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Runes: Standard Orianna












+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:


Flash

Teleport
Items
Ability Order Standard Leveling


Clockwork Windup
Orianna Passive Ability
Threats & Synergies






Nocturne
Can't side lane, can't lane. You can die though, try to break spellshield before using ult off his ult otherwise you're dead. If he can't use fear tether, you have a good chance of turning it but post 2 items he's just unkillable due to lifesteal.



Champion Build Guide
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Hey there, I'm Zianni. I'm a challenger mid laner and ![]() ![]() I pick ![]() S10 was reasonably ok for ![]() ![]() If you enjoy technical gameplay, ![]() Check out my livestream at https://www.twitch.tv/zianni so you can become a challenger ![]() |
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While

She's ideal for competitive 5s or group play due to her overwhelming team fight presence, but is equally as capable in Solo Q due to the lack of communication making it very easy to catch people off guard in team fights.
Versatility is her biggest strength, offensive and defensive come naturally to

Phase Rush is the ultimate utility tool for Orianna as it's extremely versatile allowing her to be aggressive or defensive in lane. Her biggest short coming as a champion is a lack of mobility in the form of dashes, while her W offers movespeed its difficult to use to full effect. This will make your laning phase extremely consistent and offer protection from front line carries in the mid game.
This is why Phase Rush is currently the number one rune for Orianna, there are some variations where Aery is taken or Spellbook but are ultimately unpopular.
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AP/AP and Armor/Magic Resist shards based on match up.
Alternatively -
If you don't see a need for additional lane power from the inspiration tree, it's also acceptable to run:


If you're in a melee match up, Attack Speed is beneficial for your passive and last hitting efficiency. Otherwise double AP is the most optimal for early control. Haste is also a good option if you're committing to a scaling match up where you're outranged.
Items are always going to be situational and based on the game state.
With the introduction of linear Haste (Cooldown Reduction), there's a lot of empty space for AP Mages currently but we're doing our best to innovate new possibilities. Hopefully this will be rectified in the near future.
As of right now, if you're hoping to have an immediate impact on the game then

If you're hoping to scale as opposed to having an early impact, then




Flat Magic Pen is more valuable earlier in the game for snowballing while Ability Haste picks up steam the more items you have.



Boot choice is usually dependent on the game as



Once you finish a Legendary item, the Mythic bonus will put you up to 33.
Most low elo players even up until masters will ego and refuse to buy early magic resist making double Magic Pen an extremely strong combination. (Due to the magic pen formula, flat pen can never bring MR below 0.)
If you're running

Once our core is completed, we're essentially purchasing items based on the situation. If the enemy is building MR you can instead opt to build % Magic pen in a




It is currently preseason and things will be buffed/nerfed, so make sure to keep yourself updated and always be flexible with your builds.)
Nothing in history has been achieved without the necessary conditions, League of Legends is no different. To carry a game, you need to make an impact. There are many ways you can do this, but it all begins in the same spot. Everything in the game can be traced back to the beginning, every decision you make will change the course of the game. This can be described as the flow, the flow can be influenced by every player and controlling the flow is your objective.
Before you worry about things outside your sphere of influence, your primary focus should be setting yourself up for success. Before anything else, we must identify our match up, our composition, and finally our win condition. While the game starts with champion select, the reality is that you’re only capable of defining your own actions. There is no value in putting emphasis on variables we can’t control; therefore, we must also pursue a playstyle that enables any possibility.
There are a lot of factors that contribute to the match up, this can be broken down into three categories.
The Champion
Keystone + Runes
Summoner Spells
While the champion is self-explanatory, we must ask ourselves what contributes to the champion. It’s strengths and it’s weaknesses. The most common things we take notice of are the difference between ranged and melee. This is valuable information that will change the way you trade depending on your champion. A ranged champion will always have the advantage over melee in the early levels, often this will be your only window to create an advantage vs an assassin.
The next step is their keystone, players will typically enhance their champions strengths or make up for weaknesses with their keystone. This can drastically change a lane as there is a big difference between


A burst mage will often take

While keystones have less variety for mid than other roles like



The secondary tree is used to augment your strength or to cover your weaknesses. An example would be the difference between taking domination second to improve your damage potential or taking insight for extra lane sustain. While most champions are locked into some keystones, secondary trees are extremely flexible and should be changed depending on the match up. Identify where you struggle and take precautions to solve it.


Remember to check armor/mr to see if they're weaker than usual, not taking the right defensive stats can change a match up!
Summoner spells are often disregarded until they **** us over. I’m sure we’ve all had that moment where we tower dive someone and we didn’t realize they had barrier.
Mid lane has three dominant summoner spells.
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Consider the summoner spells of your enemy and consider where you have an advantage. Do you benefit from trading to look for a kill opportunity with


To properly identify the conditions of our victory, is to identify our win condition. While this term is often used on a larger scope (I.E Winning the game) we can apply this to both the laning phase and the macro phase.
Build your domain
If you want to control the game, you always start from the middle lane. Your sphere of influence will expand as you grow stronger and enable more opportunities around the map. To grow stronger, we must ensure our survival and that our gold generation is adequate.
Survival
The middle lane is your base of operations, your Fortress. You must properly defend your Fortress by setting up Ward Control to prevent enemy ganks and gain vision of your lands. Your wards will act as a spy network keeping you, The General, informed. This will allow you to keep your Fortress safe and use its strategic positioning to punish troops trespassing in your lands. Acting without vision puts you at the mercy of your enemies.
While dying is acceptable, each death comes at the cost of valuable resources. (Gold and experience) No matter the match up or circumstances, your primary objective is to be consistent. To be undying is to exert pressure on the entire map.
Gold Generation
To carry, you need resources. The most important building block of your game starts with last hitting, games are won by item advantages and the easiest way to build a lead without putting yourself at risk is by this basic mechanic. A gold lead translates to an item lead, and an item lead translates to presence on the map. This basic interaction is overlooked by many players but is the core of gameplay. For newer players, your goal is 7-8 cs per minute and for experienced players leaning towards 9 in solo Q.
Lane phase is a battle for resources.
Once you have secured your foundation in the middle lane, you can begin to extend your influence. Your wards that were originally defensive will begin to move into enemy lines and feed you information. Objective control and jungle skirmishes are yours to decide. While you can continue to stay mid lane and farm up safely, if you can’t translate your early game pressure into a lead it has no value.



While her mana pool is relatively stronger than other champions, it's extremely important to prioritize last hitting to keep it topped off with the


Post level 4, depending on the match up you'll need to be more respectful as your range advantage diminishes or junglers come into play. If you were playing optimally, you'll be able to control the wave to prevent yourself being ganked easily while making it easier to punish the enemy.



This is where


Once you're level 6, you unlock your ultimate



Once you hit level 9, your



Depending on your build or the enemy composition,

You want to contest every objective while ahead or even to make use of your champion's kit, otherwise absorbing resources is your job to continue scaling.

It's important to recognize that



Its important to use ultimate while denying outplay potential. This means casting your ultimate on stunned targets, taking advantage of

There is one thing that every

The longer you hold your ultimate, the more pressure it generates. If you immediately cast



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