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WuKong Theorycraft Thread

Creator: JunSupport July 19, 2011 11:04pm
JunSupport
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@Wintermond:

That's an interesting build, but I've been leaning towards more raw combat oriented builds.

Jungling is not Wukong's forte, and I've found sustain to actually hold him back in games where things are even. He's a bit of an assassin, so it's best to build to him kill quickly and survive any backlash over trying to drag out fights with sustain.


My early game build thus far:

Item Sequence

Health Potion 50
Health Potion 50
Health Potion 50
Doran's Blade 450
Sheen 700
Mercury's Treads 1100
Doran's Blade 450
Phage 1100
Trinity Force 3333

If the enemy has a bad match for WuKong, I start wth Doran's Shield instead sometimes for the bulk.
Trinity Force is just the best item at the moment, but the Doran's Blades help out so much when you can't quite complete the sheen or phage on your first recall.
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Twodotsoveri
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Posting my build here if anyone wants to try it out

Start with boots or dorans blade/shield
rush merc threads
HoG
Avarice
Triforce (phage or sheen first)
randuins/banshee depending on the team
Randuins/banshee the one you didn't get
Youmuu's (you can get this item earier if you are smashing their faces)
situational item. IMO atmas would work perfect here, or maybe some more HP

I've had some great games with this build and i might just share it :P
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Wickd playing Wukong in IEM Qualifiers now, might be a nice watch to learn some wukong:
http://www.solomid.net/livestream.php?s=18755#18755:Wickd.stream

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Atheb
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would you say 0-21-9 masteries are the way to go?
or is it 0-9-21?

do you guys get mana reg runes?
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I think 0/9/21 (with defensive runes) is the way to go.

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Atheb wrote:

would you say 0-21-9 masteries are the way to go?
or is it 0-9-21?

do you guys get mana reg runes?

I would go more into the defense tree, but not 21 points.
I only spec into utility for the mreg and the xp bonus, the 3 mp5 is enough to keep your mana up if you dont spam like crazy.

Get defensive runes and arp or maybe some ad.

El Psy Congroo.


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Searz wrote:

I think 0/9/21 (with defensive runes) is the way to go.


got arp-armor-magic-resist/lvl-flat AD (those are also my jungle runes)
will try will try
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HP5 quints would be optimal, if you could get them. Otherwise most ppl should own the ArP marks, armor seals and MR glyphs already.
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Searz wrote:
I think 0/9/21 (with defensive runes) is the way to go.


What for? You're not too dependent on your Summoner spells, or a bunch of the utility masteries.
WuKong has a lot of built in utility himself.

I like going down the defensive masteries. It just works out so very well because that 4% damage-reduction from Tenacity means much less focus on defensive items.

Wintermond wrote:

I would go more into the defense tree, but not 21 points.
I only spec into utility for the mreg and the xp bonus, the 3 mp5 is enough to keep your mana up if you dont spam like crazy.

Get defensive runes and arp or maybe some ad.


I've found if you take the time to just buy 1~2 mana potions per recall, you don't need mana-regen at all.
That's how I solved my regen problem. I just bought 2~3 health potions here and there regularly. It works WONDERS. A lot of people underestimate the cost-effectiveness of potions.

I got 1/21/8, getting the Exhaust mastery.
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Just saying that it's probably the way to go. 0/9/21 is usually better than 0/21/9.

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