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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction



This passive allows you to shoot a seed after you die that deals huge true damage and passes through anything it hits, allowing you to chunk down opponent's health even after you have died. A well placed shot makes trading in lanes easier and can really change the momentum in a team fight. The true damage increases as you go up in levels.
deadly bloom (Q)
This is Zyra's main damage in lane. It has a pretty short cool down and is AoE, allowing damage on multiple enemies. Great for farming as well. Max this first always for the most damage output during the lane phase.

In my opinion, this is Zyra's bread and butter. This is her snare and is great for anything from 1 on 1 fights to catching over extended opposing champions in team fights. Max second for more damage and burst.

This skill is what allows Zyra to zone so well. Her plants deal steady damage to opposing champions in range, and are also useful for farming. The slow allows you to catch enemy champions during ganks and makes it easier to land your Q. I always take this level one because it useful for defending invades and when invading as well. Max this last.

This is one of the most useful, OP ults in the game. It has huge damage, has a huge area, and knocks up any enemy inside of it after a short delay. This ult can completely change a losing fight into an easy win. Always take a point in this when you can, just like any other ult.




I have tried

Any other summoner spell doesn't really fit well with APC

There are a few ways to start off your lane. I almost always start with
Boots, 2
Health Potion, and 1
Mana Potion. Depending on the other team though, you can start
Doran's Ring. I only start
Doran's Ring if the opposing team doesnt have a jungler with an early gank threat, and if I'm going against a champion that I counter (champion matchup section later in guide). I try to get catalyst the protector on my first back, if you can't, just buy its components. I rush
Rod of Ages because it helps with Zyra's squishyness early and scales well into mid game. The next items depend on how well laning phase is going.
Sorcerer's Shoes -->
Rabadon's Deathcap --->
Liandry's Torment --->
Zhonya's Hourglass --->
Abyssal Mask ---> tier 3 boots, usually I go with the homeguard upgrade.
Abyssal Mask --->
Sorcerer's Shoes --->
Zhonya's Hourglass --->
Liandry's Torment --->
Rabadon's Deathcap ---> tier 3 boots
Always buy wards, I buy at least 1 every time I go back, wards are extremely useful to protect from ganks, give your team vision, and help for setting up your own ganks. Map visibility is a key part to winning games, and your team will love you for warding.
That is my ideal build I aim for during a game, obviously not every game will be ideal though and you will have to learn to adapt your build. I used to not build the Liandry's, but after they tweaked its passive, it is now a must build on Zyra. The duration isn't affected by AoE anymore so Zyra's spells are always doing the max damage of the passive. Along with the slow of her plants, this item is very powerful. These are some other useful items on
.
Rylai's Crystal Scepter - This is a great item for Zyra, it adds a good amount of health and ability power, but also gives a slow. I usually build this item against AD mid lane match ups and build it instead of
Abyssal Mask.
Deathfire Grasp - I think the changed they made to this item were great. It gives you a great activate nuke and gives you a huge power increase to the target you choose to nuke. This item actually outpowers
Rabadon's Deathcap when it comes to 1v1 fighting and the cool down reduction helps a lot with Zyra's snare. However I choose to stay away from it most of the time for that exact reason. It can only be used on one enemy in team fights which only helps to a certain extent. I get this item when I face a tanky mid lane champ. It excels when facing someone like
Swain or
Cho'Gath.
Void Staff - This item is extremely good. The magic pen it gives is outstanding and really makes your spells hurt. However, through countless games I found that most of the time it is not needed. This item should really only be bought against teams stacking MR. Zyra has such a strong burst that if the other team isn't stacking MR, then you won't need a
Void Staff to do heavy damage to them.
Athene's Unholy Grail - I've never been much of a fan of this item, and I don't know why because it is a great item. I almost never build this item, but I found that it works extremely well as an item to build first if you need early MR and are finding yourself spamming your skills constantly during the laning phase. You mostly see it on champs like
Swain and
Anivia, who have toggle ults that drain mana per second, but can be useful on
Zyra if you find yourself in the situation I explained.






If farming well and winning lane





If losing lane/ behind





Always buy wards, I buy at least 1 every time I go back, wards are extremely useful to protect from ganks, give your team vision, and help for setting up your own ganks. Map visibility is a key part to winning games, and your team will love you for warding.
That is my ideal build I aim for during a game, obviously not every game will be ideal though and you will have to learn to adapt your build. I used to not build the Liandry's, but after they tweaked its passive, it is now a must build on Zyra. The duration isn't affected by AoE anymore so Zyra's spells are always doing the max damage of the passive. Along with the slow of her plants, this item is very powerful. These are some other useful items on













I take 21/9/0 masteries, focusing on AP damage output and some survivability. Pretty standard, nothing new here. One thing to note is that you can take out the one point in
Summoner's Wrath
and put it into
Archmage
if you want. Either set up works in my opinion.


The set up I gave is the one I always roll with. It gives magic resist for help in lane, magic pen for better early game damage, and AP for self explanatory reasons. I take flat AP quints over scaling because its gives you more damage early, but those can be swapped for scaling AP if that suits you better, or you just don't have flat quints but do have scaling. I have seen people use health quints to help with
's early game squishyness. I haven't tried it but I advise staying away from it because late game you will be tanky enough to survive fights no problem.
If you know that you are going to be against an AD champion mid, I would replace your AP scaling seals, with armor seals. This will help you survive the lane, you just will lose out on some damage.
This is just the set-up I am comfortable with and used to playing with. If you have your own AP caster set-up that you use, feel free to stick with it and experiment with your own ideas.

If you know that you are going to be against an AD champion mid, I would replace your AP scaling seals, with armor seals. This will help you survive the lane, you just will lose out on some damage.
This is just the set-up I am comfortable with and used to playing with. If you have your own AP caster set-up that you use, feel free to stick with it and experiment with your own ideas.
Pros
- Great burst potential
- Excellent zoning ability
- CC/Utility
- Great Pusher
- Great farming
- Seeds can be used as short length wards
- Decent spell range
- Epic passive
- Plant damage scales with champion level, along with some AP scaling
Cons
- Prone to ganks if snare is on cooldown
- Slow movement speed
- Snare reliant for burst in lane
- Very squishy early
- Will get focused in fights
- Difficult to master
- Mana hungry early game
Laning Phase
During the laning phase, you want to focus on harassing your opponent, but farming well at the same time.

Mid-Late game
By the time the game gets to team fights, you should have a good amount of damage and survivability. During team fights you want to focus on the opposing teams ADC if you can. Try to land your snare on anyone over extended and if you do catch someone you can ult behind them to block their escape and to stop the other team from rushing in to help. Keep warding and farming as well into late game, farming becomes increasingly easy as the game goes on and can really put you ahead of the other team with how well Zyra can farm.




































Feel the thorn's embrace!
Hope this guide helped you guys. Please give me feedback on the guide, it was my first one and I would like any pointers to help make it better. I just ask that you choose to down vote, just let me know why so i can fix the problem.
Enjoy guys!
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