This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Items
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Threats & Synergies
Fizz
And our hated champion, Fizz. He got nerfed but its still OP. He can easily miss spells with Playful and jump around with Playful and Urchin Strike. Seastone Trident gives his basic attacks something annoying like Ignite. His ultimate Chum the Waters have bad CC and High Damage. Careful when he throws it.
Welcome to the build for

Ziggs the Hexplosive Expert
Bandle City
Health:
390 (+80 per level)
Health Regen:
5.25 (+0.6 per level)
Mana:
250 (+50 per level)
Mana Regen:
6.75 (+0.6 per level)
Attack Damage:
51 (+3.1 per level)
Armor:
12 (+3.3 per level)
Attack Speed:
0.656 (+2% per level)
Magic Resist:
30 (+0 per level)
Movement Speed:
330

Before long, Ziggs had created a line of powerful bombs he lovingly dubbed ''hexplosives.'' With his new creations ready for their first trial, Ziggs traveled to Zaun and sneaked into the prison compound. He launched a gigantic bomb at the prison and watched with glee as the explosion tore through the reinforced wall. Once the smoke had cleared, Ziggs scuttled into the facility, sending guards running with a hail of bombs. He rushed to the cell, blew the door off its hinges, and led the captive yordles to freedom. Upon returning to the Academy, the humbled professors recognized Ziggs with an honorary title - Dean of Demolitions - and proposed that he demonstrate this new form of yordle ingenuity in the League of Legends. Vindicated at last, Ziggs accepted the proposal, eager to bring his ever-expanding range of hexplosives to the greatest testing grounds in the world: the Fields of Justice.
''Ziggs? Unpredictable, dangerous, yes yes. But quite brilliant!''
-- Heimerdinger















Final Build 1







Final Build 2







Final Build 3








Greater Mark of Hybrid Penetration Greater Mark of Hybrid Penetration x9


My



For my marks I pack Greater Mark of Hybrid Penetration. I go in-depth in the mastery section as to why buffing up


After a lot of testing, trial, success and failure, I have come to the conclusion that scaling mr is the best glyph for





Keep in mind that there are good and bad times for when to push. For example, you have blue buff and you are fighting a Veiger Veigar. You have one side of the river warded and you are wining the lane. You should push that kid to the tower all day every day. Why? You will force him to miss last hits, you will not miss ANY last hits (Your aoe, if used correctly, will 100% let you take every minion and not miss a single one if you have blue buff.) and you will allow yourself to be able to take wraiths or wolves, gank other lanes, take dragon, the benefits are HUGE! Just keep your lane warded and this will give you a ridicules lead.
Well when is a bad time to push, you may be asking? Alright, so here's the deal. You are fighting an



You will also risk killing her tower, meaning


As a final note, please do not get into the mentality of "Oh, i'm winning the lane, I should push," or "Damn it, I am losing lane, better let the enemy mid shove me to the tower." Your decision to push or not should be based solely on the enemy champion pick and their jungler, nothing else. I base it off of how good the enemy jungler is at ganking and how good the enemy mid is at last hitting under the tower.
For instance, it's pretty likely that you are going to die to a




So, how do I know if i'm doing ok on CS?
Good question, here is some time frames for you to see if your keeping up on CS.
10 minutes
You should have 50-75 CS by now
15
You should have 100-125 (if you're just farming like a boss you can hit 150, but this is rather unlikely as you will miss some while harassing/running from a gank/ganking)
20
By now you can be around 175 CS, and at 25 if you stayed in lane long enough hiting 200+CS will be no big deal.
Please remember that this CS is only obtainable if the enemy mid isn't letting you kill them all game or you aren't being ganked. In a lot of ranked games you will end just farming by your side of the lane, as all mids are fearful of ganks. In a lot of normal games you may end up having 3 or so kills but being behind around 50 CS. Just add 15 CS for every kill you have. That is your total CS.

1 Great harass in lane.
2 Spammable ability with low mana costs for pushing towers in.
3 High burst damage.
4 Can zone well with his

5 Can escape bad situations with his


1 His mobility and crowd control ability are the same spell so you may get caught off guard due to it's high cool down.
2 Can be focused down easily in team fights if he doesn't save his

3 Completely based on skillshots, so his damage can be avoided.
4 Positioning is key with

26/04/2014 - Changed the spells style
3/05/2014 - Added new part for chapter "Final" with Views
6/05/2014 - Fixed the introduction for Me
8/05/2014 - Just got CurseVoiceBeta [SeFarrMet]
19/08/2014 - Last update, maybe...
8/10/2014 - Changes on: My description, counters and removed Chapter "Friends"
17/10/2014 - Fixed it up and now needs to dont have any mistakes ^^
12/1/2015 (16/1/2015) - Fixing up everything for Season 5
13/1/2015 - Removed counters because of the new feature "Vs. Champions"
14/2/2015 - More "Vs. Champions" and removed some not needed things in 1st chapter
26/4/2015 - Changed the Deathfire Grasp (R.I.P) to Luden's Echo
30/11/2015 - Updated for Season 6
Thank you for reading my Guide, hope it helps you with


You must be logged in to comment. Please login or register.