Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction
![]() |
SPACE |
![]() |
If you want to watch more of my jungling, follow my stream! http://www.twitch.tv/yodatv
Pros
- % damage on
Martial Cadence = fast clear on large monsters
Demacian Standard ->
Dragon Strike is the most versatile combo in the game, offering escapes, CC, and even armor/armor pen.
- Has 3 forms of CC
Cataclysm is one of the most awesome ultimates in the game. There are few things more satisfying than landing a GG
Cataclysm and watching your team decimate the enemy.
- % armor pen on
Dragon Strike keeps our damage relevant going into late-game.
Cons
Dragon Strike and
Demacian Standard are both skillshots, as is the combo
- Improper use of
Cataclysm can result in funny "I'm helping!!!" moments.
Demacian Standard has relatively large cooldown
- Bugs can result in
Dragon Strike not comboing properly with
Demacian Standard, and random skills escaping
Cataclysm which shouldn't
- Missing your combo leaves you at the enemy's feet with no cooldowns, so be careful!
|
9x 9x 9x 3x |
... |
greater mark of armor penetration![]() ![]() ![]() |





Your masteries are actually pretty flexible on


21/9/0: Early game aggression. Take this tree if you see yourself counter-jungling hard, or if you see yourself getting many chances for ganks and you need that extra damage to pull through.
9/21/0: This build is better than the builds that include 9 utility in the early-game, but worse in the late-game. You get the most stats out of it, but you miss out on


9/12/9: This build includes the reduced

0/21/9: If you seriously know you won't need to do any damage (for example, you're the only tank, and you won't be counter-jungling), you can take this build. It offers the best defensive stats late-game, and even reduces your

As stated earlier,
Jarvan IV is a flexible champion. As such, your builds should change with the game. Use this section more for recommendations than as a guide you must stick to.
Machete/5 is the standard jungle start. I would never do anything different.
Your first 3 items are
Crystalline Flask,
Boots, and
Spirit Stone. You can skip the
Crystalline Flask and instead go for pots, but I find the flask pays off quickly, unless you're just farming (which you shouldn't be). From there, you get to pick what upgrade you want.
You will have to decide on which
Spirit Stone upgrade you need based on your team comp. Obviously
Spirit of the Elder Lizard brings the pain, while
Spirit of the Ancient Golem brings the tankiness, so decide what your team needs and choose accordingly!
Locket of the Iron Solari is our go-to first item. It provides much-needed CDR, tankiness, and the shield can break early fights wide open if you finish it early.
The rest of the items you honestly complete based on two factors:
1) What your team needs
2) How much gold you have when you shop
The standard progression is
Sunfire Aegis ->
Randuin's Omen. Also, if you got
Spirit of the Ancient Golem you may want to consider a DPS item such as
Last Whisper or
Black Cleaver.
Spectre's Cowl also offers other MR choices, if needed.

Starting Items:
Machete/5 is the standard jungle start. I would never do anything different.
Core Items:
Your first 3 items are




Situational:
You will have to decide on which



End-game Items:

The rest of the items you honestly complete based on two factors:
1) What your team needs
2) How much gold you have when you shop
The standard progression is




















(Blue Side)
Red -> Blue -> Gank
(Purple side)
Blue -> Red -> Gank
This puts you at lvl 3 when you first meet the enemy, so you have your optimal skill-set. If the enemy jungler is a strong skirmisher like



