Views: 1946 How I Play Warwick
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Runes:
A combination of 12 arpen and 14% attack speed for reds and quints gives me good damage and sustain (from warwick's passive). Armor seals and mres per level are good to make warwick super tanky. Optional runes include full aspd for reds and quints, or aspd blues.
Masteries:
I use 21/0/9 masteries for jungling because I like my route to be really fast. Most pros seem to like 14/0/16 or 15/0/15, so just choose what you feel is best. 0/21/9 could potentially work well for late game, but warwick doesn't have much speed in the jungle so you'd be losing out on a lot there. Late game, defense might be good if you wanted to get
Ninja Tabi and use
Nimbleness
.
Summoners:
I use flash and smite. Smite because it's necessary for jungling - stealing buffs and whatnot, despite not being absolutely necessary for warwick jungle. It also makes jungling faster.
Flash is good because you can flash -> ult an enemy champion. This makes for a good initiation on an out-of-position carry. OddOne likes ghost on warwick, however, so it's your choice.
Items:
I start out with
Long Sword and 1
Health Potion. This makes my jungle super fast, and makes it so that I can build into madred's razor quickly (less waste on potions). I then build towards my early game core of madred's razor,
Heart of Gold, and
Boots.
My total build is something like this:
Long Sword
madred's razor
Boots
Heart of Gold
Wriggle's Lantern
Mercury's Treads
Spirit Visage
Sapphire Crystal
Wit's End
Frozen Heart
Randuin's Omen
This is all heavily situational. In a normal game I don't get past
Wit's End, so much of that later stuff is just dependent on the enemy and how the game is going.
Randuin's Omen is the most situational item of the bunch, and a few things could be bought instead:
Sunfire Aegis good for general damage and tankiness
Guardian Angel good to make sure you can initiate with your ultimate all the time
Madred's Bloodrazor good for more damage
Force of Nature for more MRes
Frozen Mallet helps you stick to your target
I like getting
Sapphire Crystal fairly early on because warwick is heavily dependent on mana - much of the reason he can survive in a fight is because of his constant lifesteal. To do this, he needs to be able to
Hungering Strike and
Hunters Call to get more
Eternal Thirst procs. Basically, skills are important on warwick, and running out of mana makes you useless.
I get wit's end fairly late because having that core of tankiness and lifesteal is important so you can actually stay in a fight after you ult. I get wit's end when it's feasible to buy damage without being super squish.
For my jungle route i start at blue, because it opens the most possibilities to me later on and is the hardest to get counter jungled from. If they steal blue, just move on to the superior route. Blue route works best because after you get blue buff, you can jungle really quickly until level 6. The other routes require you to recall too much. With blue route you hardly even need to recall. The main purpose is to get to level 6 ASAP, and even though there's a route for that, it involves making sure your buffs aren't stolen (if they know you don't start blue, you WILL get counter jungled). Once I hit 6 I try to gank a lot, and take dragon really quickly. Counter jungling is fairly easy with warwick, since you can escape with full health, but the problem is you don't have much escapability. You'll have to duel the enemy if you get caught, or flee to an allied lane (provided you don't get caught by enemy laner). Just stick to stealing wraiths and golems for the most part (which you can do after taking your own blue).
A combination of 12 arpen and 14% attack speed for reds and quints gives me good damage and sustain (from warwick's passive). Armor seals and mres per level are good to make warwick super tanky. Optional runes include full aspd for reds and quints, or aspd blues.
Masteries:
I use 21/0/9 masteries for jungling because I like my route to be really fast. Most pros seem to like 14/0/16 or 15/0/15, so just choose what you feel is best. 0/21/9 could potentially work well for late game, but warwick doesn't have much speed in the jungle so you'd be losing out on a lot there. Late game, defense might be good if you wanted to get


Summoners:
I use flash and smite. Smite because it's necessary for jungling - stealing buffs and whatnot, despite not being absolutely necessary for warwick jungle. It also makes jungling faster.
Flash is good because you can flash -> ult an enemy champion. This makes for a good initiation on an out-of-position carry. OddOne likes ghost on warwick, however, so it's your choice.
Items:
I start out with




