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Recommended Items
Spells:
Smite
Exhaust
Items
Ability Order

Determination (PASSIVE)
Xin Zhao Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Udyr
Watch out for the bear man. Ridiculous mobility and strong dueling power. You'll go even with him during the late-game stage. I recommend counter-ganking him in the lane rather than counter-jungling.
Synergies
Introduction
This is my first guide, and any feedback is welcomed and greatly appreciated.
So now I present to you, my
Personally, I enjoy taking W first on
Some people like maxing
Three hits of
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A must-have for all junglers. Also a must so you can obtain your |
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On the Blue side
I always start with the
On the Red side
Starting with the
After 1 clear of the jungle
By now,
Throughout the game
Aim to complete your Sated Devourer, which makes on-hit effects apply twice. Magic damage from the Devourer, % health damage of the
Securing the
First of all, many people struggle between
Unique passive (Last Whisper): Physical damage ignores 35% of the target's armor
Unique passive 1 (The Black Cleaver): Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times for a total of 30%
Unique passive 2 (The Black Cleaver): Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead.
Looking at the base stats of both items, we see that
6 stacks of
Let us assume that
700g --> 400 health and 20% cooldown reduction, along with the movement speed buff from the
Second,
Unique PASSIVE --> When hit by basic attacks, the attacker's attack speed is reduced by 15% for 1 second.
Unique ACTIVE --> Slows the movement speed of nearby enemy units by 35% for 2 + (0.5% armor) + (0.5% magic resistance) seconds. (60s cooldown).
Unique PASSIVE --> Reduces the attack speed of nearby enemies by 15%.
First, let us compare the armor difference.
Next, the other stats:
Passives:
Analyzing this data,
Building either of these two items is situational though, and completely up to the course of your own game. For example, the bonus health from the
Third,
Unique PASSIVE 1: Basic attacks deal 42 bonus magic damage on-hit.
Unique PASSIVE 2: Basic attacks steal 5 magic resistance of the target for 5 seconds (stacks 5 times --> grand total of 25 magic resist stolen, 55 effective magic resist from
Why
Sated Devourer makes on-hit effects apply twice. This means that each time you hit your target,
Why is
Getting a
I don't actually recommend this item, unless you're absolutely crushing your enemy. If that's the case, feel free to buy this item.
Fourth,
Unique: +20% lifesteal (this means that multiple Bloodthirsters will not give you 100% lifesteal: 5 Bloodthirsters still give 20% lifesteal. AD still stacks so 5 Bloodthirsters = 400 AD)
Unique: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.
Unique PASSIVE: Basic attacks deal 20% to 60% of your attack damage to units around your target.
Unique ACTIVE: Deals 60% to 100% of your attack damage to units around you.
Why are these items Situational?
Lets start with the
Next,
+80 AD? +20% lifesteal? Free shield? What's not to love right? However this item does have downsides. Much like any 'luxury' offensive item (
That being said,
*If you're taking
















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