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Riot Meddler Post: Fighter more itemization

Creator: NicknameMy July 28, 2015 2:01pm
NicknameMy
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And everyone said before Skarner would be ****, well yeah.^^
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Well, apparently Skarner became bat**** insane with this patch. He has a 62% win rate on EUW in Diamond+ division. Anyone got some videos of him on live?

The way to go supposedly is to, and I never thought I would every be saying this for Skarner, max his E first, going Cinderhulk path with a Black Cleavage as well as some other bruiserish items.


I had success with bit different build. I took Q at level 1, lvl2 E, lvl 3 W, then maxed R>E>W>Q. I built warrior enchant with stalkers every game, cihderhulk is probably good too, but I got fed and wanted more damage.
Phage and sheen are amazing on him so I built Trinity Force. I tried building Iceborn but then i don't have phage, if I wanted phage item i'd have to build BC which is another 3k gold not invested in tank items, which seems too much at that point. After those 2 core items just build tank items that fit the situation.


On new items: Someone asked about Sunfire cape, I think it's terrible item and kind of noob trap; it's only unique point was it's aura, which is now available on better items. It's actually better to buy 1 new damage item on tanks and then start building regular build than to buy sunfire into tank. I'm huge fan of Titanic Hydra on auto attacking tanky champions, Sterak's Gage is also good, but I haven't experimented with it too much.
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Riot also says Darius is too weak while Garen is too strong, ehm, where is Garen too strong? The only problem I have with him he has a poppy-like power curve where his earlygame is totally bad while his lategame post 16 is insane.
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NicknameMy wrote:
Riot also says Darius is too weak while Garen is too strong, ehm, where is Garen too strong? The only problem I have with him he has a poppy-like power curve where his earlygame is totally bad while his lategame post 16 is insane.


Probably that post 16 they're referring to. I've seen a fair share of 100-0 on squishy from Garen. I can see where they're coming from I suppose. I really don't see any issues with sticking power, especially with such a short duration on the silence. I really wouldn't mind if they buff his early a bit and nerf his late to compensate, hopefully to get his lane bully identity back a bit again.

Thank you to MissMaw for the signatures!
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Garen can practically 1v3 people in low ELO by splitpushing, because he can bring the villain and backup to him because he's tank, focus the villain, who has all the gold on the enemy team, die, take the villain out as well, and be useful without even getting close to a tower.

Darius isn't even that terrible honestly, it's just he never hits bloodlust unless you get a ****load of bonus AS on him and people haven't realised that.

Basically MOBAFire.
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They said they want to reduce Garen's base MS and MS from Decisive Strike.

Darius will get his Q damage increased and his E will be made more reliable.
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They could reduce the Q swing time instead of giving it more damage. Seriously, you E + AA + W for reset and then what? Wait like a second to Q and hopefully get some AAs? Only AA?

His Q is nearly useless outside of lane. The healing is pointless as heck too.
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FalseoGod wrote:
They could reduce the Q swing time instead of giving it more damage. Seriously, you E + AA + W for reset and then what? Wait like a second to Q and hopefully get some AAs? Only AA?

His Q is nearly useless outside of lane. The healing is pointless as heck too.


I think the charge up is fine in the sense that I think his instant Q was a bit ******** and "uncreative" in playing against, but the issue comes when you realise that the charge up time is literally 0.75s of him doing nothing. In lane trades, which often go for about 4-5s tops early game, doing nothing for almost a second, coupled with the fact that his AS is ridiculously low, makes a supposed lane bully champion that is terrible at fulfilling that role.
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I think the charge up is fine in the sense that I think his instant Q was a bit ******** and "uncreative" in playing against, but the issue comes when you realise that the charge up time is literally 0.75s of him doing nothing. In lane trades, which often go for about 4-5s tops early game, doing nothing for almost a second, coupled with the fact that his AS is ridiculously low, makes a supposed lane bully champion that is terrible at fulfilling that role.


It could have a smaller chargeup or they could take out the charge and make it a cone cleave to diminish the circle ******** (and take the healing if they wanted, I give no ****s about it).

My issue with Q is: WHEN am I supposed to use it? After I E an ennemy? AA + W is much better. After that? It gives them a lot more reaction time and they can start fleeing: I have no sticking power and most definitely can't catch up to them. After a long trade? I'd rather use ult because I probably already have the stacks.

It's usage is only optimal in lanephase for some attempted harass because it has longer range than a melee's AA (but allows so much ******** like them dashing into or out of you, canceling you with stuff like riven's stun, etc) or in teamfights if they have no cancel and you're gonna hit 2+ people.

Another alternative would be give it a small CC if it hits, instead of healing. A slow or something, so you can use it to initiate and then E.

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How do you guys feel about Sterak's Gage? I'd like to gather some random opinions. There are a lot of people telling me it is bad, but I don't think so. How about you?

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