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If I owned Riot, I would...

Creator: jhoijhoi September 29, 2013 6:01pm
OTGBionicArm
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Permalink | Quote | PM | +Rep September 29, 2013 7:22pm | Report
You realize that breaking the meta and creating champions with multiple intended roles makes the game harder to balance right?

Structure isn't always a bad thing. :[
IceCreamy
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Permalink | Quote | PM | +Rep September 29, 2013 7:32pm | Report
1. Lore - something I really enjoy for no real reason, remember the Feather on the client? Well click it, you got some lore right there. Needs new content!

2. REPLAY FFING SYSTEM!

3. Improve the tutorial

4. Allow more customization, such as a 1v1 map, or any kind of rediculous game mode

5. More stability - EUW is wonky as hell every weekend, reminds of the good old days when EUW and EUNE were still EU.

6. Update the outdated client

DuffTime wrote:
ok ok plz carry me omg
i was only waiting for you to ask

Temzilla wrote:
Too hot to be icecream.

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He looks like a hair gel advert on legs

Toshabi wrote:
Icecreamy, with hair as slick and smooth as the ocean waves of Cocobana
NightlyIV
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Permalink | Quote | PM | +Rep September 29, 2013 7:45pm | Report
Fix the servers
Expand people per team (even more in the 10+ vs 10+ range)
Allow items to be given to turrets
Lord Kesharq
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NightlyIV wrote:

Fix the servers
Expand people per team (even more in the 10+ vs 10+ range)
Allow items to be given to turrets


Fix the servers - Good idea
Expand people per team (even more in the 10+ vs 10+ range) - No please, 7v7 or 8v8 max, this is not a first person shooter and does not need to go larger than that please, 10v10 ( or more) would be too hectic and laggy as ****.
Allow items to be given to turrets - Just no, turrets are fine how they are lol, dont need items on them.
Current League Goals:

Reach 1000 Normal Wins (Done)
Reach 2000 Normal Wins
Reach Gold Tier (S6)

(ty to Ninja Trigger for the sic)
Lord Kesharq
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Permalink | Quote | PM | +Rep September 29, 2013 8:08pm | Report

Structure isn't always a bad thing. :[


Its not always a good thing..defo when people try to create a new one or play differently to the Meta and then get hammered for it by the Meta elitest and reported. Sometime change can be good :).
Current League Goals:

Reach 1000 Normal Wins (Done)
Reach 2000 Normal Wins
Reach Gold Tier (S6)

(ty to Ninja Trigger for the sic)
drakon136
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"Remove the IE dependency."
They would have to remove it altogether or add a separate crit damage item to do that.

"Remove lifesteal, or greatly reduce the effectiveness thereof."
Trundle, Sion, Warwick, Aatrox, Nasus, Olaf, and any other similar champions (lifesteal tanks and the like) are now (even more) unviable, or just much weaker in the case of Aatrox.
Wayne3100
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Permalink | Quote | PM | +Rep September 30, 2013 2:01am | Report
  • Add a replay system
  • Update the client
  • Make some balance changes to champions (mostly focusing on mid laners as sooo many bans are targeted towards them nowadays and for good reason)
  • Make some balance changes to items ( Spectre's Cowl and Trinity Force nerf)
  • Work on giving every champion with only 1 skin a second skin, starting with the champion that was released first ( Zyra, I believe).
  • Make an actual tutorial (ftfy jhoi :P)


Overall I'm pretty happy about the way the game is though

Thanks to MissMaw for the signature!
Zouchouten
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I have a few ideas.
  • Make rune pages cheaper
  • Add a replay system
  • Add new maps for custom games
  • Make IP a bit less painful to earn
  • More skins for champions that don't have a billion already
  • Update lore


So far, I'm competent with: Riven, Sona, Ahri


I'm still learning: Akali, Katarina, Irelia, Sejuani, Vi, Ashe, and Vayne

Meiyjhe
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Permalink | Quote | PM | +Rep September 30, 2013 4:17am | Report
If I owned Riot I would give runes an RP price aswell, raise the RP cost overal, let people pay at least 5 euros/dollars before they join the league.

Yeah, if I were the owner, I want to have as much moneys as possible :P
Change is gooooood
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jhoijhoi
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Permalink | Quote | PM | +Rep September 30, 2013 5:14am | Report
^That's not how runes work. Runes are solely dependant on the amount of games a person plays OR how much money they've spent on IP boosts. Buying rune pages and unlocking runes actually results in more play time, thus more money than what they'd earn if people bought runes with money.
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