
Interesting that it now has 400 HP instead of 250 from before, without changing the prize.
Also, Skarners Attack Frame will be adjusted a bit.
Soo many new items that give strong health regen, I think I gotta play Heimerdinger again and be the most annoying tank in the game. Especially the 200% base health regen on Warmog's.

It looks like I'm going to have to test these new items on Mundo, Sterak's Gage especially. Still, no one has answered my question on what they think of building them on him.
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Dr. Mundo is basically a Juggernaut as well (a kiteable champion with high damage in melee range), so yeah, this item is also designed for him. Tho, who knows if the other Juggernauts just do his job better.
His build changes slightly tho anyway, as
Warmog's Armor only works post 3000 HP. I would have rather wanted that
Warmog's Armor gets the same % bonus HP as
Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be
Dead Man's Plate followed by boots and
Spirit Visage, then
Sterak's Gage, then Titan Hydra, then
Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be
Trinity Force, which deals because of
Sterak's Gage a high amount of damage.
Hidden combo:
Sterak's Gage +
Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want
Enchantment: Devourer to 2 hit his Q)
His build changes slightly tho anyway, as



I do think his first item will be




One honorable mention will also be


Hidden combo:




NicknameMy wrote:
Dr. Mundo is basically a Juggernaut as well (a kiteable champion with high damage in melee range), so yeah, this item is also designed for him. Tho, who knows if the other Juggernauts just do his job better.
His build changes slightly tho anyway, as
Warmog's Armor only works post 3000 HP. I would have rather wanted that
Warmog's Armor gets the same % bonus HP as
Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be
Dead Man's Plate followed by boots and
Spirit Visage, then
Sterak's Gage, then
Titanic Hydra, then
Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be
Trinity Force, which deals because of
Sterak's Gage a high amount of damage.
Hidden combo:
Sterak's Gage +
Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want
Enchantment: Devourer to 2 hit his Q)
His build changes slightly tho anyway, as



I do think his first item will be





One honorable mention will also be


Hidden combo:



Yeah, I am seriously thinking about







Really not sure if

Not sure if any

Thanks for the input :)
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His base AD with 112 isn't that bad. Also,
Sterak's Gage increases your base AD, so
Trinity Force deals more damage with the proc.
I already see the Cinderhulk, Sterak's, TF combo on
Udyr. Other items are
Boots of Swiftness,
Dead Man's Plate and
Spirit Visage.


I already see the Cinderhulk, Sterak's, TF combo on





NicknameMy wrote:
His base AD with 112 isn't that bad. Also,
Sterak's Gage increases your base AD, so
Trinity Force deals more damage with the proc.
I already see the Cinderhulk, Sterak's, TF combo on
Udyr.


I already see the Cinderhulk, Sterak's, TF combo on

That is costly as hell and leaves only 2 slots open for defenses.
OTGBionicArm wrote:
That is costly as hell and leaves only 2 slots open for defenses.
Why? do you even need boots or defense?
NicknameMy wrote:
That combo has like 1500 bonus HP? Also armor/lvl and mr/lvl runes and defensive masteries?
Sometimes the things you say cause a minor stroke. You should watch the power of your words.
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