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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction

Hello. My summoner name is Bashyour*** on EU West and I am a diamond level League of Legends player. I decided to make a Veigar guide because he's one of my fun champions to play and because there wasn't a good up-to-date guide for him.
This

Disclaimer: I am not perfect; This guide may not be perfect, but I'm just here to share with you all of my experience in league of legends with Veigar. Fun fact: I've played league for 4.5 years and have had a total of almost 5,500 games played.
Pros:
+ Best single target AP nuke in the game.
+ You have the ability to farm your Q over and over again.
+
Event Horizon Is very useful in controlling teamfights.
+ Strong Mid-Late game.
+ Destroys tanks with ease, Destroys squishy champions even more easily.
+ Best laugh in game.
Cons:
- Your early game is a joke.
- You're hilariously squishy.
- No escape or mobility mechanisms/spells besides your
Event Horizon.
- You are most likely to be focused in a teamfight.
- You will single target nuke, but they still have 4 other players.
Health Potions should keep you alive and sustained.
2. While it's true that you're hilariously squishy, it would be almost impossible for them to kill you if your positioning is perfect. You have 4 other members on your team, atleast 1 or 2 of them will be the main initiators, causing CC chaos and soaking up some damage for you, and that's when you come out, stun everyone, nuke someone, and laugh after they die.
3. You don't have an escape/mobility spell. This is perhaps the one problem that is hard to solve, but there are still precautions you should take.
Flash is very good for either using it to better co-ordinate your
Event Horizon, or to
Flash away from danger.
Flash should be used with care, it's precious. Your
Event Horizon also protects you for a long time (It stuns enemies, how surprising). For melee champs bashing at you, it's best to locate your stun's circle's edge right next to you, so that it would stun them instantly.
4. You are most likely to be focused in a team fight, but that's ok. You have your
Zhonya's Hourglass, You have your
Flash, you have your
Event Horizon, and you (hopefully) have a team that will look out for you.
5. So you fulfilled your purpose in nuking down one person, which is statistically around 20% of the enemy team. As soon as you instakill someone, it's 4v5. Instantly. This is a major advantage morally and realistically. The enemies feel outnumbered, weak, and will try their best to 'wing it' and run.
Veigar's
Baleful Strike has a relatively low cooldown, combined with blue buff it can really do some good damage every few seconds after the nuke. It's important to nuke down their carries, because then more than 25% of their team is gone instantly. (The supports don't do much).
+ Best single target AP nuke in the game.
+ You have the ability to farm your Q over and over again.
+

+ Strong Mid-Late game.
+ Destroys tanks with ease, Destroys squishy champions even more easily.
+ Best laugh in game.
Cons:
- Your early game is a joke.
- You're hilariously squishy.
- No escape or mobility mechanisms/spells besides your

- You are most likely to be focused in a teamfight.
- You will single target nuke, but they still have 4 other players.
Solutions:
1. Your early game is a joke, which is why you should farm your Q everytime it's up. You shouldn't care about your teammates, there's nothing you can do anyway to help them pre-6, so it's best to farm and farm and farm. Your early defense masteries and 
2. While it's true that you're hilariously squishy, it would be almost impossible for them to kill you if your positioning is perfect. You have 4 other members on your team, atleast 1 or 2 of them will be the main initiators, causing CC chaos and soaking up some damage for you, and that's when you come out, stun everyone, nuke someone, and laugh after they die.
3. You don't have an escape/mobility spell. This is perhaps the one problem that is hard to solve, but there are still precautions you should take.





4. You are most likely to be focused in a team fight, but that's ok. You have your



5. So you fulfilled your purpose in nuking down one person, which is statistically around 20% of the enemy team. As soon as you instakill someone, it's 4v5. Instantly. This is a major advantage morally and realistically. The enemies feel outnumbered, weak, and will try their best to 'wing it' and run.