My total build is something like this:

madred's razor









This is all heavily situational. In a normal game I don't get past







I like getting




I get wit's end fairly late because having that core of tankiness and lifesteal is important so you can actually stay in a fight after you ult. I get wit's end when it's feasible to buy damage without being super squish.
For my jungle route i start at blue, because it opens the most possibilities to me later on and is the hardest to get counter jungled from. If they steal blue, just move on to the superior route. Blue route works best because after you get blue buff, you can jungle really quickly until level 6. The other routes require you to recall too much. With blue route you hardly even need to recall. The main purpose is to get to level 6 ASAP, and even though there's a route for that, it involves making sure your buffs aren't stolen (if they know you don't start blue, you WILL get counter jungled). Once I hit 6 I try to gank a lot, and take dragon really quickly. Counter jungling is fairly easy with warwick, since you can escape with full health, but the problem is you don't have much escapability. You'll have to duel the enemy if you get caught, or flee to an allied lane (provided you don't get caught by enemy laner). Just stick to stealing wraiths and golems for the most part (which you can do after taking your own blue).
http://solomid.net/guides.php?g=2164
TRM's guide on Lanewick is probably the most solid guide i've ever seen lul. You can't go wrong with his builds. At all.
Anyways yeah that's kind of what I meant.
Basically anything that benefits Q spam is Spamwick, and anything that benefits your ult and AA is AAwick.
For a typical Q spam build, I would take boots + 3 or meki pendant + 2 > chalice > lucidity boots > Frozen Heart > SV > GA > WoTa/Void Staff
for an AAwick I would take
boots + 3 > Chalice > Wit's > SV > Frozen Mallet > SFC > bloodrazor
and altho I don't often get it, Triforce also works.
Oh and generally speaking I would say Randy's is ok but I wouldn't get that and FM on the same build...unless maybe I got SFC too.
Mind you I would only ever do that versus like Cait, Shaco, Renekton, Urgot and Janna or something...lol.
- The Rain Man's build definitely looks solid. However, I don't necessarily see a problem with grabbing spirit visage, wit's end, and frozen heart all together. I guess it's more like spamwick focused, with wit's end to add to the tankiness. I don't see many better items I can buy for decent MR on warwick.
- I agree, I wouldn't buy both randuin's and frozen mallet. Those last optional items I mentioned are in order to replace randuins.
Overall, I completely agree with you, but I think that wit's end + spamwick is fine.
Mind you I would only ever do that versus like Cait, Shaco, Renekton, Urgot and Janna or something...lol.
TRM's guide on Lanewick is probably the most solid guide i've ever seen lul. You can't go wrong with his builds. At all.
Anyways yeah that's kind of what I meant.
Basically anything that benefits Q spam is Spamwick, and anything that benefits your ult and AA is AAwick.
For a typical Q spam build, I would take boots + 3 or meki pendant + 2 > chalice > lucidity boots > Frozen Heart > SV > GA > WoTa/Void Staff
for an AAwick I would take
boots + 3 > Chalice > Wit's > SV > Frozen Mallet > SFC > bloodrazor
and altho I don't often get it, Triforce also works.
Solid build, but you seem to be caught between SpamWick and AAwick.
I would suggest doing one or the other, it's not that combining them is bad, just not as efficient is all.
TBH I also don't really like Frozen Mallet much on WW. It's ok if you have a bunch of champions who get kited easily though.
Could you please define to me what's spamwick/AAwick? I guess you mean caught between CDR and on-hit effects?
I would consider this more off-tankwick, built in a way to be tanky enough to survive the beating pre, post, and during the ultimate, while still making your ultimate threatening. About the spamwick - I don't try to itemize for CDR, it just comes with items that are great on warwick. Spirit visage is core, and frozen heart is a great place to get mana (so I can stay healed in a fight with hungering strike).
I don't buy frozen mallet often on warwick (usually the game doesn't go on long enough), but I can see its applications. It's obviously very situational, but it's great to make sure that you have utility past your ultimate, and that you can stick to your target without warwick's E.
I would suggest doing one or the other, it's not that combining them is bad, just not as efficient is all.