Jinx Build Guide by YoonaBoona
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
Threats & Synergies
Aphelios excels in a lot of the same areas that Jinx does in lane. Having similar range and much more damage, Apehlios can be tricky to trade with. Stay a fair distance away and focus on securing CS and keeping your HP bar high.
Caitlyn outranges Jinx in the early game. Dodging her Q and making sure you don't get poked down with her long range during lane is key. Trade back where you can with your own Q range and look to secure CS and keep your HP bar high.
Samira can be a bit of a threat if she gets a proper all in on you with her support. Jinx's E stops dashes, so placing them infront of you can either stop her from dashing in, or force her to commit without her support if she's already on you. Overall though, you do a bit less damage so watch out for her all in.
Tristana has a very strong early game, especially level 2. Her all in potential to jump on you and blow you up with a bomb and Hail of Blades means that you can lose lane really fast. Keep your distance early game and secure cs near your tower. She will automatically shove lane with her passive so just look to secure cs and play for mid/late game.
Twitch is a high range and sneaky champion. His invisibility can really mess you up if he appears on you late game and opens fire. Once he gets items and ultimate, he will be able to kill you from afar and you cannot escape. Look to beat twitch in the early game with your range, and don't let him get a lead over you.
Don't get hooked. 4head
Use your E to follow up and Chain CC with Thresh Hooks during laning phase. Placing traps slightly behind the destination Thresh will flay the enemy will result in blown flashes or kills.
Use your E to follow up on Nautilus Hook and Auto. Chaining this CC will allow you to burn enemy flashes or kill them in lane.
Use your E to follow up on Leona E and Q. Chaining this CC will allow you to burn enemy flashes or kill them in lane.
Lulu is a fantastic support to scale alongside with. Play a generally safer lane and rely on staying in the backline fighting front to back during teamfights. Her buffs and shields can make you an unstoppable backline.
Let's be honest..
If you're ranked below Diamond 1, the skill gap between you and other players isn't that different.
Any Gold player could do fine in a Diamond 4 game, and any Diamond 4 players can struggle to carry in Gold elo.
The point is, League of Legends players in all elos struggle to close out games, lose lanes they shouldn't lose, or die unnecessarily. Jinx can take advantage of these mistakes, and help you carry these games with ease.
Jinx's passive Get Excited! gives Jinx a massive Attack speed and Movement Speed steroid. After killing an enemy champion or Large Monster, Jinx gains this buff, allowing you to chase down enemies and DPS, reposition to DPS, or run away to safety. In all these messy games, Jinx's passive allows you to snowball team fights and pick up kills left and right.
Match this with Jinx's massive range, Global Ultimate, and high damage potential, you can begin to carry games :D
Like shown in the portion above, here are the Runes I suggest to take on Jinx. Overall, I believe Runes for Jinx are pretty up to preference, and you can find my thoughts on each of the options down below. Test them out yourself and see what feels best to you!
✦ Press the Attack|
Press the Attack is probably the worst of the three when it comes to Keystones. While it does give extra damage after procing three auto attacks, Jinx benefits more from the attack speed from Lethal tempo, or the damage with Conqueror. There is a world where I could see you taking PTA against a very very heavy tank comp, but usually taking Cut Down into those type of team comps will be enough tank shred.
✦ Lethal Tempo|
Lethal Tempo is a very good rune to take on Jinx. I personally take it when I feel I'll be doing a lot of front to back teamfighting where there isn't very many threats diving onto me. With supports that offer Attack speed boosts like Lulu, it's also nice to be able to surpass the attack speed cap and allow Jinx to feed Rocket Q's into the enemy team. Lethal tempo also has a lot of all in potential in lane, combo'd with Traps and W, you can run down any over extended enemies.
Conqueror has been the rune that most Jinx's are currently running. While in the end it's up to preference, Conqueror right now gives Jinx and her kit extra damage and a bit of healing with domination second. Jinx's Q stacks conqueror so you can stack it up pretty consistently. Overall, not a bad rune to take on Jinx to add to her straightforward kit.
Early Game TLDR: Secure Farm, Look for trap all-in's, and scale
Jinx's only job in every single game is to scale.
She is a Hyper Carry who succeeds if she is is able to get to her three core items on time.
In the early game, you don't have as much damage as the other adc's and you're quite immobile making you vulnerable to supports. If you are able to consistently secure as much cs as possible during the laning phase (8cs/min+), you set yourself up for Jinx's major item spikes for the mid game.
This means that you must not lose lane.
Jinx's biggest strength within lane is her range and E threat . Your first priority should be farm and take down the enemy tower, but along the way, you can use you W and Q range to poke out your enemies.
