Views: 3185 Build Comparisons II - Lee Sin
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Heya, MobaFire :3 Ready for a new blog dedication? This one is about comparing the top builds of different sites: LoLPro, SoloMid and MobaFire. I'll only be focusing on the build itself, the skilling order, the runes, masteries and summoner spells dictated for the chosen champions, as these are the things most people will look at/want to know before they try out the champion.
This blog is meant to achieve two things:
1) Compare how similar the top guides are of each site
2) Give readers an idea of an ideal build for the chosen champion
In the comment section, feel free to express your opinions, or nominate the next champion to compare builds for! Until a nomination, I will be going through the champions alphabetically. Next champion to compare builds for is

Champions already compared:


SPACEWelcome to Build Comparisons II - Lee Sin!
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LOLPRO: LEE SIN - THE BLIND MONK - by Doublelift
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21 / 09 / 00
R > Q > W > E
Firstly, one must understand that this is a solo top Lee Sin guide, and as such, the item build is far more expensive than what would be tolerated by junglers who don't earn as much gold due to less last hitting. Doublelift skills W over E for more safety whilst laning. Interestingly he puts a point into AD over ![]() |
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SOLOMID: Jungling the Blind Monk - by TheOddOne
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21 / 09 / 00
R > Q > W > E
TheOddOne's jungle Lee Sin guide is somewhat different from Doublelift's solo top guide, but that's to be expected. Again, flat AD is taken over
![]() ![]() The beginning of this build is very affordable for the average jungler, and the Wriggle's will keep his health up in the jungle to gank, not to mention having a ward to ward jump. Like Doublelift, TheOddOne specs Q > W > E, even when jungling. |
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MOBAFIRE: Listen to their heartbeat - by JakofAllSpaydes
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21 / 09 / 00
R > Q > W > E
JakofAllSpaydes' set-up is somewhat similar to TheOddOne and Doublelifts, but it is significantly different in a few places. He sacrifices AD in the offense tree for
![]() ![]() ![]() Perhaps most surprising is the use of ![]() ![]() ![]() ![]() |
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Build Comparison - SoloMid, LoLPro and MobaFire for Lee Sin
Starting Items:![]() ![]() ![]() ![]() // My Opinion: There are rare exceptions when one can start with a Doran's Blade in any lane. I'm a strong believer in Boots + Pots when starting in a lane without a support who has ample heals. As for the jungle starts, both Vamp Scepter or Boots work fine on Lee Sin. Core Items - all three Lee Sin players have these items present in their build: ![]() ![]() ![]() // My Opinion: I find it interesting that one would choose Force of Nature over ![]() Optional Items - these items were also suggested: ![]() ![]() ![]() ![]() randiun's omen ![]() ![]() ![]() ![]() // My Opinion: As solo top Lee Sin, I would purchase a Wriggle's Lantern because it is such a valuable item. However, Doublelift doesn't have room for this item in his build, as he grabs ![]() ![]() Runes - all three Lee Sin players had these runes in their build: greater mark of desolation ![]() ![]() ![]() ![]() // My Opinion: Both lane and jungle guides concur that these runes are optimal on Lee Sin. Some ArPen, some AD, some armour and some MR. Pretty standard tanky DPS runes. Summoner Spells: ![]() ![]() ![]() ![]() ![]() // My Opinion: A very diverse set of summoner spells here. Solo top: Ignite + Heal = this is useful for baiting the enemy into trying to kill you. Jungle: Smite + Exhaust = good for ganking/end game fights. Jungle: Smite + Ghost = good for chasing. Personally I wouldn't get Ghost on Lee Sin. He is a high mobility champion and it seems odd to "waste", per se, a summoner spell on improving his escaping/chasing by increasing his movement speed when he's all about ward/ally jumping. Skilling Sequence: R > Q > W > E // My Opinion: All three Lee Sin players concur on this skilling order, with only slight differentiations of the first three allocations (due to different starting items). Masteries - all three Lee Sin players suggest: - - OFFENSE - - 3/3 ![]() 4/4 ![]() 1/1 ![]() 3/3 ![]() 1/1 ![]() - - DEFENSE - - 1/1 ![]() Optional Masteries - these runes were also suggested: - - OFFENSE - - ![]() ![]() ![]() ![]() ![]() - - DEFENSE - - ![]() ![]() ![]() ![]() ![]() ![]() // My Opinion: The mastery allocation is very divided. Whilst the three agree with 21 into offense, they all spec differently, with choices of extra AD, life steal, precentage increase of damage and damage to minions. In the defense tree, passive life regen, extra armor and extra health are chosen in mismatched selections. I believe 21/09/00 is a fine set of masteries for lane or jungle Lee Sin, but I'd not choose ![]() ![]() ![]() |
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Until next time, MobaFire. In the meantime, disagree/agree with my explanations? Got any comments? Surprised by the similarities? State your opinion in the comment section below :) Or nominate the next champion to compare builds for! - jhoijhoi <3 PS: As I've done two of these comparisons in quick succession I don't think I'll be doing the Viktor one anytime soon! ^^ |
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Plus higher E means faster clearing, which means it's easier to catch up in farm.
Getting more damage is optimal when fed, but when losing I don't think you should be maxing E second o_o
I guess it's like going W or E on WW. Do you want increased movement speed when enemies are low, or a attack speed buff for auto-attacks? Perhaps it's all just personal preference ^^
I occasionally get a second point in W if I need more jungle sustain, but that's about it. I don't see the point of maxing it over damage + slow from
Obviously there's a reason for maxing W earlier, but I'm not seeing it. :/
I have actually played him quite often, but I always maxed E second, never even encountered any guide or player maxing W second. I guess it's mainly since top Lee was played and people find out how ******edly strong his lifesteal on W is (though I thought people normally max it first top? o_o). Using it during ganks is normally more about the utility than the actual amount of damage shielded though. Will have to try it sometime ^^
Just my (probably incorrect) assumption :P
Creamy: I wouldn't call one small error an entire copy paste fail, but k. If you thought I'd recreate the coding every single time, you'd be incorrect, I don't have that much time to waste.
How is 30 health better than 6 return damage to minions as they hit you? That's the equivalent damage of
If you wanna know a ****ty mastery, it's