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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Introduction
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If you want to watch more of my jungling, follow my stream! http://www.twitch.tv/yodatv
Pros
- % damage on
Neurotoxin and
Venomous Bite means you don't need AP to do insane magic damage
Neurotoxin and
Venomous Bite also do ridiculous damage to neutral monster camps
Rappel offers awesome utility, giving you anything from
Zhonya's Hourglass to the longest range dash in the game
- Great potential for outplay
Cons
- Really easy to mess up her spells
- Mistakes can be fatal
Rappel can leave you stranded if your expected target is not there
Neurotoxin and
Venomous Bite can be really ineffective if used at the wrong time
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As a mage,




Starting Items:
Machete/5 is the standard jungle start. I would never do anything different.
Core Items:
Your first 3 core items are












Situational:
You will have to decide on which



End-game Items:











From there, you get to pick two out of three between

























I almost always start at blue buff with

Blue -> Red -> Wraith -> Gank
Which leads us to our next section.
Ganking with
Elise is such an art that it deserves its own section. When attempting a gank, you should look for one of three opposing mistakes to exploit:
1) Overextended
This is the classical mistake - someone is pushed up in their lane and not backing. There are two ways to punish this - flanking and lane gank. If you want to flank, make sure you check their inventory to see if they bought a ward. Check with your laner to see if they know where the opposing ward is. If they do have a ward and you don't know where it is, you'll have to go from lane.
1a) Flank gank
This is the standard bread and butter. Simply walk up from the side in human form and start attacking / applying redbuff and use
Neurotoxin and
Volatile Spiderling. If they try to run through you to get to their tower, you should have an easy
Cocoon into
Spider Form ->
Venomous Bite ->
Skittering Frenzy, and if they're still alive then you can use
Rappel to chase for the last
Venomous Bite (very useful for beating their
Flash). If they decide to run the long way, away from their tower, hopefully your laner can provide some CC into an easy
Cocoon and the same combo. If not, give chase with
Spider Form into
Rappel, use your spells and keep walking with them until
Human Form is up - then use
Human Form for a melee range
Cocoon and finish them off.
1b) Lane gank
This one is a little tougher - approach through lane in
Spider Form, and wait for the enemy laner to go for a CS. Use
Rappel to close the gap and
Venomous Bite to get in range to apply red-buff. Once you're in melee range and they are slowed from red-buff,
Human Form ->
Cocoon should be easy to land. Use your other
Human Form spells and walk with them (don't AA too much]] and finish them off with
Venomous Bite, using
Rappel as necessary (usually for the after-kill escape).
2) Being dive-able
Elise excels at tower dives, since
Rappel allows her to drop tower aggro at any time. Any enemy with 50% or less HP is open for a dive. If your side has a giant creep wave approaching, so much the better - even a 1 for 1 trade will be worth it at this point, since they will miss all that EXP/gold. Approach in
Human Form, use all 3 spells (
Cocoon should be easy to land since they are trying to hug tower]], then switch to
Spider Form and use
Venomous Bite and
Skittering Frenzy. A common play will be for them to flash away from the tower at this point, if they are still alive. Simply give chase with
Rappel and land the last
Venomous Bite and that should be that!
3) Counter-gank
This can only really happen if you're either a wizard, or you/your team have good wards. If you see the enemy jungler going for a gank, your kit allows you to win almost any 2v2 so try and be there for the counter-gank. Always target the enemy jungler while counter-ganking, as they need to be in melee range and as such can't kite with low HP. On top of that, killing them gives you double-buffs. Wait for them to engage on your laner, then come in
Human Form.
Cocoon should be really easy to land since they aren't thinking about you, they just want the kill!

