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Zac Build Guide by Bobwise

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League of Legends Build Guide Author Bobwise

Zac's Comeback - Jungle Ap - Pre Season 5 - 4.21

Bobwise Last updated on December 21, 2014
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Jungle Role
Ranked #14 in
Jungle Role
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hi guys hope you enjoy my guide, I have made several different guides for other champions you can check them out below. I also am a Youtuber so you guys can check out Legend of Legends videos by clicking below. Thanks, and i hope you enjoy this guide.

Click to See other Champion Builds/Guides By me

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Pros / Cons

- Lots of CC's stuns/slows
- Awesome Ganks
- Awesome engage with E
- Good sustain especially once u get spirit Visage
- High burst damage with this build, insta kills.
- No mana/energy
- Very good Middle-Late game

- Trouble Clearing early game
- Early game not great pretty squishy
- Skill shot dependent, need to land your E straight on enemy
- Relatively long cooldowns apart from W, once combo is used cant do much
- Difficult to master

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Skill Sequence

Your W needs to be maxed first because it is your main source of damage and it has the lowest cool-down to help you clear the jungle a lot easier, it will also activate your passive a lot more helping you sustain. Your E will be maxed second, it's range will increase making your ganks alot better and it is an amazing initiation tool, its cool down will also decrease allowing you to use the CC more often. I would then finally max Q even though it is a good slow , your E is much better because of its knock up so Q should be left till last.

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Zac has alot of trouble clearing jungle early game, Trailblazer will help you clear alot easier early game and help you regain health. With trailblazer you will be able to make the most of the jungles new buffs. Magus enchantment will make you much stronger, scales wery well with your abilities and increase your total damage output.

Zac's base movement isn't great and mobility boots are always great for any jungler, he can get around much easier and get lane to lane as fast as possible. Alacrity to give him that little bit more movement speed at crucial times. If you are behind then you should take home guard.

Always get this after mobis, Even though this is an AP build this item is necessary as it works really well with Zac's self heal/Passive and will mean you wont need to recall at all unless you need to buy items. It also makes you Tankier with the health and magic resist, Zac is pretty squishy early on and once he gets this he should be able to dive in with ease.

This item syncs very well with Zac's abilities, it gives him some magic penetration to make your burst damage that much stronger along with the AP. It also gives you a little bit of health helping you be tankier as well as increasing your damage. Liandrys passive will also increase your damage a lot especially on tanks wearing them down with Percentage damage.

Zhonya's a very good item when i am ahead, it will give you a lot of AP making your damage a lot higher along with the Armor making you that little bit tankier. Also if you are fed the Spell is very useful when you engage with your E incase you get collapsed on.

I would take this after zhonyas as my final item, once again it will make you tankier with magic resist. It also has a good chunk of ability power making you stronger and do a lot more damage, the passive will reduce the enemies magic resist which will make your burst even stronger.

I would take this item after Liandry's if you are behind, it will make you a lot tankier with the health bonus and the passive with the armor will help a lot against the ADC by reducing their attack speed and damage.

I would take this instead of banshees if i am behind only if the enemy team is Heavy AD it will reduce the AD damage by a lot and it will deflect some of it back on to them.

I would usually take banshees as my final item when I am behind because of the health along with the magic resist making me tankier. Also the spell shield is very useful against annoying champs like Blitz's pull saving your life with the shield.

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Summoner Spells

A must for Zac, although he does have E which can be used as an escape it can easily be disrupted and it takes a bit to get to full range. Flash can also be combined very well with your ult to knock them up.

Always as Jungler

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Creeping / Jungling

With Zac you will start at either Red or Blue depends on your prefrence, id go blue if I wanna counter the enemy jungler and kill him doing his read. Dont try smiting golems or gromp to start with Zac because you wont be able to do blue/red, as said his early clearing is a pain, he takes a ton of damage and you dont want to be recalling without even having enough for trailblazer. After your level 3 you should go to gank Top or Mid, engage with your E knock him up Q to slow him and W all together it does alot of damage and keep using W if hes not dead yet.

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Early - Mid Game

As said above you should be ganking top and mid pre 6, continue to farm taking either the golem buff or Gromp with your smite. Once you hit level 6 you should prepare to gank Bot, wait for the lane to be pushed E on to the enemy ADC and Support when they are close toghether to get a double knock up if you can if not then just hit the ADC up do a quick Q and W and ult again knocking him up a second time he should be pretty much dead and if you can take out the support as well. Landing this burst combo take practice make sure you time it carefully as it can mean the difference of getting a double kill and not.

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Late Game / Team Fights

Eventhough with this build if you are ahead you wont be very tanky however you will be initiating the team fights, E at full range on to the enemy ADC or the Mid laner and if you get collapsed on then Ult if not Q and W quickly then Ult for a second knock up. If this combo is successful the enemy team will face tonnes of CC giving your team a huge advantage. Make sure at all stages of the game baron is warded, with the new split push madness buff you need to be careful at all times. If they ever do attempt to take it make sure you contest it by E'ing in ulting and trying a quick smite steal, your death will be worth it.