Interesting that it now has 400 HP instead of 250 from before, without changing the prize.
Also, Skarners Attack Frame will be adjusted a bit.
Soo many new items that give strong health regen, I think I gotta play Heimerdinger again and be the most annoying tank in the game. Especially the 200% base health regen on Warmog's.
It looks like I'm going to have to test these new items on Mundo, Sterak's Gage especially. Still, no one has answered my question on what they think of building them on him.
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Dr. Mundo is basically a Juggernaut as well (a kiteable champion with high damage in melee range), so yeah, this item is also designed for him. Tho, who knows if the other Juggernauts just do his job better.
His build changes slightly tho anyway, as Warmog's Armor only works post 3000 HP. I would have rather wanted that Warmog's Armor gets the same % bonus HP as Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be Dead Man's Plate followed by boots and Spirit Visage, then Sterak's Gage, then Titan Hydra, then Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be Trinity Force, which deals because of Sterak's Gage a high amount of damage.
Hidden combo: Sterak's Gage + Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want Enchantment: Devourer to 2 hit his Q)
His build changes slightly tho anyway, as Warmog's Armor only works post 3000 HP. I would have rather wanted that Warmog's Armor gets the same % bonus HP as Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be Dead Man's Plate followed by boots and Spirit Visage, then Sterak's Gage, then Titan Hydra, then Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be Trinity Force, which deals because of Sterak's Gage a high amount of damage.
Hidden combo: Sterak's Gage + Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want Enchantment: Devourer to 2 hit his Q)
NicknameMy wrote:
Dr. Mundo is basically a Juggernaut as well (a kiteable champion with high damage in melee range), so yeah, this item is also designed for him. Tho, who knows if the other Juggernauts just do his job better.
His build changes slightly tho anyway, as Warmog's Armor only works post 3000 HP. I would have rather wanted that Warmog's Armor gets the same % bonus HP as Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be Dead Man's Plate followed by boots and Spirit Visage, then Sterak's Gage, then Titanic Hydra, then Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be Trinity Force, which deals because of Sterak's Gage a high amount of damage.
Hidden combo: Sterak's Gage + Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want Enchantment: Devourer to 2 hit his Q)
His build changes slightly tho anyway, as Warmog's Armor only works post 3000 HP. I would have rather wanted that Warmog's Armor gets the same % bonus HP as Enchantment: Cinderhulk, but it should be, obviously, not stackable.
I do think his first item will be Dead Man's Plate followed by boots and Spirit Visage, then Sterak's Gage, then Titanic Hydra, then Warmog's Armor. For runes, go more into resistances to get a high amount of effective health. The defensive masteries also help really well with resistances. Probably go something like 0/27/3 there so you still get the MS.
One honorable mention will also be Trinity Force, which deals because of Sterak's Gage a high amount of damage.
Hidden combo: Sterak's Gage + Enchantment: Runeglaive all your base damage turned into magic damage, perfect for Mordekaiser jungle (tho, he would want Enchantment: Devourer to 2 hit his Q)
Yeah, I am seriously thinking about Dead Man's Plate as a replacement for Sunfire Aegis, but the passive is quite weird, since tanks should soak up CC, but they lose the passive for doing it, but in Mundo's case, his Heart Zapper fixes it.
Sterak's Gage is a strong contender for a core item, that shield is absurd and allows you a couple of seconds of uninterrupted Maximum Dosage regeneration.
Warmog's Armor shouldn't be a problem for Dr. Mundo, 3k HP for him is a joke and I already used to build this item as a 4th/5th/6th. The passive is slightly better, though.
Really not sure if Titanic Hydra will be an "everyday item" on him, but since they changed the amount of health from 250 to 400, it might actually be an offensive item worth building, Mundo's cleavers already hit like a truck, imagine a Mundo charging at you with a Hydra, dealing % damage based on his MAX HP xD
Not sure if any Sheen items are worth building on him, since his base AD is **** and his E provides bonus AD, not base (shame, it would've been so good if it were base).
Thanks for the input :)
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His base AD with 112 isn't that bad. Also, Sterak's Gage increases your base AD, so Trinity Force deals more damage with the proc.
I already see the Cinderhulk, Sterak's, TF combo on Udyr. Other items are Boots of Swiftness, Dead Man's Plate and Spirit Visage.
I already see the Cinderhulk, Sterak's, TF combo on Udyr. Other items are Boots of Swiftness, Dead Man's Plate and Spirit Visage.
He is gonna kill you!!!
NicknameMy wrote:
His base AD with 112 isn't that bad. Also, Sterak's Gage increases your base AD, so Trinity Force deals more damage with the proc.
I already see the Cinderhulk, Sterak's, TF combo on Udyr.
I already see the Cinderhulk, Sterak's, TF combo on Udyr.
That is costly as hell and leaves only 2 slots open for defenses.
OTGBionicArm wrote:
That is costly as hell and leaves only 2 slots open for defenses.
Why? do you even need boots or defense?
NicknameMy wrote:
That combo has like 1500 bonus HP? Also armor/lvl and mr/lvl runes and defensive masteries?
Sometimes the things you say cause a minor stroke. You should watch the power of your words.
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