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Introduction
Hello, my name is tud0r24, a support-main player who reached this season Diamond 5. This is my first guide, so any constructive cryticism or upvotes are welcome. :D ![]() |
Pros
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+ Great engage/disengage with ![]() ![]() + Plants deal a lot of damage over time + Good poke in lane + Transforms in AP Carry late game if built properly. |
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Cons
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- You are really aquishy, so you need a good positioning. - ![]() ![]() + You can't poke properly vs a sustain lane. |
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Tips and Tricks
- // You don't have to throw it immediatelly after death, wait for a good opportunity.
- // If the enemies try to avoid it, you should throw it ASAP.
deadly bloom Deadly bloom: // Your main poke in early laning phase, coupled with a plant deals great damage. You should max this early for better zoning potential. Thorn spitter plant has high range.
Tips and Tricks
- // Try to get both the ADC and support with deadly bloom.
- // Don't spam it early or you're going to have mana issues.

Tips and Tricks
- // Use seeds or plants to grants vision in bushes.
- // Plants' damage increase with level and AP, so you don't need to max
Rampant Growth, but last.

Tips and Tricks
- // Try to predict enemies' movement when landing it, because the projectile is quite slow.
- // If u catch multiple enemies with the root, follow with [[stranglethorns], so your team can follow up.


Tips and Tricks
- // If there are plants in
Stranglethorns, their AS will be increased, so try to get as many plants as possible in the fight.
- // Also a great pealing ability, use it on top of your ADC if he gets focused in teamfights.
Ability Sequence Order
In the laning phase maxing deadly bloom is best option for better poke, but when the fights for dragon start you should max ![]() ![]() ![]() |
With these masteries you will start with 10% CDR, a free ![]() ![]() |
Runes
Greater Quintessence of Ability Power: This will help when trading , also in the early fights or dragon teamfights.
Greater Mark of Magic Penetration: Your abilies' base stats are great, and the plants will deal a good amount of the damage coupled with these marks. Another option is greater mark of hybrid penetration for a better laning phase pressure, as your AA range is one of the highest from the supports (except
Annie's).
Greater Glyph of Magic Resist: This will help with the poke of enemy support (
Lulu,
Sona,
Karma) but you can consider to mix with
Greater Glyph of Scaling Magic Resist if the enemy mid-laner is the only magic damage dealer.
Greater Seal of Health: This way you won't die so easily if you trade early.
Items
Item Sequence

Sorcerer's Shoes - Homeguard
1550

Ruby Sightstone
1600

Timeworn Frost Queen's Claim
2200

Liandry's Torment
3000

Zhonya's Hourglass
3250

Mikael's Blessing
2300
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This will help with your damage, but ![]() ![]() |
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Best gold item for mage-supports, with a good active for peel and good stats. You can sell it in late game for ![]() ![]() |
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Rush it after ![]() ![]() ![]() ![]() |
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Your plants apply the %health damage, and coupled with ![]() ![]() ![]() ![]() ![]() |
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It helps with the assassin's and the armor is also pretty good. If you are not focused you can buy ![]() |
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Buy it earlier if the enemies have a lot of CC(![]() ![]() ![]() |
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This is a very siutuational item that shines vs healers (![]() ![]() ![]() |
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This is an option to replace ![]() |
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If your team already has high damage (a carry top/jungler) this is a great choice to help you protect the ADC/initiate. |
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It's great for a late-game defensive item if the enemy team has a single spell initiatin (![]() ![]() ![]() |
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If the tank doesn't buy it, i would recomand it only vs AoE teams (![]() ![]() ![]() |
Early game
Wait until 1:50 before leveling any ability; if you invade/get invaded put a point in E, otherwise level Q. Help your jungler, but don't get in lane too late and try to push fast and get level 2. Try to poke safely, and after level 3 find an oportunity to land E-W-Q-W combo on an enemy (preferably the ADC). Ward and try apply pressure.
If you win lane, try to pressure
dragon with the jungler, but if you aren't ahead ask for jungler's help and keep warding.
Mid game
Mid game is about objectives. Try to group up and get drakes and turrets. Your kit is great for teamfights, so try to force them. Focus on peeling for your ADC and CC as many enemies as possible.
Late game
If it's safe, get
baron, otherwise group and keep teamfighting and get inhibitors. If you're ahead, ward enemy jungle and try to catch an enemy, if you are behind ward your jungle and try to defend turrets. Never go alone and keep your ADC safe.
Wait until 1:50 before leveling any ability; if you invade/get invaded put a point in E, otherwise level Q. Help your jungler, but don't get in lane too late and try to push fast and get level 2. Try to poke safely, and after level 3 find an oportunity to land E-W-Q-W combo on an enemy (preferably the ADC). Ward and try apply pressure.
If you win lane, try to pressure

Mid game
Mid game is about objectives. Try to group up and get drakes and turrets. Your kit is great for teamfights, so try to force them. Focus on peeling for your ADC and CC as many enemies as possible.
Late game
If it's safe, get

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This is my
Zyra guide. I hope you enjoyed it and learnt something useful. This is my first guide and i would appreciate any tips or advice.
I would like to thank jhojhoi for her guide, that helped me a lot

I would like to thank jhojhoi for her guide, that helped me a lot
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