Hello and welcome to the MOBAFire Patch Summary - 6.13!
This patch includes some tweaks to supports and their itemization, experience changes, nerfs to some popular picks and the return of ranked 5s! There are also some changes to Diamond-level ranked play, so check out those if you're someone who might be affected.
Check out the full patch notes for details on any changes that interest you.
Champion Updates
WTF DID THEY DO TO MY CHAMPION?! quick access for concerned players
Blitzcrank received a mix of changes. Rocket Grab no longer hits enemies directly on top of Blitz, making it less likely to hit a minion accidentally, but also less reliable as a CC in melee range. Power Fist's duration was cut to 5 seconds from 10, but the attack can no longer be canceled. Finally, Static Field's cooldown was changed from 30 seconds to 60/40/20 and the passive no longer hits monsters while out of combat.
Lulu received some buffs to her base mana and movement speed, but Glitterlance damage falls off to 70% after the first target hit, making it more difficult to waveclear and harass through minion waves. The slow duration is also increased to the full 2 seconds at all ranks. Whimsy now also grants 15/20/25/30/35% attack speed for the duration. These changes are meant to buff support Lulu without strengthening her solo lane even more, but we'll see if that's the effect.
Tahm Kench was changed a lot, the most notable change being An Acquired Taste gaining the passive on-hit damage that used to be on his ultimate (though it's lower and stacks up to three times). Thick Skin was nerfed early on, but scales back up to be effective with ability ranks. Devour received some usability buffs that should make the ability less clunky and predictable.
Zyra's ability to spawn tons of seeds through her passive and W was lowered. She also had a bug where thornspitters automatically prioritized champions without her damaging them first, which was fixed.
Moving outside of the support role, Gnar and Jarvan IV both received some small buffs to their basic abilities. Mini Gnar gains a little more range with level and the return distance on Boomerang Throw is 500 units longer. Hyper's damage was also increased by 5. Jarvan IV's Golden Aegis was buffed to shield him a lot more in team fights when near multiple enemies, especially when the ability is maxed.
Kindred, Swain, Vladimir and Volibear all received some nerfs. Kindred's were targeted at their health sustain, losing the healing effect on Wolf's Frenzy but receiving a compensatory effect that slows the movement and attack speed of whichever monster Wolf is targeting. Swain's Ravenous Flock has a much longer cooldown and lockout on deactivating. Vlad's base damage on Transfusion was nerfed and his Crimson Pact was shifted towards rewarding AP over health -- nerfs that were directed at full-tank Vladimir builds. Finally, Volibear received some nerfs to his early game damage and attack speed from Frenzy , slowing down his jungle clear.
Item and Summoner Spell Changes
Talisman of Ascension had a recipe change with Forbidden Idol being swapped out for Raptor Cloak. This means that the Ancient Coin line holds some defensive stats rather than pure utility. Ancient Coin and Nomad's Medallion also received some small buffs, with coin giving 5% CDR right off the bat.
The Relic Shield line received some improvements to the execute damage, making it easier to last-hit minions as you level up. Spellthief's Edge and its upgrades no longer deactivate their gold generation effects after last-hitting pets like Tibbers and Zyra plants.
Ruby Sightstone is 200g cheaper and reduces the cooldowns of your item actives by 20% instead of 10%, making it a more competitive choice when compared to "Eye-stone" items.
Finally, Hextech Rocketbelt had a nasty bug where your ability cooldowns could be spent, but not actually cast if you cast several abilities during the Protobelt active effect. Now, you can no longer cast spells during the effect.
Teleport received some small nerfs making it easier for enemy teams to spot an incoming flank. The channel time was increased to 4.5 seconds and the teleport particle will be visible to the enemy team in fog of war if they have vision within 500 units of the target point. The landing position for teleport will also now be consistently on the side closest to the user's nexus, making it easier to line up skillshots on an enemy champion who is teleporting in (especially to their tower).
Experience & Ward Changes
Killing enemy wards now grants 30 experience (15 for Farsight Alteration wards).
Attacking wards no longer counts your champion as in-combat for the purposes of out-of-combat effects like Mobility Boots.
For every 150 seconds that a ward is alive, it becomes visually swaggier for the team that placed it.
Catch-up experience now scales more linearly and kicks in earlier, making bonus experience more consistent when underleveled.
Dead champions will now gain experience from nearby champion kills for ~10 seconds after death even if they didn't participate.