Ganking with
Jarvan IV is pretty complicated (though not as complicated as
Elise, so we'll make a section for it here.
1) Overextended
This is the classical mistake - someone is pushed up in their lane and not backing. There are two ways to punish this - flanking and lane gank. If you want to flank, make sure you check their inventory to see if they bought a ward. Check with your laner to see if they know where the opposing ward is. If they do have a ward and you don't know where it is, you'll have to go from lane. However if you do know, be sure to take advantage of
Demacian Standard ->
Dragon Strike to go around the ward. When doing this maneuver, make sure your laner knows that you don't want to go in until
Demacian Standard's cooldown is up.
1a) Flank gank
This is the standard gank that everyone pictures when they think of ganking. The important thing here is to hit your
Demacian Standard ->
Dragon Strike combo. To ensure a hit, walk up behind them first to apply red buff and
Golden Aegis. Wait a couple seconds to see if they
Flash (in which case, follow up with
Demacian Standard ->
Dragon Strike for an easy kill). If they don't, just keep following and hitting them until they do - if they were truly overextended, they'll just die without you using a spell. If they're about to escape, just pop your combo and pray they don't flash it - if they don't, that's great and they're probably dead. One mistake NOT to do is to try to hit your combo from vision when you're behind them - if you get juked or flashed, you will not be getting that kill. Instead remember to walk behind them and apply your slows first.
1b) Lane gank
I generally don't like lane ganking with
Jarvan IV since it's so easy for him to get around wards. If you do indeed have to do it, make sure either the enemy doesn't have
Flash, or your laner has a stun. If they have no flash, simply do
Flash ->
Demacian Standard ->
Dragon Strike as soon as you're in vision for a kill. If your laner has a stun and the enemy has flash, you will need extreme coordination, and may need to use
Flash to make sure you can follow up on the stun BEFORE the enemy can use
Flash. If you hit your burst and apply slows, you should be able to kill through
Flash most of the time. Again, this is a pretty iffy situation so don't force lane ganks when you don't have to.
2) Being dive-able
Dives are not
Jarvan IV's specialty either - flank ganks are his main strength. However, when it becomes available a kill is a kill. Make sure the enemy has half or less HP, then just act like it's a flank gank. Walk up and apply slows first to see if they blow
Flash or other spells, or make your
Demacian Standard ->
Dragon Strike easy to land. Once they've cornered themselves, pop your combo and it should be an easy kill. Again, be sure not to use your combo too early as if it gets dodged your damage is really low, and the tower will punish you.
3) Counter-gank
You can only counter-gank if you see it coming, via either wards or incredible game-sense. If you do get this chance, wait for the enemy to engage on your laner and then focus the enemy jungler. You almost always want to focus the enemy jungler, for two reasons. First of all, their death is worth double buffs, and second of all, junglers generally have much less kiting potential as they are usually melee. So try not to get focused, and focus the enemy jungler. Don't bait it too hard, however, or your laner will die and you will die after him/her.
Note that all of these pretty much apply to the pre-6 game. Once you have
Cataclysm, it tends to dominate the gank so you will be focusing on how best to use that spell. Basically apply the concepts in this section, but keep in mind that proper use of
Cataclysm is what is going to make or break the gank.


1) Overextended
This is the classical mistake - someone is pushed up in their lane and not backing. There are two ways to punish this - flanking and lane gank. If you want to flank, make sure you check their inventory to see if they bought a ward. Check with your laner to see if they know where the opposing ward is. If they do have a ward and you don't know where it is, you'll have to go from lane. However if you do know, be sure to take advantage of



1a) Flank gank
This is the standard gank that everyone pictures when they think of ganking. The important thing here is to hit your






1b) Lane gank
I generally don't like lane ganking with








2) Being dive-able
Dives are not




3) Counter-gank
You can only counter-gank if you see it coming, via either wards or incredible game-sense. If you do get this chance, wait for the enemy to engage on your laner and then focus the enemy jungler. You almost always want to focus the enemy jungler, for two reasons. First of all, their death is worth double buffs, and second of all, junglers generally have much less kiting potential as they are usually melee. So try not to get focused, and focus the enemy jungler. Don't bait it too hard, however, or your laner will die and you will die after him/her.
Note that all of these pretty much apply to the pre-6 game. Once you have


Mid game is where
Jarvan IV shines. Look for lanes without
Flash, and there should be free kills galore with
Cataclysm. Obviously wait for decent chances, but most of the time, unless they have
Flash you can just use
Demacian Standard ->
Dragon Strike for distance and
Cataclysm for the kill. Look to get a kill with this OP spell, and then force objectives such as dragon and/or towers. In general, mid and bot are easier kills since they are squishier and your burst damage is more effective there. When they have
Flash, it becomes slightly more difficult. You basically have to apply the concepts used in the last section to force them to flash by landing your
Demacian Standard ->
Dragon Strike combo. When they use
Flash to escape that, then you
Cataclysm for the easy kill.






















