The_Nameless_Bard wrote:
ignore
Sightstone and buy **** like
Tear of the Goddess instead


Why the **** some should buy


Thanks Vapora Dark for the sig!

I don't know either, but I've seen a lot of people pulling **** like that on mage supports this season. Honestly, just
Frost Queen's Claim leaves
Karma pretty able to spam
Inner Flame and
Inspire. I like to get
Morellonomicon too, but that's definitely not required.





TheSilverDust wrote:
Why the **** some should buy


MANY people buy


Another thing Nameless forgot to mention (we were discussing this last night) is that

You can basically just buy primarily AP items and end up with a really strong shield, especially with
Defiance having 110% AP scaling, so
Seraph's Embrace ends up being pretty redundant. It's even worse for support
Karma, since it just gimps your damage for most of the lane if you buy
Tear of the Goddess early.




I honestly don't understand why people think it's good because it's not. Tear is the most cost-efficient mana item for a support, especially going later into the game. However, scaling items in general for a support are meh and you have to get it early, delaying your core items.
"I need to carry my team, better buy
Tear of the Goddess instead of an item that actually gives me a noticeable power spike"

Lots of people are ignorant of the fact that even for champions that scale well with AP (except perhaps Janna), utility items are superior to AP builds. Even if you have a bad team and you need to carry hard, you're better off getting utility because otherwise:
1. Your team comp will be out of balance (5 damage dealers but no one to provide utility to allow damage dealers free hits)
2. Items like Locket are actually ridiculously good in terms of value, and no AP scaling can match that
3. You can easily cover your team's weaknesses by being a good support (i.e. un****ing ****ed up situations like AD carries getting caught by stuns with
Mikael's Blessing).
On my smurf account I'm building utility only (eye of the watchers -> ionians/swifties -> locket/mikaels) and I think it is the most effective way of influencing the game positively as support.
1. Your team comp will be out of balance (5 damage dealers but no one to provide utility to allow damage dealers free hits)
2. Items like Locket are actually ridiculously good in terms of value, and no AP scaling can match that
3. You can easily cover your team's weaknesses by being a good support (i.e. un****ing ****ed up situations like AD carries getting caught by stuns with

On my smurf account I'm building utility only (eye of the watchers -> ionians/swifties -> locket/mikaels) and I think it is the most effective way of influencing the game positively as support.
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