1) Overextended
This is the classical mistake - someone is pushed up in their lane and not backing. There are two ways to punish this - flanking and lane gank. If you want to flank, make sure you check their inventory to see if they bought a ward. Check with your laner to see if they know where the opposing ward is. If they do have a ward and you don't know where it is, you'll have to go from lane.
1a) Flank gank
This is the standard bread and butter. Simply walk up from the side in human form and start attacking / applying redbuff and use















1b) Lane gank
This one is a little tougher - approach through lane in








2) Being dive-able









3) Counter-gank
This can only really happen if you're either a wizard, or you/your team have good wards. If you see the enemy jungler going for a gank, your kit allows you to win almost any 2v2 so try and be there for the counter-gank. Always target the enemy jungler while counter-ganking, as they need to be in melee range and as such can't kite with low HP. On top of that, killing them gives you double-buffs. Wait for them to engage on your laner, then come in




While teamfights aren't
Elise's strong point, she can still contribute - especially if fed. Stay in
Human Form and throw your human spells during sieges - a well-placed
Cocoon can result in a lot of poke damage. Don't use
Spider Form until the fight has boiled down into smaller skirmishes - melee champions usually take heavy fire and you don't want that as a mage. However, once the fight has gone into skirmishes you can take full advantage of
Skittering Frenzy and use
Rappel to outplay / chase enemies and finish with
Venomous Bite. You do way more damage in
Spider Form but it's important to not pop it too early or you will die / take heavy damage too early.








Good mechanics are the core of any
Elise's gameplay. As we've mentioned,
Elise has an extremely high skill cap, and proper use of these techniques is crucial.
1) Letting spiderlings tank while killing monsters
Starting with the easiest tip, this is actually extremely important, especially when soloing large buffs. In between every single attack, you should retreat behind your spiderlings so that monsters don't target you. This is the difference between being executed by dragon when attempting a solo and killing it with over half HP remaining - practice it. When you're out of spiderlings you can switch to
Human Form for 3 seconds then switch again. If you get really good at this, you can make it so dragon switches targets over and over, making it not attack as much as it should.
2) Use rappel to move through jungle
Another standard play. Keep in mind that you can use
Rappel to jump over walls in the jungle, allowing for some sweet escapes as well as shaving off crucial seconds from your clear time!
3) Long-range
Volatile Spiderling
This is a small tip, but it helps during poking wars. When using
Volatile Spiderling to poke, make sure you aim it away from the minion wave so it doesn't explode on the minions. It will almost always find a champion target if you do this, giving awesome poke damage.
4) Standard kill combo
This was discussed in earlier sections, but it's worth mentioning here. The complete full combo is
Neurotoxin ->
Volatile Spiderling ->
Cocoon ->
Spider Form ->
Skittering Frenzy ->
Venomous Bite ->
Rappel ->
Venomous Bite ->
Neurotoxin -> 1 attack. Obviously it's hard to land the entire thing, so recognize at what point you can start / end the combo. Getting used to this combo and entering/breaking it at any point is the most important thing you can learn with
Elise.
5)
Rappel-dodge
This is where you earn your bread and show the world what a god you are.
Rappel can be used to dodge almost every skill in the game. Obviously some are easier than others - if you can't dodge
Depth Charge then you should probably find another game, and when you get to the point where you can start predicting
Curse of the Sad Mummy you'll know you are one of the best
Elise players in the game. The point is that in any 2v2 skirmish, ALWAYS watch for being able to dodge a skill with
Rappel as after you dodge it, you can also conveniently jump on someone with no cooldowns and go in for the kill.
6)
Smite-heal
This only applies when you have
Spirit of the Spectral Wraith, but the 20% spellvamp makes your
Smite heal you for a large amount - 200 health at lvl 18. Make sure you keep that in mind when moving throughout the map and especially in skirmishes.


1) Letting spiderlings tank while killing monsters
Starting with the easiest tip, this is actually extremely important, especially when soloing large buffs. In between every single attack, you should retreat behind your spiderlings so that monsters don't target you. This is the difference between being executed by dragon when attempting a solo and killing it with over half HP remaining - practice it. When you're out of spiderlings you can switch to

2) Use rappel to move through jungle
Another standard play. Keep in mind that you can use

3) Long-range

This is a small tip, but it helps during poking wars. When using

4) Standard kill combo
This was discussed in earlier sections, but it's worth mentioning here. The complete full combo is










5)

This is where you earn your bread and show the world what a god you are.





6)

This only applies when you have


I hope you all have enjoyed my
Elise guide!
Elise is considered a top 3 jungler in the game at the moment and it doesn't look like her next nerf is going to hit too hard, so she is worth it to learn and on top of that EXTREMELY fun to play, especially once you've mastered her mechanics. I hope this guide will help you in your endeavors! Here's an embed of my stream! www.twitch.tv/yodatv


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