The runes that I actually use are quite weird, but work really well depending on who i'm going against.
~Going against an AP champion~
3x

3x


9x

5x


This gives us a total of 18 Ability Power,, 8 magic resist,7.8 Magic Penetration and +120 health at lvl 18, +32 health
This rune page is quite odd, and I agree with the fact that it's odd, but it works. You don't need any armor if you're going against a champion that deals magic damage. It's better to start off with higher Ability Power to help last hit minions and give you the edge when you go to nuke someone.
~Going against an AD champion~
2x


9x

9x

9x

This gives us a total of 25.6 Ability Power, 9 Armor and 7.8 Magic Penetration.
If you're going against a champion that deals physical damage then you don't need magic resist.
OFFENSE (21)
Sorcery: 5% cooldown reduction is important for your AP farming.
Butcher
: Could prove to be useful in last hitting, and it's the best point to invest in.
Mental Force
: AP/level, good AP scaling with your farm.
Arcane Mastery: +6 Ability power, enough said.
Executioner
: During our epic combo,
Primordial Burst will come out when they're less than 50% health, meaning it'll deal way more damage.
Archmage
: Self explanatory, more AP.
Dangerous Game
: This may seem a bit pointless but is literally the only point worth investing in.
Devastating Strikes
: I don't like the idea that there's armor penetration in it, but hey 6% magic penetration is still useful.
Arcane Blade
: gives that extra last hit / poke potential.
Havoc
: More damage makes Veigar happy.
DEFENSE (9)
Recovery
: That health regen provides extra sustain in lane.
Block
: This will stop some of the poke damage you'll receive from opponents.
Veteran Scars
: +36 health may not seem like much but trust me, you'll seem a bit bulkier and it will really help in your laning.
Unyielding
: Provides that extra defense that Veigar desperately needs.
Juggernaut
: Who would say no to an extra 3% max health? This will scale really well endgame it is important to get.
ALTERNATIVE: UTILITY (9)
Meditation
3/3: Extra mana regeneration that synergises well with
Equilibrium.
Fleet of Foot 1/3: 0.5% isn't much but what else can you get?
Summoner's Insight
3/3: 10% cooldown reduction on your summoner spells is handy, you never know when you need that extra few seconds to
Flash away, or to execute with
Ignite.
Alchemist
1/1: With Veigar you should be getting health/mana pots frequently for your sustain needs and this will boost it a bit.
Runic Affinity
or
Culinary Master
: Take the first one if you're planning on utilizing buffs as much as possible. Take the second one if you're planning on utilizing potions.











DEFENSE (9)





ALTERNATIVE: UTILITY (9)









I have already presented the item list in the beginning of this guide, so in this section i'm actually going to talk about the items that you DON'T need.
Abyssal Mask: You have to be joking... As a squishy AP Mage your job is to stay as far back as possible, picking out their ADC/APC and nuking them to dust. You don't need to walk up to them with this item, it's pointless.
Lich Bane: is a very popular item choice on Veigar these days, but I feel it's ridiculously dumb to get it. Sorry to the Veigar players that get this item but, come on you're an AP mage nuke, not a 'damage over time, spam dat
Lich Bane' evelynn-type of champion.
Lich Bane also requires you to auto attack. It's unreliable to walk up to someone and auto attack him, you make yourself vulnerable. It's pointless if you're planning on killing someone instantly. Please don't get this; there are better options.
Liandry's Torment: Just as bad as
Lich Bane, if not worse. This is useless. VERY useless. You don't even deal damage over time, You're a nuker dammit, you DON'T need it. If I catch you buying this item ever again on
Veigar, I will torment you.
Mejai's Soulstealer: I have this really weird hate for buying items that require farm, specially when it's not even 'guaranteed' farm. If you buy this early game and never get kills then sorry dude but you just messed up your entire game. It'll take you a lot of time, farm and money to get back on track. It's better to not take the risk, unless your playstyle is just extremely passive and steal every kill.
Rod of Ages: While Veigar is a mid-late game champ, Rod of ages just isn't that reliable and worth getting compared to other options.
Twin Shadows /
Will of the Ancients: Every time a Veigar buys one of these, 50
Teemos resurrect. Please don't buy them. They just don't give useful stats compared to other options (Spell vamp is useless).













The all-round stats of


RIP DFG 2K15



This item will help you a lot endgame. Being squishy has it's consequences, but you are certain to avoid a few spells (and deaths) with this item. With


Imagine all your other items are like delicious types of food, and











I personally like to pick up homeguard just to get to places faster, in case there's a quick dragon, baron, or buff that the enemy is contesting. The speedy running animation of Veigar is hilarious, and it helps you get into lane faster which is useful if you're going against other champions that can push because Veigar is a bit slow. Bonus: Hold down Space Bar while homeguard is on, it looks nice.

