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Ashe Rune Selection. Harder Than I Thought.

Creator: EvoSev
March 30, 2012 9:01am
11 posts page 1 of 2 Forums » Build & Guide Discussion » Ashe Rune Selection. Harder Than I Thought.
Permalink | Quote | PM | +Rep | Commend by EvoSev » March 30, 2012 9:01am | Report
What's up guys, I've read plenty of guides and whatnot and I've seen people select a bunch of different sorts of runes. Now I don't want the waste my IP choosing the wrong runes so I thought make my own "build" according to the way I play. I just need some feedback!

3x Greater Quint of Desolation
9x Greater Mark of Strength
9x Greater Seal of Resilience
9x Greater Glyph of Alacrity

So you've got your Armor Pen., Damage, Armor and Attack Speed.

Thanks!
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » March 30, 2012 9:05am | Report
If you want a mixture of ArP and AD, take AD quints and ArP reds. AD reds have a significantly lower value than AD quints.

Also, attack speed blues are fairly worthless. I suggest MR/lvl.
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Permalink | Quote | PM | +Rep | Commend by EvoSev » March 30, 2012 9:12am | Report
So basically this build: http://www.mobafire.com/league-of-legends/build/ashes-to-ashes-67331

I was going to run that originally, but I don't know if I want to sacrifice Attack Speed.
:s
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Permalink | Quote | PM | +Rep | Commend by Luther3000 » March 30, 2012 9:14am | Report
You get +5.67%. That's really almost nothing considering a Dagger (420g) gives you +15% and you get +3.34% every time you level up. I'd rather have the +24 MR, the same as a Null-Magic Mantle (400g) and a stat you don't gain at all naturally.

Plus you can use MR/lvl on almost every role in the game.
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Permalink | Quote | PM | +Rep | Commend by IceCreamy » March 30, 2012 10:28am | Report
flat AD Marks
flat Armor Seals
Magic Resist per level Glyphs
flat AD Quints

You can solve the Armor Penetration by buying a Last Whisper when appropriate. This rune set-up works on pretty much every ranged AD carry... Maybe not on Urgot since he benefits more from ArPen imo.

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Permalink | Quote | PM | +Rep | Commend by EvoSev » March 30, 2012 11:18am | Report
Thanks, guys.
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Permalink | Quote | PM | +Rep | Commend by BloBBloB99 » April 8, 2012 6:48am | Report
I personally prefer ArmPen quints and Marks, but I play with Kog'maw and Urgot.

Thanks to MissMaw and GmD for my signatures!
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Permalink | Quote | PM | +Rep | Commend by ThoughtFool » April 8, 2012 5:40pm | Report
For Quints the only real choice at the moment would be Greater Quintessence of Attack Damage

For Seals again the only choice would be a Greater Seal of Armor

For Marks you have a couple choices but I would say that Greater Mark of Attack Damage or Greater Mark of Attack Speed

For Glyphs you can either go defensive with Greater Glyph of Scaling Magic Resist or Greater Glyph of Magic Resist or you can seek to have your arrow up as much as possible with Greater Glyph of Scaling Cooldown Reduction
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Permalink | Quote | PM | +Rep | Commend by DuffTime » April 10, 2012 5:15pm | Report
Just go with the standard generic AD red AD quint Armor yellow MR blue.
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Permalink | Quote | PM | +Rep | Commend by PsiGuard » April 11, 2012 6:21pm | Report
IceCreamy wrote:

flat AD Marks
flat Armor Seals
Magic Resist per level Glyphs
flat AD Quints

You can solve the Armor Penetration by buying a Last Whisper when appropriate. This rune set-up works on pretty much every ranged AD carry... Maybe not on Urgot since he benefits more from ArPen imo.

^Just do this.
Thanks to MissMaw for the sig!
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