Champion kills reward less experience at early levels, returning to pre-6.13 values around level 9.
Ranked Changes
Diamond players can now queue with others within 2 3 divisions of their current rank.
Playing primarily as a solo player, dynamic group player or full team player will award you an emblem, based on your most recent 25 wins.
The ranked 5s queue is returning during scheduled hours of the day (ranked 3s will also be available during these hours).
Upcoming Skins
Deep Sea Nami will be released during patch 6.13! In addition, Soulstealer Vayne will be added as a Hextech Crafting exclusive during this patch!
That's it on our end, time to hear from you guys! What are your thoughts on the support changes? Are you excited for the return of ranked 5s? Will you be picking up Deep Sea Nami or saving up gems for Soulstealer Vayne ?
Let us know in the comments below!
[quote=PsiGuard][center][img=http://www.mobafire.com/images/news/patch-613-summary.jpg][/center]
[rule]
Hello and welcome to the MOBAFire Patch Summary - 6.13!
This patch includes some tweaks to supports and their itemization, experience changes, nerfs to some popular picks and the return of ranked 5s! There are also some changes to Diamond-level ranked play, so check out those if you're someone who might be affected.
Check out the [url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes]full patch notes[/url] for details on any changes that interest you.
[size=6][color=#ffffff]Champion Updates[/color][/size]
[table][tr][td]
[table][tr][td bgcolor="2a2a2a" padding="5px"]
[table width=850][tr][td bgcolor="1a1a1a" padding="10px"]
[center][size=5][color=#ffffff]WTF DID THEY DO TO MY CHAMPION?![/color][/size]
[space][i]quick access for concerned players[/i][/center]
[table][tr][td width="25px"][/td]
[td width="10px"][center]
[color=#ff8000]~[/color]
[color=#ff8000]~[/color]
[color=#ff8000]~[/color]
[color=#00ff00]+[/color][/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-blitzcrank]Blitzcrank[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-lulu]Lulu[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-tahmkench]Tahm Kench[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-thresh]Thresh[/url]
[/td]
[td width="10px"][center]
[color=#ff0000]-[/color]
[color=#0080ff]*[/color]
[color=#00ff00]+[/color]
[color=#ff0000]-[/color]
[/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-zyra]Zyra[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-zilean]Zilean[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-gnar]Gnar[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-irelia]Irelia[/url]
[/td]
[td width="10px"][center]
[color=#00ff00]+[/color]
[color=#ff0000]-[/color]
[color=#ff0000]-[/color]
[color=#0080ff]*[/color]
[/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-jarvaniv]Jarvan IV[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-kindred]Kindred[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-swain]Swain[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-syndra]Syndra[/url]
[/td]
[td width="10px"][center]
[color=#ff0000]-[/color]
[color=#0080ff]*[/color]
[color=#ff0000]-[/color]
[color=#ff0000]-[/color]
[color=#0080ff]*[/color][/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-trundle]Trundle[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-twitch]Twitch[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-vladimir]Vladimir[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-volibear]Volibear[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-613-notes#patch-ziggs]Ziggs[/url]
[/td][/tr][/table]
[/td][/tr][/table]
[/td][/tr][/table]
[color=#ffff00]![/color] = Rework / Gameplay Update[space][space][space][space][color=#0080ff]*[/color] = Mostly bugfix(es) and/or display changes[space][space][space][space][color=#00ff00]+[/color] = Buff[space][space][space][space][color=#ff0000]-[/color] = Nerf[space][space][space][space][color=#ff8000]~[/color] = Mixed
[/td]
[td width="35px"][/td][td vertical-align="top" padding="15px"]
[/td][/tr][/table]
[table width=900]
[tr]
[td width=200 padding=5 bgcolor=191919][center]
[url=http://www.mobafire.com/images/champion/skins/portrait/tahm-kench-classic.jpg][img=http://www.mobafire.com/images/champion/skins/portrait/tahm-kench-classic.jpg width=0][/url][/center][/td]
[td width=25][/td]
[td width=650 padding=5]
[[Blitzcrank]] received a mix of changes. [[Rocket Grab]] no longer hits enemies directly on top of Blitz, making it less likely to hit a minion accidentally, but also less reliable as a CC in melee range. [[Power Fist]]'s duration was cut to 5 seconds from 10, but the attack can no longer be canceled. Finally, [[Static Field]]'s cooldown was changed from 30 seconds to 60/40/20 and the passive no longer hits monsters while out of combat.