I personally prefer


Usually you're not going to pick this up earlier on in the game. This item belongs more to the endgame after items are completed and you have no more items to buy and a lot of money to spend. However, you may want to pick this up right before you plan on nuking someone. The extra ability power may be the difference between a kill or not.

With trinkets, this bad boy should definitely be picked up as soon as you enter the game. It gives you a free 60 second ward every 180 seconds and will be upgraded automatically once you hit level 9. You don't need the red trinket because you couldn't care less if your enemy has wards or not; your jungle is meant to pick that up. The blue trinket is useless since it's only for 1 second. The main reason we pick up


Get:


Might get:





Don't you dare get:





_______________________________________________________________________________________________
Explanations:
Get:





Might get:














Don't you dare get:










The main combo you're aiming to go for is this:
Event Horizon>
Dark Matter>
Baleful Strike>
Primordial Burst
The combo as a whole is not that hard to do but may take some practice games to get used to how much damage will be enough to kill a target. Your fingers have to be QUICK. To present it time-wise, you need to do that combo in less than a second if not faster (From E to R, INCLUDING the stun and wait time, delay, etc).
The reason why we start off with our
Event Horizon is pretty simple, we need a stun to better co-ordinate our other spells. Next up we have
Dark Matter first because it has a delay, so by the time it takes effect you would have used your other spells.
Baleful Strike and
Primordial Burst come right after (at this time your
Dark Matter would have went down).
- See media section for the combo in action.
E>W>>Q>R.
In spell terms, the combo is:



The combo as a whole is not that hard to do but may take some practice games to get used to how much damage will be enough to kill a target. Your fingers have to be QUICK. To present it time-wise, you need to do that combo in less than a second if not faster (From E to R, INCLUDING the stun and wait time, delay, etc).
The reason why we start off with our





- See media section for the combo in action.

RIP DFG 2K15.
In this section I'm going to explore certain scenarios to show you exactly how much damage Veigar can do. For Assumption purposes, we're assuming our enemy has 0 magic resist, 3,000 health and 500 AP. We're also assuming that we're at full build and at 900AP. Our last assumption is that all of our spells will hit. While it may seem like a lot of assumptions, it's still a fairly accurate estimate.



This brings us to a total of 3,920 damage.
Our total damage comes to 3,920 and our opponent's health is 3,000. Was the nuke enough? Definitely. This is proof that Veigar has incredible damage potential, and can take down even tanks with his full nuke (Although it's recommended to focus their more dangerous champions like AP Carries, AD Carries ). Keep in mind that 900AP endgame is a somewhat 'light' assumption. Realistically, at that point in the game you should have around 1,000 Ability Power or more.
_____________________________________________________________________________________________
Our next calculation will be about how much permanent Ability Power we can farm in a given amount of time. For this calculation, we'll assume that we'll be straight-farming for around 15 minutes. We're also assuming that

Minutes: 15.
Seconds: 900.
Calculation: 900 divided by 5 = 180 Ability Power.
180 Ability Power is A LOT. Think about it, that's exactly 2x



Your early laning phase should be as passive as possible, farming your permanent AP with
Baleful Strike whenever possible. You literally shouldn't engage in fights before level 6. Around level 7-9, you will really feel a power spike in your damage. To know whether you can nuke someone down fully or not is difficult. You have to take their defenses, items, runes, and summoner spells into account. If they have a
Barrier,
Heal, or if they
Cleanse out of your
Event Horizon, it may be a massive problem. You may want to bait out a barrier or heal by using
Event Horizon >
Dark Matter >
Baleful Strike (a mini nuke) to give them a false sense that you're doing your whole combo. It's best to wait until their
Cleanse is on cooldown. You could also poke with
Baleful Strike until they're low enough to be taken down.
To test whether you can nuke someone down is simple. Try going in and poking them with one
Baleful Strike. If you feel like they really got dealt a lot of damage, go all in with your nuke. If the
Baleful Strike did less than 15% of their health, it's best to stay farming. The idea is to play passive the entire game so that they won't expect a surprise-nuke coming any time soon. The whole idea is to surprise them with a nuke. Because you've been farming all the time, they'd expect you to keep doing that.










