Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
This is my guide to Yasuo jungle, when I play ranked games and I call jungle a lot of people tell me Yasuo can't jungle or that it's bad. Funny to mention that they dont say that after the game anymore.
Note that Yasuo jungle is rather difficult at the early levels and that his clear time is not so fast early. He can jungle in any team comp, but to maximaze his ganking potential I reccomend that at least 1 lane has a champion with a knockup ability. I personally like to pick Yasuo when my toplane and support both have a knockup and at least one of them is tanky.
*More champions than you might think can allow you to ult, for example Draven's E (knockback) makes targets Airbrone for a split second, this will also allow you to ult if you have the reflexes! ;)
Anyways hope you enjoy my guide and feel free to leave comments/questions.
I will update this guide from time to time.
Yours sincerely,
The Ronin of the Black Clan
Attackspeed & Lifesteal allows you to have the most sustain in jungle.
I prefer this over flat AD because it gives you a higher damage output lategame and sustains you more at the early stages of your jungle.
Flat armor, this is a must because you will need this to survive the early jungle. Unless you want to play a tanky role and go with 9/21 masteries, but then you should not follow my guide.
MR/LVL, these are better than flat MR after lvl 9, and you will hardly take any magic damage early.
I prefer this over flat AD because it gives you a higher damage output lategame and sustains you more at the early stages of your jungle.
Flat armor, this is a must because you will need this to survive the early jungle. Unless you want to play a tanky role and go with 9/21 masteries, but then you should not follow my guide.
MR/LVL, these are better than flat MR after lvl 9, and you will hardly take any magic damage early.
Pros
Cons
-
Mobile.
100% Crit chance.
Insane damage lategame.
A lot of chasing potential thanks to your kit, the mallet and the BotRK active.
You synergize with a lot of champions if you have the reflexes to react with you ult.
You can block ult's/hard CC when you time you shield correctly.
HE IS A BLOODY SAMURAI!
Cons
-
Squishy at the early levels.
He requires a lot of skill to be played to his max potential.
You must be logged in to comment. Please login or register.