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Spells:
Exhaust
Ghost
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction

First of all i wish to explain some stuff about me and those build:
I'm european, so maybe my academic english cannot sound perfect or well written, and I apologize for that, if you find some language mistakes, just tell me and I'll make all the needed changes :).
This is a damaging build based on cooldown reductions, it grants a good damage output with your abilities and, most of all, the chance to use them very often.
This build has been created specifically for 3v3 and 5v5 fights, but can easily (with some changes) converted for Dominion matches.
This is my first build, so do not be too bad with me! XD. Every constructive criticism will be very well accepted!.
You may take a little time to master this gaming style with the monkey king, but I ensure you it is totally worth the time spent ;).
I also do not like abbreviating a lot, so I'm sorry but you'll have to read words as they really are XP.
Try before rating!!
-Good early game ganker
-Nice survivability thanks to

-Great damage output thanks to


-Very strong in late game
-Very low cooldowns
-Economic build (Good damage output begins since a few items are bought)
-Good crowd control effects
-Excellent versus turrets
Cons
-A little squishy in early game (If you not play carefully)
-Suffers a little from vision wards
-Not so resistant from spell damage (If you do not manage to avoid it)
-You get usually targeted in teamfights
-Susceptible to crowd control effects







Nevertheless critical is actually useful, really useful, but i prefer stacking it step by step as an extra stat from items and maxing it at late game thanks to

And for last, and not less important, my build works well too, so i want to share my way to play this awesome char ;)


Greater mark of desolation: Wukong deals only ad damage (

greater seal of vitality: Hp seals allow you to be less squishy and to farm better creeps in the jungle. I use scaling seals because I think they provide a better hp increase than flat ones. I also choose to go hp because you cannot know enemy team's composition before time.
Why not magic resistance seals? Well just because they provide a little resistance which easily got lost during the game and because, as we will see, you should fear more melee champs than magic ones, mostly because thanks to your



More specifically in offensive masteries i pick only essential buffs like the armor penetration one and cooldown reduction, which helps damage outputting and ability rotations.
Summoner's Wrath mastery works also really well with your summoner spells. The last point in
In defensive I've chosen to increase again my initial (and not only) health by taking the flat Veteran Scars buff and the scaling one of Durability, while going on with cooldown reduction thanks to Enlightenment and useful tools to increase resistances and specific masteries for farming creeps (tough skin and bladed armor).
If you want to play dominion you could remove offensive Sorcery talent and go on till the last one in defensive, because you level really faster in this mode so you do not really need an "early" cooldown reduction buff but can simply go on with your scaling one (which becomes effective like the utility one, 6%, at level 13). You may also not take creep farming masteries and go for something else, but for 3 points (that may be placed in +6 magic resistance) i like keeping them on anti-minion masteries, so i can push a little better while I’m assigned bot or if I’m alone trying to conquer a defended turret (using my minions by beating theirs).



I do not pick up



First, let's talk about benefits
Some stats
In this phase, just respect the purchase order at the top of the build until you have your




Thanks to runes,






Different game styles
Your gamestyle will depend a little from how is going your item purchase, more specifically
The 5.4K phase
The "5.4K phase" is the one while you'll only be using your attack damage by skills to hit your enemies, and it is so called because you will fill your inventory with exactly 5412 gold (initial doran's blade is not counted) to have those six items:






Thanks to

How? well, in this phase you will mainly holding the line by landing some powerful hit-and-run attacks thanks to the simple combo





When you are a little feeded or feel able to sustain the fight (as soon as you have your cd red boots and stick) you can play a little more aggressive by opening in the same way, with a














The Upgrade phase
The upgrade phase has this name simply because you will start upgrading every single item in your inventory to get a further empowerment. First of all you will finish




In this phase, you'll be simply become more and more aggressive, by increasing your critical and attack damage with all your items, and adding a little armor from









At last, you must use your



In fact you may often need in teamfights to






You can also upgrade them both alternatively if you do not need one of those two features so early.






- Usually people react instinctively to your



-Strong critical-attack damage champs base their strength on basic attacks, deny them to hit you by using



-Remember that you can use the environment at your advantage. Dashing on an enemy and then using

-



-If an enemy tries to escape with




-Keep an eye on your mana!

-While an enemy is chasing you, you can go into a bush and wait for him to arrive keeping your champ facing the direction you took. Just

-Against strong but squishy champions you can use your



-

-Remember that

-In Twisted treeline, thanks to sight granted by your minions, you can harass an enemy champ who is pushing on the top by passing through the dragon's wall with your

-Activating



-While playing with powerful allies, if you get focused and use your


-Remember that

WHY NOT ITEMS!
-





-


As I'll explain further, those two items can be used for an alternative itemization that changes things a little but is also quite good.
-

-







-



In this tiny session I'll publish an alternative (and still effective) itemization which alters a little the damage output but does not change at all gamestyle. All what I said about wukong works also with this build (as it is quite similar) and actually I'm not completely sure about which itemization is better. I'm a little oriented on a critical upgrade because it could make effective your auto attacks also versus armored champs, especially after your


Well, the first phase is the same, you have to take all the items explained in the section above till you have completed the 5.4K phase.
After that, your upgrades should bring you to those items:






Just be careful that with those items you'll need to play a little more carefully, as you are squishy versus other attack damage champs (because you lack armor).
I'm NOT going to tell you how to farm creeps in the jungle, how to place wards and how to play in line with other champs. First because I think those stuff is that kind of tricks that a smart player should (possibly early :P) learn by him/herself. Second because my purpose with this build is to explain a combination of items and tips which can be really effective on

Thanks for the patience and all, my in-game nick is Kuhrel (just the same as the MobaFire one) so if you want to play a match together or send me a message I'm here to listen ;).
Good smashing and stealthing with your ape!.
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