Trading in Lane:
Your Q is a fantastic way to sneak in trades during the laning phase. Farming with your base range then switching to your long range Q, to weave in an auto on the enemies while they cs. Casually farm, then swap to Q to auto them and immediately back off before they can retaliate. Auto them a couple times over the course of the lane and you'll begin to build pressure to potentially all in.
All in 2v2's:
Your E and W combo is really strong as a follow up to cc or an initiation for your support. If you enemy oversteps, throw traps behind them, forcing them to commit to the trade or be forced to walk around them. This gives your support time to find an engage on the enemy. You can also use E as a follow up to CC. Just remember it has a slight cast time before it is able to snare, so throw it before your support's CC will end. Once chained in cc, you can all in the enemies.
You can also E and instantly W. This will make the enemy feel as if they need to dodge the W and therefore get caught in the traps. if they don't dodge the W, they will be slowed and get caught in the traps anyways.
LOOK FOR ULT SNIPES!
ALWAYS look for cross map snipes with !!!!
Low health enemies will always be on the map at some point during the laning phase, so stay aware to ensure you can always pick up free gold by shooting a rocket across the map to kill a low health enemy.
Here's a couple Ult snipe tips:
- Enemies always recall behind their towers (90% of the time)
- It takes 8 Seconds for Jinx's ult to travel across the map.
- It also takes 8 seconds to recall. If you don't know where they backed, they'll always end up in the same spot once they finish recall :D (Trust me it works a lot)
- back out of lane before ulting so the enemy bot lane doesn't warn their teammates of your ult.
Mid Game TLDR: Rotate to other lanes to take towers and play with your Jungler.
The mid game for Jinx is very similar to other Adcs. You always want to be with your team since you are a very immobile adc before you get your passive. Play with your Support and Jungle, rotating around the map to ensure you're playing for objectives with them.
When you take down the enemy bot lane tower, you have 4 choices:
1. Rotate Top to take down top tier 1 tower
2. Rotate Mid to take down mid tier 1 tower
3. Remain bot lane (Usually if Dragon is about to spawn)
4. Take rift herald with Jungle and look to take down mid or top tier 1 tower
You can rotate to top lane if dragon is not up. If it is, stay bot lane shoving out the wave and prepare to rotate to dragon with your Jungle before rotating to the top side of the map.
Your goal is to take down the top tower or rotate into rift herald, especially if it is pre 14 minutes.
In some cases, you may rotate to mid (If your top laner is hard wiining, they may want to stay in that lane, but they might rotate bot lane to 1v2. Play it by ear), if you do rotate mid, you're looking to take down the middle tower and open up the map.
If you're confused of what to do, you can follow this general priority guideline:
1. Dragon up -> Stay Bot
2. Rift Herald up and Jungle will help -> Take it and go Mid or Top
3. Top lane tier 1 is easier to take -> Go take tier 1
4. Top wont rotate out of top -> Go Mid lane
5. If all else fails freeze bot or roam with Jungler.
If the enemy takes your tower first:
You can rotate out, following your bot lane to the lane they go, having your mid or top laner go match the opposing enemy laner.
You can freeze bot lane and try to catch up in cs. This also forces the enemy bot lane to rotate to mid or top, which means you can then shove lane to take bot tower in reutrn, or shove and go help your team.
Late Game TLDR: Shoot 4head
Jinx excels in team fights that are front to back. Play with your support and mage mid laner, autoing the targets in front of you and looking for an opportunity to get a huge Q with runnan's into the backline with either Flash or Passive
Traps are an amazing zoning tool during teamfights as well. Throw them behind the enemy front line to seperate them from their team, using this time to auto them and burn them down to get your passive. During this time, you can also auto the front line while looking for a Ult snipe into the backline, helping your team kill the backline and giving you a huge buff.
Other than that, look for Jinx ult steals on Dragon and Baron! Jinx's Ult does a TON of damage to Large Monsters with splash damage because of Missing Health Percentage.
Within the late game Jinx's Ult can do 1800DMG to baron and roughly 1000 to Dragon. It will take practice to get the timing right, but in most cases, it's nearly impossible to out smite, so get to stealing!
Jinx is a fantastic hyper carry who excels in team fights where she can get a reset.
With her absurd amount of attack speed and range, focus on securing farm and getting to your huge Crit power spikes. Stay in the back, hitting enemies in front of you until its time to run forward with passive and take over a fight.
Jinx is a super straightforward adc, so do your best to play consistently and you'll find a lot of success on her.
I'm YoonaBoona, a League of Legends Youtuber and Streamer with over 2 Million Mastery Points on Jinx.
I've been playing League since Season 4 placing Silver in my first season, Platinum in my second, then Diamond every season afterwards.
I'm by no means a fantastic player, but I'm one of few Jinx mains in "Higher" elo, so I hope this guide will at least help fellow Jinx mains get to where I am!