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Spells:
Teleport
Ignite
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
So what is the focus of this build/guide? Well, it's a very unorthdox and experience heavy method of play. It is crucial that you understand how to use his abilities, how to work well with your teammates, and finally to understand that you will never run in and just kill your opponents. You have to able to bait them into chases, farm well under fire, and play like an durable yet budget friendly assassin.
Pros:
Cheap
Easy to build early on
Great pusher
Cons:
Prone to losing kills when enemies flee
Stealth is hard to master
Risky mid game
Greater Mark of desolation
Greater Quintessence of desolation
Why these runes?
Because Marks and quints of Desolation makes everyone's armor lower and piercing that armor is the most efficient way of dealing more damage.
Seals of Clairity help with Wukong's early mana problems.
Glyph's of focus reduce the time you have to wait to use another ability.All of which wu is dependent on.
What to get:
Havoc
Sunder
Archaic knowledge
Spirit of strength
Why?
Havoc increases your damage by a flat 4 percent. Sunder increases your damage out put by piercing more of your target's armor. Archaiec knowledge benefits all spells and having spirit of strength is like having a regrowth pendant.
This is by far the best spell in Summoner's rift because it allows you to push a tower when you know where all your opponent's are. It allows to defend a tower where your allies died and defend your own.
Enemies keep getting away with one or 2 health points?Have no fear, this spell will make sure they sweat a bit more and increase your chances of getting the kill. At the same time, this is a great way to cripple vlad and fiddles if you both over commit to a fight because their healing will be halved.
Beware, as the game progresses, there is an increased chance that your opponents will stack health to make your ignite less useful.
If it wasn't for the long cooldown,I would love this spell. How great is it to sap your opponent's movement speed,spell damage,and attack damage all in one click of a button? This spell shines at any stage of the game and can be used offensively or defensively if you need to escape.
If flash's cooldown was smaller,it would be a great spell.How great would it be to instantly escape by teleporting behind a wall often? Well unfortunately the cooldown is never shy of 4 minutes,give or take 30 seconds.
Another great spell which is nerfed into uselessness because it's cooldown is never lower than 2 minutes.
Anything else is not worth mentioning.
Core:
(Sorry the code with the B.F sword wasn't working when I wrote this)
Crushing blow: This skill allows wu kong to inflict bonus damage and lower the armor of his target by 30 percent. In addition to this,you can proxy sheen with this to inflict even more damage after the spell is used.
Decoy: This skill is what makes Wukong complex. It's not an end all stealth skill like twitch's ambush or Shaco's teleporting skill. The duration is only 1.5 seconds and you get no movement bonus when using this technique. What it does do is work well with chases because your opponent's can't tell that it's not you until their spell is gone. That being said, using this too early will just make them delay their ability until you come out and using it too late will leave you stunned or slowed.
Nimbus Strike: This move is a great initiator, a great escape mechanism, and a your primary skill for increasing your dps in a full one versus one fight. What it does is allow you to point and click an opponent and dash to them,causing damage. At the same time, up to 2 more enemies within your sphere will be struck as well. If that weren't enough, it increasing your attack speed in a similar fashion to Yi's Highlander.
Note: It's also an excellent farming skill because you can hit multiple minions at once.
Item actives:
Randuin's Omen: An item best saved for team fights and escaping. This item slows all nearby champions for 3 seconds. Use it when entering a fight or running.
Yomuu's ghost blade: Use this in a team fight to increase your ad carry's attack speed, or save it when you are being ganked.
Skill combos and some decoy tips.
Hook, Line, and Stinker
Nimbus strike --> Crushing blow -->Auto attack --> Decoy
This combo is Wukong's signature combo because he dashs in, uses crushing blow and auto fast attacks to fake overcommitment, then runs away with decoy. This combo is all too funny because by the time they realize you used decoy, you're already long gone.
P.s: try to execute this combo near bushes so you can avoid being being seen in the open.
Hook them with nimbus, pull your line with crushing blow, and be a stinker with decoy. :3
Decoy:
Overcommited to a fight: Are you facing a dps Vayne and can't escape? Is the fight going to be decided by the next auto attack? Well then once your decoy renews, use it and use the stealth duration to land a free blow.
Over extended Farming: When you are overextended,but you need to farm some minions; use decoy when you see your opponents dash out. For instance,time this correctly when you see cait loading her putilizer or when tryd uses his spinning dash.
:3
Credit goes to Searz for the image codes.
http://www.mobafire.com/league-of-legends/forum/build-and-guide-discussion/searzs-informative-and-awesome-looking-guide-template-4336
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