To test whether you can nuke someone down is simple. Try going in and poking them with one


With Veigar it's extremely important to know when to push your lane, when NOT to push your lane, when to roam, and other specific things that will be explored in some detail.
When to push your lane:
It's important to push your lane when your opponent goes back to base, or when your opponent decides to roam for a few kills. As long as you have a bit of vision, knowing that you won't get surprised and destroyed, push your lane and go for a few tower hits. Your first move should be to follow your opponent wherever he goes, to follow-up and help your ally that's about to get ganked. But if for some reason you weren't able to, pressure mid so that he is forced back into lane to protect it.
When to NOT push your lane:
It's important to play safe at your tower for a variety of reasons. First off, your job is to play defensive and farm as much as you can early game, waiting for your
Primordial Burst. Secondly, pushing your lane means you're more vulnerable to getting ganked, so just don't do it. There's no reason why you should be pushing your lane anyway unless the scenario is what was just discussed above. Thirdly, the champions you're going against will most likely be able to destroy you, especially
Diana
Akali
Zed
Fizz, all the champions with untargetables, invisibilities, dashes, etc that can get right next to you and kill you, so it's best to stay under tower UNTIL you are able to instanuke them, then feel free to bring pressure onto them. Forthly, if you're doing badly in farm, hold your lane close to your tower as long as it doesn't take drastic damage. If you push your lane too much you might get easily zoned out by your opponent (like
Anivia or
Annie which have strong threatening spells, and you'll end up missing out on a lot of minions and farm.
When to roam/gank:
You should always look to roam bot lane because they're usually squishy and it's easy kills. It's best to roam after you've taken down your first tower, or if your opponent isn't that good at pressuring your lane. Against someone like
Akali for example, you should look to roam lanes freely as she doesn't create much lane pressure. Always beware of opponents that might follow-up and counter-gank you. Roaming includes helping out your jungler invade the opponent's jungle and going for a buff steal. It's hard to co-ordinate this in solo Q but just letting you know it's possible.
When to NOT roam/gank:
You shouldn't be ganking or roaming if your mid lane opponent is someone that can create a lot of mid pressure such as
Malzahar or
Anivia that can clear minions easily and destroy your turrets. It's also important to take vision into account. If you decide to roam and you don't have vision, and it turns out that they know where you are, you're in for some deep trouble. They'll gang up on you as soon as you start facechecking bushes. Always consult your support, ask them if they can ward gank paths for you or ask them which places have enemy wards in them.
When to push your lane:
It's important to push your lane when your opponent goes back to base, or when your opponent decides to roam for a few kills. As long as you have a bit of vision, knowing that you won't get surprised and destroyed, push your lane and go for a few tower hits. Your first move should be to follow your opponent wherever he goes, to follow-up and help your ally that's about to get ganked. But if for some reason you weren't able to, pressure mid so that he is forced back into lane to protect it.
When to NOT push your lane:
It's important to play safe at your tower for a variety of reasons. First off, your job is to play defensive and farm as much as you can early game, waiting for your







When to roam/gank:
You should always look to roam bot lane because they're usually squishy and it's easy kills. It's best to roam after you've taken down your first tower, or if your opponent isn't that good at pressuring your lane. Against someone like

When to NOT roam/gank:
You shouldn't be ganking or roaming if your mid lane opponent is someone that can create a lot of mid pressure such as



This part of the game is a little more difficult, because there are certain choices you have to make. Should you go in with your


Positioning plays a large part in teamfights. Not every teamfight will be the dream fight where you're killing everyone and nobody is focusing you. Heavy-Engage champs like Jarvan, Gnar, Lissandra will pose a HUGE threat to you. If their front line is in front of their back line like they're supposed to, then maybe it's not that easy to go for their carries. Peeling is something that everyone has improved on, and tanks know they have to protect their damage dealers so you will have to watch out. Timing is key to getting your nuke off successfully. Another thing that can help is to nuke someone before a fight. Hide in a bush with a pink or red trinket to make sure they don't know you're there (otherwise you can drastically throw a game) and try to nuke one of their important players (Preferably not the support unless it's someone like Annie that has huge teamfight presence).