While
Jarvan IV does not require insane mechanical skill like some other junglers (
Elise and
Lee Sin come to mind), he is pretty tricky so understanding all your possible plays is important.
1)
Demacian Standard ->
Dragon Strike
This is your bread and butter. It's been mentioned throughout the entire guide, and it's really important that you master this. It's pretty simple, you just use
Demacian Standard and then use
Dragon Strike on top of it. Ideally aim it just slightly past your target, so they get hit by both parts of the damage. If you slightly miss, they usually still get knocked up so it's not too bad, but hitting is obviously way better. We can also use this to escape, obviously. And, as mentioned before, be sure not to use it in the wrong direction - instead apply your slows first and then use it to chase or in melee range.
2)
Flash - >
Demacian Standard ->
Dragon Strike ->
Cataclysm
Post 6, this is the easiest way to kill an enemy with
Flash. Lead with this combo so they will have to
Flash dodge it, then use
Cataclysm to trap them. Obviously do not attempt if the enemy has non-
Flash escape spells (ex: do not burn
Flash +
Cataclysm on a
Zed unless you're very sure his escapes are on cooldown).
3) Sneaking around wards
Jarvan IV is uniquely positioned to do this, with a really long-range jump. Be sure to watch and ask about enemy ward positions, and hug walls / jump over walls as necessary to get around them. One great spot in particular is the small brush right next to bottom/top lane. You can throw
Demacian Standard into the small brush then
Dragon Strike to it, and unless there's a trap or ward in it you will almost always get in undetected. Be sure you notify your team that you do NOT want to engage until your
Demacian Standard cooldown is back up!
4) Escaping
Cataclysm
We mentioned this earlier, but it's really important so I'll mention it again. The true strength of
Jarvan IV is the ability to force enemy tanks to take damage while you yourself are safe. Being safe means not being stuck in your own
Cataclysm. So, if possible always try to make sure you have a way out - either
Flash or your combo. If you're super tanky, you can force engages without a way out, but make sure it's for the right cause or you will find yourself dead.
5) Proper application of
Martial Cadence
Just a small tip to maximize your DPS -
Martial Cadence only procs every 6 seconds on the same target, so you'll want to hit different people in the team fight if you can, to maximize your DPS.
6)
Smite stealing
Jarvan IV is a great candidate for sneaky
Smite steals. Since you have a natural jump without
Flash, if your
Flash is up you can use one ability to hop the dragon/baron wall and smite, then use the other one to hop back over to safety. Generally it's better if you use
Demacian Standard on the safe side first, then
Flash over,
Smite, and
Dragon Strike to safety. You can also use your combo for extra burst on your
Smite steal, but that is a lot more dangerous and could result in your death for nothing, so be careful!



1)


This is your bread and butter. It's been mentioned throughout the entire guide, and it's really important that you master this. It's pretty simple, you just use


2)




Post 6, this is the easiest way to kill an enemy with







3) Sneaking around wards




4) Escaping

We mentioned this earlier, but it's really important so I'll mention it again. The true strength of



5) Proper application of

Just a small tip to maximize your DPS -

6)










I hope you all have enjoyed my
Jarvan IV guide!
Jarvan IV is considered a top 3 jungler in the game at the moment, and is very rounded so he's definitely worth it to learn. Learning
Jarvan IV will help train your mechanics as well, as he relies on a lot of generic concepts to do well (using slows to hit skillshots, playing around
Flash, kiting back as a bruiser, etc). I hope this guide will help you in your endeavors!
About me: I'm currently on team FXO, a challenger team, with ROBERTxLEE, Zekent, TrickZ, and Westrice. I like to stream and give advice while streaming / complain about my team and point out their errors, so be sure to check it out regardless of role!
Here's an embed of my stream! www.twitch.tv/yodatv




About me: I'm currently on team FXO, a challenger team, with ROBERTxLEE, Zekent, TrickZ, and Westrice. I like to stream and give advice while streaming / complain about my team and point out their errors, so be sure to check it out regardless of role!
Here's an embed of my stream! www.twitch.tv/yodatv
You must be logged in to comment. Please login or register.