[[Lulu]] received some buffs to her base mana and movement speed, but [[Glitterlance]] damage falls off to 70% after the first target hit, making it more difficult to waveclear and harass through minion waves. The slow duration is also increased to the full 2 seconds at all ranks. [[Whimsy]] now also grants 15/20/25/30/35% attack speed for the duration. These changes are meant to buff support Lulu without strengthening her solo lane even more, but we'll see if that's the effect.
[[Tahm Kench]] was changed a lot, the most notable change being [[An Acquired Taste]] gaining the passive on-hit damage that used to be on his ultimate (though it's lower and stacks up to three times). [[Thick Skin]] was nerfed early on, but scales back up to be effective with ability ranks. [[Abyssal Voyage]] received some usability buffs that should make the ability less clunky and predictable.
[[Zyra]]'s ability to spawn tons of seeds through her passive and W was lowered. She also had a bug where thornspitters automatically prioritized champions without her damaging them first, which was fixed.
Moving outside of the support role, [[Gnar]] and [[Jarvan IV]] both received some small buffs to their basic abilities. Mini Gnar gains a little more range with level and the return distance on [[Boomerang Throw]] is 500 units longer. [[Hyper]]'s damage was also increased by 5. [[Jarvan IV]]'s [[Golden Aegis]] was buffed to shield him a lot more in team fights when near multiple enemies, especially when the ability is maxed.
[[Kindred]], [[Swain]], [[Vladimir]] and [[Volibear]] all received some nerfs. Kindred's were targeted at their health sustain, losing the healing effect on [[Wolf's Frenzy]] but receiving a compensatory effect that slows the movement and attack speed of whichever monster Wolf is targeting. Swain's [[Ravenous Flock]] has a much longer cooldown and lockout on deactivating. Vlad's base damage on [[Transfusion]] was nerfed and his [[Crimson Pact]] was shifted towards rewarding AP over health -- nerfs that were directed at full-tank Vladimir builds. Finally, Volibear received some nerfs to his early game damage and attack speed from [[Frenzy]], slowing down his jungle clear.
[/td][/tr][/table]
[size=6][color=#ffffff]Item and Summoner Spell Changes[/color][/size]
[table width=900][tr]
[td padding=10][icon=Ancient Coin size=50][/td]
[td padding=10][icon=Relic Shield size=50][/td]
[td padding=10][icon=Spellthief's Edge size=50][/td]
[td padding=10][icon=Forbidden Idol size=50][/td]
[td padding=10][icon=Ardent Censer size=50][/td]
[td padding=10][icon=Mikael's Crucible size=50][/td]
[td padding=10][icon=Ruby Sightstone size=50][/td]
[td padding=10][icon=Hextech Protobelt-01 size=50][/td]
[td padding=10][icon=Teleport size=50][/td]
[/tr][/table]
[[Talisman of Ascension]] had a recipe change with [[Forbidden Idol]] being swapped out for [[Raptor Cloak]]. This means that the [[Ancient Coin]] line holds some defensive stats rather than pure utility. [[Ancient Coin]] and [[Nomad's Medallion]] also received some small buffs, with coin giving 5% CDR right off the bat.
The [[Relic Shield]] line received some improvements to the execute damage, making it easier to last-hit minions as you level up. [[Spellthief's Edge]] and its upgrades no longer deactivate their gold generation effects after last-hitting pets like Tibbers and [[Zyra]] plants.
[[Forbidden Idol]] received a new passive that increases the effectiveness of your heals and shields. This new passive is also added to [[Ardent Censer]] and [[Mikael's Crucible]].
[[Ruby Sightstone]] is 200g cheaper and reduces the cooldowns of your item actives by 20% instead of 10%, making it a more competitive choice when compared to "Eye-stone" items.
Finally, [[Hextech Protobelt-01]] had a nasty bug where your ability cooldowns could be spent, but not actually cast if you cast several abilities during the Protobelt active effect. Now, you can no longer cast spells during the effect.
[[Teleport]] received some small nerfs making it easier for enemy teams to spot an incoming flank. The channel time was increased to 4.5 seconds and the teleport particle will be visible to the enemy team in fog of war if they have vision within 500 units of the target point. The landing position for teleport will also now be consistently on the side closest to the user's nexus, making it easier to line up skillshots on an enemy champion who is teleporting in (especially to their tower).
