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Recommended Items
Runes: Plan A
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Threats & Synergies
Fizz
Pyke
Squishies beware this combo!!
Pyke
Squishies beware this combo!!
Champion Build Guide
Summoner Choices
The Obvious Choices
The below 2 are the one's I'll pick 95% of the time, you may occasionally want to take

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Do I really need to justify this one? It's the best summoner in the game bar none and basically a must pick for every character;![]() |
You picked ![]() ![]() ![]() | _ |
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Rune Choices
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The ![]() ![]() ![]() ![]() ![]() ![]() |
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This branch is the weaklink for ![]() ![]() ![]() ![]() |
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This one is a toss up between the extra sustain in ![]() ![]() ![]() ![]() |
![]() | _ | Being able to spam abilities lets you put crazy damage down, any extra simply gives AP a boost. Win win! |
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Helps early trading in lane, increasing snowball potential. If you want better late game then ![]() |
Other Alternatives
For my keystone I always take the


There is more room for flexibility on the secondary tree though; the extra CDR, AP and poke damage gained from



The

Pre 6 Combos
Basic Poke Combo
- Easy combo to use early in game for poke damage;
Shadow Slash slows your target making
Razor Shuriken easier to land
- Landing
Razor Shuriken or
Shadow Slash with both you and your
Living Shadow will boost energy by 30/35/40/45/50 (depending on level)
- Beware this puts
Living Shadow on cooldown, leaving you exposed to ganks and counter engage
- Landing both Shurikens will proc
Electrocute for an extra punch of damage, often leaving enemies below 50% health. This combo can setup later all in's if the enemy stays in lane because once below 50% they will be vulnerable to your passive
Contempt for the Weak
All In Combo
- If the enemy stays in lane on low health (because you're pre lvl 6 so "not dangerous" you can catch them out with this
- If the enemy doesn't react to the dash to shadow the Flash may not be needed, save it if you can!
Post 6 Combos - Late Laning & Early Mid Game
Basic Ultimate Combo
Death Mark >
Shadow Slash >
Razor Shuriken > AA >
Death Mark
- The standard ultimate combo, saving
Living Shadow so that it is available should you need to react
- Use this when not sure where 1 or more enemies are,
Zed is too exposed and squishy without his only movement ability when caught out
- If the target flashes away during this combo you can use
Living Shadow to close the distance and secure the kill; be aware of ganks, if you over commit and end up in a 2v1 you are likley in trouble (or at best wasting flash)
Triple Shuriken
Death Mark >
Living Shadow >
Shadow Slash >
Razor Shuriken > AA >
Death Mark
- Huge DPS combo that should only be used when you have knowledge of the enemy team and know you are in a solo fight; the use of
Living Shadow removes any escape options
- After casting
Death Mark try to place
Living Shadow so you create a triangle with you and 2 shadows with your target in the middle; making it easy to land the triple
Razor Shuriken once
Shadow Slash has slowed the target
- Always throw in a quick auto attack to proc
Contempt for the Weak before returning to your orignal position with
Death Mark second cast to add extra damage to the final burst
Danger Close






Living Shadow >
Death Mark >
Living Shadow >
Shadow Slash >
Razor Shuriken >
Death Mark > AA
- Cast your first
Living Shadow backwards (towards safety) so that you can jump out of danger as soon as you've cast
Death Mark
- Once out of range cast your
Shadow Slash &
Razor Shuriken then use
Death Mark to get back in range for 1 last auto before the extra damage pops
- Good combo to keep DPS output without being in too much danger; If your target is fed use this more often to stay away from the hurt
- When casting
Living Shadow you don't need to wait before casting the next spell; it will be queued and execute once the shadow appears.
- If Split Pushing always save
Living Shadow for mobility & escape options should the enemy collapse on you
- When it comes time for team fights
Zed should never be the one engaging; he is too squishy and vulnerable to hard stuns. You should wait in the wings for an opportunity or when you've seen the enemies use their CC. Never forget, a stun-locked
Zed is a very dead
Zed
Living Shadow can be used defensively to provide vision, no need to facecheck tri bush!
- When in a pinch
Death Mark has a period of untargetability(cool word!) that can be used to dodge crucial high damage abilities; nothing more satisfying than watching
Fizz waste
Chum the Waters only to be re-engaged on and deleted from the rift
- When the team is securing
Baron Nashor don't join the battle but patrol the likely entry point for the enemy to contest; often simply having
Death Mark off cooldown is enough to cause hesitation and help secure the objective
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