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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
This is my first guide, I hope you enjoy it. Make sure to provide constructive feedback on how I can improve.


PASSIVE
Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

FIRST AND SECOND CAST
Yasuo thrusts forward with his sword, dealing 20/40/60/80/100 (+100% AD) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds.THIRD CAST
The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne.
If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.
Steel tempest can critical strike and apply on hit effects for the first 475 range. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.

PASSIVE
Dashing replenishes Yasuo's Flow faster.ACTIVE
Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.

Casting Last Breath will reset the chain on Steel Tempest.
You should begin by maxing





[/runes]
5 marks of attack speed synergizes very well with yasuo's kit. This effectively gives him CDR and attack speed with only 5 marks. I chose 4 armor pen marks because it allows you to deliver more successful poke in the laning phase by negating the enemies armor seals.
9 flat armor seals provide needed early sustain in the laning phase. It allows yasuo to sustain poke as well as dish it out.
9 magic resist per lvl glyphs allow yasuo to sustain poke when playing mid as well as to not prioritize building magic resist for the late game.
To compensate for yasuo's weak early game, we provide him with some ad. This ad will allow him to do some damage before he starts to get his damage items.
Marks:
5 marks of attack speed synergizes very well with yasuo's kit. This effectively gives him CDR and attack speed with only 5 marks. I chose 4 armor pen marks because it allows you to deliver more successful poke in the laning phase by negating the enemies armor seals.
Seals:
9 flat armor seals provide needed early sustain in the laning phase. It allows yasuo to sustain poke as well as dish it out.
Glyphs:
9 magic resist per lvl glyphs allow yasuo to sustain poke when playing mid as well as to not prioritize building magic resist for the late game.
Quints:
To compensate for yasuo's weak early game, we provide him with some ad. This ad will allow him to do some damage before he starts to get his damage items.
Core Items:

Static shiv is the #1 CORE item on


BORK gives


Sunfire cape gives



Laning:
Onto the make it or break it part of

















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