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Yasuo 8.2 Mid/Top Total Dominaton Guide
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Threats & Synergies
Safe wall for his R - keep in mind the wall only stops the R but doesnt delete it. The shark will break out in front of the wall.
Dodge her 3rd Q with E on a nearby minion or on her if timing done right.
Skill matchup like Riven. Use your mobility and wall to outscale his trade-potential.
Once you hit 6 before her go all-in. Bait out her W (Stealth-Field) before the engage so she won´t get away. Use exhaust once you engaged to drop her movementspeed and counter a possible flash. Furthermore she wont deal much dmg anymore.
Dodge her maincombo and then you will burst her down. Care for her R mobility due it will give her the option to jump around the windwall.
this is my updated Guide for Yasuo on Top and Midlane. If you got any questions after the guide just leave a feedback or comment and i will answer ASAP.
He is a lot of fun to play. It´s easy to learn the first steps but he will shine the most after you mastered him. If played right he is one of the strongest champs in League of Legends. His 1v1-1v3 Fight-potential is nearly unique and with a good tanky jungler you can dominate any lane.
He´s the perfect pick for Players who want a new challenge of a champ to master and for those who only search for a funny champ for Normal/rankedmode.
- Strong Carry-Potential
- Hard Snowballing
- First Item grants strong Powerspike
- Windwall can turn every Teamfight and blocks the strongest ranged spells that could kill your mates or set off a hard CC (Like a Veigar or Braum R)
- Often banned in Rankeds or Draft-Pick Games
- Hard if behind
- Hard to master
- Strong relying on the Teams Knockups and follow up because of the small time-window of using the R
- Hated by the community - so if you die the team gets even more toxic in lower Elos (not a real Con but some ppl dont like this i guess :D )
Before going base after taking the first turret, create a Slow-Pushing wave. That means killing the whole wave BUT keep 2 mage-minions alive.
DON´T USE R MINDLESS.
It is your main-entrance ability and your best 1v1íng potential. If you use it withou having vision on the Area around and without the knowledge where the enemies team is right now you can pull yourself in a unwinnable situation if you don´t have R up once you´re in.