level this whenever possible
  • Level Crushing Blow When you can't level Nimbus Strike
  • Level Decoy when the other skills aren't available
  • Level whenever possible of course
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Items

Items

This is the main item build and is not useful for every game situation. A couple items I always use are Malady and Wit's End for the quick damage addition and the quick magic resist. below I will explain the rest of the build items reasons for being here and a couple items I switch in and out.

  • : this item is great for wukong and awesome against things like dodge and blinding shot. Every 4 attacks you send out 100 extra magic damage and the active gives 30 armor pen and attacks that can't be dodged for 8 seconds.
  • : This is an obvious item for any melee character because of the addition of movement speed and the needed crit. chance on him.
  • : An awesome item off the bat giving you more crit. chance more attack speed plus armor pen and cooldown reduction. The active makes you a chase down machine adding 20% movement speed and more attack speed.
  • : This is useful against AP carries in any game. It eats a negative spell which helps not get stunned and adds health armor and magic resist.
  • : A great quick item if you're taking tons of damage early game. Adding health regen and move speed is awesome because you can dart in and out of poking over and over again. Switched out for Banshee's late game usually.
  • : Another quick defensive item to keep you from getting a lot of early damage but not essential. Can also be switched out for Banshee's.
Feel free to recomend items if you find them useful but please remember this guide is NOT for a tanky/dps wukong so please don't recommend items for that kind of build.


NEW INFORMATION ON ITEM STACK!
When you combined Sword of The Divine, Malady, and Wit's End. Because of the passives on the items overtime if you do a large burst attack on one character you shred their MR and basically every 2 second you do the extra 100 burst damage from sword of the divine, do constant from malady and debuff and deal damage from wit's end making you an even better gorilla warfare champion.
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Farming and Team Work

Farming


The entire farm phase you should be last hitting minion with and poking your enemies with . It's very important to know when to initiate and poke on enemies and when not too since wukong doesn't have much mana and you may have to run off to get blue buff and then lane more. Farming up lots of gold early is important since this build ends up being only a little more than 12,000 gold which is cheap for a full build and should have you melting faces mid game.

Teamfights


This is a delicate thing to go into because the build I've created is for a lot of quick damage on one enemy and then escaping and coming back and doing the same thing over and over again so make sure your team knows who you're going to burst so they get taken down fast and you can out and then come back in.

In a team fight you wanna come in from the side of a team fight so you can pick off someone either squishier or dodge their carries skills and eat their tank. you enter a team fight with then you a single enemy and if you can focus them or pop up the entire team with and then use to not get focused down fast.

Then you can either A.Heal up a little and run back into the fray or B.Run up or down to a lane and backdoor a turret or distract a carry.
Either of which is a useful situation if you play it out correctly.
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Summary

Summary

So in finishing I would just like to thank you first of all for reading all the way through to see the entirety of my guide. The wukong I've built here and played through many times is a glass cannon that can escape easily and counters AP well. This is not a build for everyone but if you love dashing in and out of fights and using gorilla warfare (pardon the pun) to focus down champions one at a time an not have to focus on skills then this build is totally for you. Plus is you like attacking 2.5 times a second roughly it's also a good build for you.

Guide by Mickey Oneal. Help from Jostron, About 20 bears and Sloughleman for helping me with the build and helping me play through tons of matches as him.

Once again I'd like to thank JhoiJhoi for the guide template and awesome guide, credit below.

Credits to jhoijhoi for the template, which you can find here.
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