Tips:
- Prioritize AP farm over everything else except helping your jungler and getting kills.
- The best lane to gank is bot lane.
- Proceed to take

- Get every blue buff whenever possible, It helps a lot in farming and nuking.
- Veigar works best with heavy reliable initiators like



- Use your spells effectively, Don't waste

- Watch out for




- Watch out for items like


- Watch out for enemy nukers; You might be VS a heavy nuker aswell (See Matchups).
- Frequently buy mana pots, to furthur spam

- Mentally calculate how much mana you need for a full nuke, there's nothing worse than setting up the perfect nuke if you run out of mana halfway
Tricks:
After you lay down




Try to bait








Your Ultimate deals a bit more damage to AP champions, so take care in your focusing.
Use





General Tip/Trick: Be FAST. DON'T take your time with your actions. The most important thing I've learnt to become a good player is to NOT take your time. If you're flashing for an ult on someone to kill them you have to do it instantly. It's not a brawl. Don't flash, wait a second, and then ult. You chain them right after one another to not risk the enemy getting away. This may seem obvious but it works insanely well when you think of Katarina's


SMARTCAST: Everything except your E (Recommended, but not required)

- Ahri is Irrelevant Pre-Level 6 if you play cautiously
- Dodge her skillshots (Specially

- Post-Level 6 she can ult through your stun (but will still get stunned!)
- Pick up Athene's Unholy Grail against her if you're having trouble.
- Watch out for her Ult-Charm positioning or Flash-Charm surprise nuke.

- Totally irrelevant Pre-Level 6.
- Post-Level 6 she will try to go all-in every single time.
- Post-Level 6, keep the minions to your side of the lane (Freeze) to avoid getting killed.
- Warn your team if Akali roams.
- When she goes stealth, throw a

- You could harass her with autoattacks and Q-Poke Pre 6.
- Get your jungler to gank if she's overextending (rare occasion).

- She can stun and slow and will play aggressive early game.
- Dodge her Q (frostball thing) and you wouldn't have to worry about her other spells.
- Post 6 she will zone you with her ult and may take you down if you come near.
- She will outfarm you and might build

- Post 6, her Ult-Ice shard combo will do a lot of damage and has a low cooldown, dont get close.
- Even if you do manage to kill her with your nuke, she has an egg form.
- Don't try to beat her in a 1v1 duel. Try to farm as much as possible for late game.
- If you can co-ordinate early ganks with your jungler, it could make your lane much easier.

- Flash Tibbers stun is more deadly than your stun.
- Pre 6, most Annies would last hit with their


- ALWAYS look at her stun icon, you NEED to know if it's ready or not. This is more of a skill match-up than "This counters that". Simply put, the first to be stunned loses the fight (Assuming you both can nuke each other down).
- If Annie pushes lane, tell your jungle to gank. She has no escape (besides flash)

- He only summons soldiers at level 1
- At level 2-3 he will play aggressive by positioning his sand soldiers and autoattacking.
- He isn't particularly "dangerous" at any point in lane.
- As long as you farm, you'll be able to nuke him down easy later on.
- Always position yourself away from the soldiers (Unless u need to go in to farm) then you can go back.

- One of the best AOE Nukers in game, but not when he's effectively stunned.
- Brand pushes lane by nature without escapes. Get jungler help.
- You can poke him with Q if the time is right and dodge his skillshots.
- Beware of



- Damage-Over-Time lane bully meaning you win 1v1s if you go all in and can nuke her post 6.
- If you get hit by


- She's squishy, no escape, easy jungler ganks if she's pushing.
- Use your longer stun range to your advantage.

- Dodge her Q pre 6.
- Post 6 she becomes a nightmare like

- Warn your team if Diana roams.
- You could harass her with autoattacks and Q-Poke Pre 6.
- Get jungler help since she has no escape.


































































































































Before level 6, Nidalee will be focused on farming, and









































































It's recommended to bait his



With these champions, it's all about dodging skillshots, Ziggs's








Xerath has recently received a rework, but most of his abilities have remained similar. For this match-up you may want to even start with boots and a few pots to dodge his poke. Pick up a chalice of harmony if you get too bullied. In my opinion Xerath is relatively "useless" compared to Veigar in teamfights/nuke potential even though Xerath will push you (or try to push you) out of lane. While he's charging his spell, he gets really slow and that's when you should go in (after 6). If he's got Chalice of Harmony you might want to poke him with















Thank you for reading my guide (fully, I hope). This is just a guide that I randomly decided to do and I think it gives a lot of help in decision-making and giving you knowledge that you otherwise would not have gotten. Veigar is very good, especially in lower leagues (Bronze, Silver) as he can massively carry games with ease. Please Vote my guide up, leave some feedback and give me some suggestions on how to improve each chapter of it.
Good Luck on the fields of justice :)
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