[size=6][color=#ffffff]Experience & Ward Changes[/color][/size]
[list]
[*] Killing enemy wards now grants 30 experience (15 for [[Farsight Alteration]] wards).
[*] Attacking wards no longer counts your champion as in-combat for the purposes of out-of-combat effects like [[Boots of Mobility]].
[*] For every 150 seconds that a ward is alive, it becomes visually swaggier for the team that placed it.
[*] Catch-up experience now scales more linearly and kicks in earlier, making bonus experience more consistent when underleveled.
[*] Dead champions will now gain experience from nearby champion kills for ~10 seconds after death even if they didn't participate.
[*] Champion kills reward less experience at early levels, returning to pre-6.13 values around level 9.
[/list]
[size=6][color=#ffffff]Ranked Changes[/color][/size]
[list]
[*] Diamond players can now queue with others within [color=#808080][s]2[/s][/color] 3 divisions of their current rank.
[*] Playing primarily as a solo player, dynamic group player or full team player will award you an emblem, based on your most recent 25 wins.
[*] The ranked 5s queue is returning during scheduled hours of the day (ranked 3s will also be available during these hours).
[/list]
[size=6][color=#ffffff]Upcoming Skins[/color][/size]
[[Deep Sea Nami]] will be released during patch 6.13! In addition, [[Soulstealer Vayne]] will be added as a Hextech Crafting exclusive during this patch!
[center][table][tr][td padding=10][url=http://www.mobafire.com/images/champion/skins/landscape/nami-deep-sea.jpg][img=http://www.mobafire.com/images/champion/skins/landscape/nami-deep-sea.jpg width=425][/td]
[td padding=10]
[url=http://www.mobafire.com/images/champion/skins/landscape/vayne-soulstealer.jpg][img=http://www.mobafire.com/images/champion/skins/landscape/vayne-soulstealer.jpg width=425][/td][/tr]
[tr][td padding=10][size=6][color=#cacaca][url=http://www.mobafire.com/league-of-legends/skin/nami-deep-sea-829]Deep Sea Nami (1350 RP)[/url][/color][/size][/td]
[td padding=10][size=6][color=#cacaca][url=http://www.mobafire.com/league-of-legends/skin/vayne-soulstealer-828]Soulstealer Vayne
(Crafting Exclusive)[/url][/color][/size][/td][/tr][/table][/center]
[size=6][color=#ffffff]Share Your Thoughts![/color][/size]
That's it on our end, time to hear from you guys! What are your thoughts on the support changes? Are you excited for the return of ranked 5s? Will you be picking up [[Deep Sea Nami]] or saving up gems for [[Soulstealer Vayne]]?
Let us know in the comments below![/quote]
Nah, I think it's just some deep sea diver (he's pretty small and doesn't have an anchor).
[quote=PsiGuard][quote=Weihna]Is that [[Nautilus]] on Nami's skin?[/quote]
Nah, I think it's just some deep sea diver (he's pretty small and doesn't have an anchor).[/quote]
Swiggity Swooty he's a hooking tha booty. (Or anchoring? I'm not sure...)
[quote=Boo89100][quote=Weihna]Is that [[Nautilus]] on Nami's skin?[/quote]
Swiggity Swooty he's a hooking tha booty. (Or anchoring? I'm not sure...)[/quote]
Hello and welcome to the MOBAFire Patch Summary - 6.13!
This patch includes some tweaks to supports and their itemization, experience changes, nerfs to some popular picks and the return of ranked 5s! There are also some changes to Diamond-level ranked play, so check out those if you're someone who might be affected.
Check out the full patch notes for details on any changes that interest you.
Champion Updates
quick access for concerned players
~
~
+
Lulu
Tahm Kench
Thresh
*
+
-
Zilean
Gnar
Irelia
-
-
*
Kindred
Swain
Syndra
*
-
-
*
Twitch
Vladimir
Volibear
Ziggs
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
Moving outside of the support role,
Item and Summoner Spell Changes
Talisman of Ascension had a recipe change with
The
Finally,
Experience & Ward Changes
Ranked Changes
23 divisions of their current rank.Upcoming Skins
(Crafting Exclusive)
Share Your Thoughts!
That's it on our end, time to hear from you guys! What are your thoughts on the support changes? Are you excited for the return of ranked 5s? Will you be picking up
Let us know in the comments below!